Feature Friday - July 7, 2023
[ 2023-07-08 08:43:07 CET ] [ Original post ]
204.91
- Springing now affects power skating.
- NPCs now use Intimidate and Menacing Stare.
- Baetyls no longer request bizarre carnage.
- Mechanical cherubim now prefer to use oil for the water ritual.
- NPCs are now more willing to throw things and fire missile weapons at forcefields and at targets hiding behind trees.
- Friend to fungi and fungus-ridden creatures now get recolored dark and bright magenta, respectively.
- Immobile creatures may now move using Juke.
- Pathfinding on the world map now prefers to go around the Rainbow Wood.
- Campfires and campfire remains that are buried under solid objects no longer prevent another campfire from being built nearby.
- Added new descriptions for some articles of clothing.
- Reduced the volume of the stasis field sound effect.
- Targets are now unset if you pick them up, equip them, implant them, slot them, load them, or used them as a component.
- Fixed a bug that made pouring neutron flux from one functional magnetic bottle to another issue a false warning about lack of magnetic containment.
- Fixed a bug that made NPCs able to reload a weapon and fire immediately.
- Fixed a bug that caused Terrified effects which were supposed to suppress the use of activated movement abilities to fail to do so.
- Fixed a bug that caused trining lampreys to not self-replicate.
- Fixed a bug that caused jumping and ejection seat animations to sometimes display your tile with the wrong colors.
- Fixed a bug that caused a quills object to be unequipped into your inventory if a prior mutation was glitched into Carapace via warm static.
- Fixed a bug that made Templar phylacteries reference a confused name if they generated while the player was confused.
- Fixed a bug that caused strange phrasing in tomb inscriptions about books.
- Fixed more grammar oddities in third-party petting messages.
- Fixed a typo in Hortensa's conversation.
- Fixed a bug causing text following commas to be inappropriately removed from item names in some contexts.
- Fixed a bug that caused the stripping of color formatting to fail on some nested color patterns.
- [modding] Added SourceID, SourceBlueprint, KillerID, and KillerBlueprint properties to dropped corpse objects. ID properties will only be populated if the relevant object already had an ID when the corpse was generated.
- Increased the value of the leftmost tick of the repeat delay slider from 0 to 5.
- Fixed the main menu X not highlighting on hover.
- You can use the walk command again while looking to walk to the object you're looking at.
- Fixed v positive and v negative binds changing objects in a stack in the looker.
- Page Up and Page Down can now be used to navigate popups and the look menu.
- Fixed the binding display on the book UI.
- You can now use hotbar positional binds to trigger an ability even if that ability has a custom bind.
- Fixed an issue when looking at a tile when you didn't have Walk bound.
- Fixed an issue when using backspace on the number selection popup.
- Fixed an issue causing page up and down to be reversed in some menus.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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