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Feature Friday - June 9, 2023

204.83

  • Rocket skates now alter Jump into Rocket Jump.
    • +4 jump range
    • Minimum range 3
    • You can rocket jump over creatures.
    • Upon landing, you make an Agility 20 save or fall prone.
    • You leave a trail of burning exhaust behind you.
  • The Hurdle skill now lets you jump without interrupting your sprint.
  • Movement confirmation now a yes/no popup, rather than requesting confirmation via moving again, when moving up or down.
  • When you perform the water ritual with a social coprocessor installed, you now gain additional reputation with the creature's faction if your implant's performance has been boosted by compute power.
  • Photosynthetic skin, vine-weave tunics, and other leafy items no longer count your own foliage (if you are a plant or plant-like creature) in determining camoflauge DV.
  • The Leap, Frog achievement now triggers when you are taught Jump by a wider range of frogs, including svardym.
  • Flaming vents are a little more destructive.
  • Robots can no longer eat food or drink liquids. Existing robots in saved games won't be affected.
  • Robots no longer heal while EMPed. Existing robots in saved games won't be affected.
  • Forts no longer sometimes spawn disconnected from the rest of the map.
  • Added new descriptions for several map terrain objects.
  • Replaced the tiles for low-tier relic hats and helmets with different, better-suited existing tiles.
  • Improved the spawn placement of esper assassins.
  • The main menu music now restarts when returning to the main menu from an active game.
  • Added a section on saving throws to the manual.
  • Fixed a bug that caused a variety of item types to be unable to stack.
  • Fixed a bug that made buying skills in the water ritual display the original cost in the dialog rather than the adjusted cost.
  • Fixed a bug that caused the natural claw weapons of burrowing claws to not be removed with the mutation.
  • Fixed a bug that caused Slog of the Cloaca to not award reputation when killed.
  • Fixed a bug that made pettable creatures with multiple pet responses fail to display proper messages.
  • Fixed a bug that caused several quests to not complete correctly if you had swapped bodies. More fixed quests to come next week.
  • Fixed pettable creatures pet responses that used the old format (all Patreon pets).
  • Fixed a bug where Rainwater Shomer was able to follow you back into the corporeal world.
  • Fixed a bug that sometimes prevented Eskhind, Liihart, or Meyehind from spawning.
  • Fixed a bug that caused the names of lairs not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
  • Fixed a bug that caused creatures not to equip shields.
  • Fixed a bug that caused legendary tortoises to be described as legendary tortoises twice.
  • Fixed a bug with the network of roots pet that caused its inventory to transmute into "pooled objects".
  • Fixed a bug that caused a non-dominant biome for an area to sometimes be listed as its most notable feauture.
  • Fixed a rare crash during gem tumbling when the tumbler was frozen.
  • [modding] Added IfHaveLiquid, GiveLiquid, and UseLiquid conversation delegates (wiki ref: Modding:Conversations#Delegates_2).
  • [modding] Added a PlayerTook event to IGameSystem.
  • [debug] Wishing "rebuild" on the world map now correctly places you on the rebuilt world map.
  • [debug] Fixed the Grit Gate doors not being properly opened when wishing "stage4".


[ 2023-06-10 06:07:06 CET ] [ Original post ]



Caves of Qud
Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    9.77$ (51%)
    42.46$ (15%)
    18.39$ (8%)
    6.79$ (15%)
    4.44$ (78%)
    4.47$ (78%)
    17.19$ (14%)
    8.42$ (16%)
    2.22$ (78%)
    4.47$ (78%)
    2.70$ (70%)
    16.52$ (17%)
    5.83$ (81%)
    24.87$ (17%)
    1.79$ (78%)
    31.13$ (56%)
    3.28$ (78%)
    0.40$ (90%)
    16.52$ (17%)
    24.49$ (30%)
    35.99$ (10%)
    17.59$ (12%)
    10.79$ (10%)
    1.83$ (82%)
    20.00$ (50%)
    4.35$ (80%)
    4.24$ (15%)
    2.22$ (78%)
    3.96$ (84%)
    12.63$ (16%)
    GAMERSGATE

    [ 1903 ]

    1.46$ (89%)
    0.51$ (83%)
    4.88$ (62%)
    0.45$ (77%)
    0.53$ (92%)
    2.25$ (85%)
    0.64$ (87%)
    2.81$ (81%)
    2.81$ (81%)
    0.68$ (83%)
    10.5$ (70%)
    0.9$ (77%)
    20.99$ (48%)
    1.05$ (85%)
    8.93$ (74%)
    0.51$ (83%)
    3.99$ (20%)
    7.3$ (51%)
    2.25$ (91%)
    10.91$ (22%)
    0.79$ (89%)
    4.5$ (77%)
    1.88$ (62%)
    1.7$ (91%)
    5.63$ (62%)
    0.75$ (92%)
    11.24$ (63%)
    4.49$ (55%)
    0.53$ (92%)
    3.75$ (81%)

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