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Feature Friday - Boulders are now less flammable.
[ 2023-07-29 08:34:15 CET ] [ Original post ]
204.96
- Quartzfur items can now get three item mods.
- Phylactery squires now carry steel bucklers instead of steel shields.
- Autoexplore no longer explores inside a vantabloom radius.
- When autoexplore finds nothing left to explore, but there are unexplored regions inside vantabloom darkness, an appropriate message is now displayed.
- Autoexplore no longer explores through solid walls if you're (temporarily) phased.
- Burrowing creatures are now more willing to pathfind through walls.
- Mopango now have the claws normally granted by their species' Burrowing Claws mutation.
- Taking and then giving an item to a merchant follow now removes the merchant stock designation and makes them more likely to equip it.
- Wax nodules are now takeable.
- Boulders are now less flammable.
- Made ashes more stackable.
- Improved the grammar in messaging around metamorphic polygel and ashes.
- Made improvements to some spark shower visual effects.
- Fixed bugs that prevented NPCs from equipping phylacteries and pickaxes.
- Fixed a bug that prevented NPCs from using offensive activated abilities provided by equipment.
- Fixed a bug that made having a nanopneumatic jackhammer equipped caused you to try to autoexplore through walls even when the jackhammer was unpowered.
- Fixed a bug that caused scrambled waydroids to sometimes be hostile to your companions and vice versa.
- Fixed a bug that caused the droid scrambler to work unreliably when in the inventory of a companion.
- Fixed a bug that caused you permamently blink out of existence if you dominated Aoyg-No-Longer at the wrong time.
- Fixed a bug that caused a clone of Aoyg-No-Longer, if one is present during the quest, to sometimes zip away instead of the original.
- Fixed a bug that caused warm static to rarely not apply a random effect.
- Fixed a bug that caused non-adjacent map squares with a clear path to them to become explored even when not lit.
- Fixed a bug that prevented Empty The Clips from applying its effect if you didn't have at least a single pistol equipped.
- Fixed a freeze when attempting to view the incantations for your golem when you have several thousand chronology entries.
- [modding] IActiveParts now include the result of GetActivePartLocallyDefinedFailureDescription() (as "LocallyDefinedFailureDescription") in their debug internals if their status is LocallyDefinedFailure.
- Added new visual effects for several abilities: teleportation, slammed, digging, and temporal fugue.
- Added new visual effects for several types of deaths: decapitation, transmuted, consumed, lased to death, and immolated.
- Added new visual effects for several missile weapons: all lead slug weapons, laser rifle, chain laser, laser pistol, point defense laser, spitting seed plant, and light rondure.
- Added new visual effects for several other items: HE grenades, neutron flux, and hookah.
- Added new visual effects for throwing.
- Added some icons for death messages. More to come.
- Added new tiles for some flashing status indicators: swimming, wading, covered in spores, flying, and sprinting.
- Fixed a bug preventing key repeat looking.
- Removed "laptop defaults" keybind options. The new defaults should be usable without numpad.
- Improved conflict-checking logic for main keybinds screen.
- Controls that had all bindings removed no longer revert to defaults when loading.
[ 2023-07-29 08:34:15 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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