Feature Friday - July 14, 2023
[ 2023-07-15 07:26:42 CET ] [ Original post ]
204.93
- NPCs now use Berate, Empty the Clips, and Juke (especially if they also know Pointed Circle).
- Improved the messaging around Berate, Intimidate, Menacing Stare, Juke, and Empty the Clips.
- If you have the Wings mutation and Jump and your flight ability is not presently disabled, you can now jump over creatures.
- Creatures who are lost can no longer give directions to other creatures who are lost.
- You can now generally get directions from robots when lost, if they're willing to talk to you.
- To-hit bonuses on armor now specify that they apply to melee combat.
- Added a message for using an exit teleporter.
- Made a few more creatures able to give you directions if you get lost.
- More severed ooze parts are now green.
- Warden Indrix now has Intimidate.
- Fixed a bug that made to-hit bonuses on armor not work.
- Fixed a bug that made the Hampered movespeed penalty from wielding a heavy weapon removable by things that cure negative status effects.
- Fixed a bug that caused you to grow two tails after eating the Cloaca Surprise.
- Fixed a bug that caused pure warm static not to glitch other liquids when mixed.
- Fixed a bug that prevented you from gaining mental defects via brain brine.
- Fixed a bug that made ovens fail to appear as points of interest.
- Fixed a bug that made Slime Glands have a usable range of one square less than it was supposed to have.
- Fixed a bug causing the chronology entry for permanent mind transfer to sound as if it were describing an existential crisis.
- Fixed an instance of excessively godlike pronoun capitalization in agolflies' description.
- Fixed more bugs in petting messages.
- [modding] The DataDisk part now supports a number of fields for controlling the type of data disk generated:
- TargetBlueprint allows a specific blueprint to be designated.
- TargetType allows a type of recipe (Build or Mod) to be specified.
- TargetTinkerTier allows a desired tinker tier (the tier of the highest bit required) to be specified.
- TargetTier allows an item tier to be specified.
- TargetTechTier allows an item tech tier to be specified.
- TargetTinkerCategory allows a tinkering category to be specified.
- [modding] Various blueprints for data disks of specific types have been added:
- BuildDataDisk and ModDataDisk for disks with item and mod recipes, respectively
- TinkerTier1DataDisk through TinkerTier8DataDisk for disks of the respective tinker tiers
- TinkerTier1BuildDataDisk through TinkerTier8BuildDataDisk for item recipe disks of the respective tinker tiers
- TinkerTier1ModDataDisk through TinkerTier8ModDataDisk for mod recipe disks of the respective tinker tiers
- ArmorBuildDataDisk, AmmoBuildDataDisk, GrenadeBuildDataDisk, HeavyWeaponBuildDataDisk, MeleeWeaponBuildDataDisk, PistolBuildDataDisk, RifleBuildDataDisk, TonicBuildDataDisk, and UtilityBuildDataDisk for item recipe disks of the respective tinkering categories
- [modding] Mutation defects are now flagged with Defect="true" on either the category or mutation itself, instead of being tied to the category display name.
- [modding] GameObject now has a generic method HasPart
(), similar to GetPart (). - [debug] Added a "population: findblueprint: blueprint" wish that calculates the probability of the specified [blueprint] appearing at least once in each population table.
- [debug] Added a "population: generate: table#amount" wish that generates the specified population table an amount of times, showing a breakdown of what was rolled.
- Added binds for Mark Target and alternate fire modes.
- Added support for up to 4 binds for an action.
- Item containers can now be scrolled with the scroll wheel.
- Reduced and standardized the sensitivty of scroll views.
- Fixed a bug causing interaction from the looker to select the default action immediately.
- Fixed a rare exception in commandDelayTimers.
- Fixed the store items binding.
- Fixed the binding for collapse and expanding categories in the item picker.
- Fixed the binding for scrolling long descriptions on the tinkering screen.
- Fixed several bindings for various tinkering screen commands.
- Fixed night vision cybernetic not toggling state.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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