Feature Friday - May 19, 2023
[ 2023-05-20 10:04:19 CET ] [ Original post ]
204.74
- When aiming a missile or thrown weapon with a known maximum range, the portion of the selected path beyond that range is now colored black.
- When aiming a thrown weapon, the portion of the selected path beyond your full-accuracy throw range is now colored yellow.
- Geomagnetic discs are now subject to being intercepted by point-defense systems.
- Point-defense systems now respect phase.
- Glowfish and glowcrows now emit a small amount of light.
- Kickback no longer activates if you have no feet.
- Renamed the "Open chests while auto-exploring" option to "Look in containers while auto-exploring", made it apply to all container types, and removed the now vestigial "Open bookshelves while auto-exploring" option.
- Using the Confusion mutation now makes affected targets angry.
- Added a custom message on Pax Klanq's death.
- Liquid pools now freeze into solids based on the primary liquid in the mixture.
- Manual equip now uses body parts' descriptions rather than names.
- Flurry can no longer be activated on the world map.
- Smart use near harvestable plants now harvests them.
- Inflated axons and prowling effects now end if the corresponding cybernetics are removed.
- Added color animation effects to glowspheres, floating glowspheres, luminous motes, quantum motes, and black motes.
- Added new descriptions to grenades and several other items.
- Improved the grammar used with the leatherworking tools in Bey Lah.
- Improved the grammar in messages related to examining and putting things on tables and bookshelves.
- Color-coded grenade tiles and ASCII glyphs.
- Fixed some issues with the stats assigned to tinkered turrets.
- Fixed a bug that caused the cone picker to not respond to movement directions properly when locked.
- Fixed a bug that caused the cone picker display to be assymetrical.
- Fixed a bug that removed the "space-select | lock/unlock (F1)" line of the fire/throw target picker from the text UI.
- Fixed a bug with the display of some sultan names in village histories.
- Fixed a bug that caused rebuked followers to keep following you when dismissed.
- Fixed a bug that disabled the look interaction on items in containers and implanted cybernetics.
- Fixed a bug causing some deep shafts and special worldmap terrains to have "set of" prepended to their names.
- [modding] Gave Meal Preparation its own Class name unique from CookingAndGathering (CookingAndGathering_MealPrep).
- [modding] Added a new 'rapid:[n]' wish to trigger rapid advancement.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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