Feature Friday - July 21, 2023
[ 2023-07-22 08:51:43 CET ] [ Original post ]
204.95
- Point-defense systems can now target dart projectiles, in the same tracking category as arrows.
- Fjorn-Kosef's fists no longer have antimatter cells slotted into them, nor are they considered weird artifacts.
- Made improvements to how NPCs equip gear.
- NPCs are now better able to use fidget cells.
- Stasis now prevents bloodsplatter and similar effects.
- Colossal creatures can now equip large boulders.
- When you dominate a creature, your companions now stop attacking it.
- When you get lost on the worldmap, you no longer always wind up in the center of the parasang.
- When you become unlost via an unconventional method, you now get the usual message about regaining your bearings.
- Nests and nest-like creatures who are villagers should no longer collapse after they finish spawning.
- Items that are temporary, coated in dangerous liquids, or in the process of being eaten away by acid can now be given to or taken from NPCs via the trade screen, except you still cannot sell them.
- Creatures that leave trails of objects behind them no longer fall through the floor when they leave a pit in the space behind them.
- Krakens no longer do their two-step move on the worldmap.
- Fixed some issues causing energy cells with the radio-powered mod not to recharge correctly.
- Fixed a bug that made it only possible to disarm weapons equipped in hands or in missile slots.
- Fixed a bug that disqualified items from becoming magnetized based on total stack weight rather than weight per item.
- Fixed a bug that made it impossible to look at fungal infections. Existing fungal infections in saved games will not be affected.
- Fixed a bug where Reverse Engineer success messages would refer to the artifact by its unidentified name.
- Fixed a bug that made padded items worthless.
- Fixed a bug that caused errors when some creatures tried to retreat via teleportation.
- Fixed a bug that made leyline puppeteers, enigma cones, and enigma caps only able to accept two item mods.
- Fixed the default subterranean wall type in baroque ruins.
- [modding] The Lost effect is no longer hardcoded to JoppaWorld; being lost is now tracked per world.
- [modding] Fixed a bug that made removing Photosynthetic Skin cause errors with bleeding.
- Changed the default bind for the Factions page to ctrl+f.
- Fixed a bug that caused Light Manipulation to cast ambient light even when out of charges.
- Fixed a bug that caused some popup selections to cancel autoexplore immediately after.
- Fixed an issue that caused a spurious option popup when selecting a category in the trade menu.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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