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Feature Friday - January 20, 2023

204.52

  • Added a new item: transkinetic cuffs.
  • The slynth of the Hydropon can now resettle on Chavvah, the Tree of Life.
  • The bottom level of the rusted archway now consistently builds with an electrical power grid rather than a hydraulic system.
  • Being on fire no longer shows a damage message when the damage amount is zero.
  • Reduced slynth level and gave them more AV.
  • Crypt sitters should be more responsive to attacks.
  • Tillifergaewicz now wears her clay pot and also has an extra one.
  • Certain significant body transformations now change your species.
  • Urn dusters now equip and attack with their ash shovels.
  • Added a couple seats to the Grit Gate library.
  • Leeches are now worms instead of mollusks.
  • Eating luminous hoarshrooms now costs energy.
  • Several creatures that had hands or hands-variants but not a Hands slot now do.
  • Something being coated in neutron flux now results in its immediate explosion.
  • Responsibility for neutron flux explosions is now tracked better.
  • Added new hamsa effects to tartbeard glands and gallbeard glands.
  • The reshaping nook and pad are now rebuilt if destroyed.
  • Dromad [redacted] are no longer uniformly brown.
  • Mopango charioteers now make [redacted] charioteers.
  • The repulsive device now has an associated incantation when chosen for the [redacted].
  • Reduced the chance that extradimensional hunters ambush you inside your [redacted].
  • Tweaked the wording of Wilderness Lore skills to be clearer.
  • Added new descriptions to several creatures.
  • Changed kipper detail color.
  • Changed beetlebum's color.
  • Fixed a bug that made neutron flux poured or spilled on the ground fail to explode.
  • Fixed a bug that caused using the Spacetime Vortex mutation to undergo two normality checks instead of one.
  • Fixed a bug that made broken power lines sometimes appear working and working power lines sometimes appear broken.
  • Fixed a bug that caused craftmarks to appear in the middle of some partially identified artifact names.
  • Fixed a bug that made shots fired by your point-defense drone incur an action cost on you and interrupt your ongoing actions like Sunder Mind.
  • Fixed a bug that caused dynamic village mayors to become unresponsive after the slynth had settled there for a week.
  • Fixed a bug that gave you the Repair option on your [redacted] if you had the tinkering Repair skill.
  • Fixed a bug that caused non-standard limbs with metachrome to not be eligible for offhand attacks.
  • Fixed a bug that caused sub-limbs of extra body parts acquired from the an incantation to not receive metachrome natural weaponry.
  • Fixed a bug that caused reputation giving items equipped to bodies you have released control of to be retained.
  • Fixed a bug that caused the crystal chimes of Chavvah to not comment on the death of Aoyg-No-Longer when it occurred by your hand.
  • Fixed a bug that prevented fungicide from destroying fungal spores.
  • Fixed more instances of music notes appearing in quest texts.
  • Fixed some grammar errors in village histories.
  • Fixed some grammar errors in Two-Headed shake off messages.
  • [debug] When The Golem quest has been completed, any subsequently wished-in mounds now have a 'Build' option available to construct it.


[ 2023-01-21 07:54:49 CET ] [ Original post ]



Caves of Qud
Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    33.19$ (17%)
    2.00$ (80%)
    1.40$ (80%)
    33.59$ (16%)
    20.62$ (17%)
    24.89$ (17%)
    12.29$ (18%)
    24.87$ (17%)
    4.44$ (56%)
    16.00$ (60%)
    21.22$ (15%)
    7.95$ (20%)
    10.00$ (50%)
    39.87$ (20%)
    4.24$ (39%)
    24.78$ (17%)
    13.57$ (15%)
    2.37$ (84%)
    14.95$ (25%)
    8.39$ (16%)
    5.00$ (50%)
    4.00$ (80%)
    8.25$ (17%)
    18.39$ (8%)
    16.99$ (15%)
    1.63$ (18%)
    5.00$ (75%)
    11.99$ (20%)
    25.47$ (15%)
    8.29$ (17%)
    GAMERSGATE

    [ 1903 ]

    3.48$ (83%)
    3.99$ (20%)
    0.45$ (92%)
    21.24$ (15%)
    1.94$ (84%)
    0.53$ (92%)
    2.25$ (77%)
    1.84$ (74%)
    0.6$ (92%)
    5.39$ (55%)
    3.0$ (70%)
    0.3$ (92%)
    4.5$ (75%)
    6.74$ (55%)
    1.25$ (75%)
    15.0$ (62%)
    10.49$ (30%)
    1.88$ (62%)
    0.38$ (92%)
    1.13$ (92%)
    0.85$ (83%)
    1.05$ (92%)
    1.31$ (81%)
    0.53$ (92%)
    1.5$ (92%)
    7.23$ (71%)
    0.85$ (91%)
    1.13$ (92%)
    2.25$ (92%)
    0.64$ (87%)

    FANATICAL BUNDLES

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    Time left:

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    15 days, 4 hours, 26 minutes

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