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Feature Friday - Jun 30, 2023
[ 2023-07-01 08:22:40 CET ] [ Original post ]
204.90/205.35 beta
- Added new descriptions for some natural equipment.
- Heightened Hearing, Sense Psychic, and electromagnetic sensors no longer alert enemies.
- Ichor merchants now occasionally stock sap, putrescence, primordial soup, and (rarely) warm static.
- The Light Source category is now initially expanded when equipping a thrown weapon.
- Sense Psychic now allows you to perceive when someone creates an otherwise non-visible pyrokinesis or cryokinesis field.
- Factory arms now properly move objects.
- Being rusted now generally turns things red.
- If a village records its history through tattoos, and a villager has a body that cannot be tattooed but can be engraved, they now spawn with an historical engraving.
- You no longer auto-disassemble items in the course of modding them.
- The trade screen no longer ever shows a negative post-trade weight.
- Improved auto-equip failure messages, especially in cases where auto-equip failed on multiple body parts.
- Improved messaging for the appearance and disappearance of pyrokinesis and cryokinesis fields.
- The damage done by pyrokinesis and cryokinesis now depends on the phase that the field's creator was in at the time of creation.
- Fixed a bug that made armor fail to auto-equip to an occupied but potentially available body part if the first appropriate body part was occupied by non-removable equipment.
- Fixed a bug that caused odd grammar in the descriptions of your severed limbs.
- Fixed a bug that caused you to get time cube messages when zero jells applied the effect to NPCs.
- Fixed a bug that caused creatures to swap energy cells too frequently in items that have boot sequences with high charge draws.
- Fixed a bug that caused psychic hunters to sometimes fail to spawn and prevent other creatures in the zone from moving.
- Fixed support for the "Stack" hint, which will cause some ammunition populations not to be scattered all over the floor as individual objects.
- Fixed a bug that made some farms generate with odd names.
- Fixed a bug that caused some tinkerable items to display a > in their name and give no bits when disassembled.
- Fixed a bug that caused rusted robots who had their rusting repaired remain red.
- Fixed a bug that caused your tongue to continuously regrow and rot away if you had Regeneration.
- Fixed a bug that made initial cryokinesis field deployment use colors appropriate to pyrokinesis.
- Fixed a bug causing graphical glitches with some force field interactions.
- Fixed a bug that excluded disguise mod name elements from item pickup messages.
- Fixed a bug that caused doubled punctuation at the end of village history tattoos.
- Fixed some formatting issues with pet responses to being petted.
[ 2023-07-01 08:22:40 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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