Feature Friday - August 4, 2023 - Improved the animation when petting creatures
[ 2023-08-05 06:06:40 CET ] [ Original post ]
204.98
- Added a new command, "Replace energy cells" (Ctrl-R by default) -- brings up a prioritized menu of your items that have energy cell slots so you can choose one to slot a new cell into.
- When replacing an energy cell in an item that is equipped or in your inventory, the highlighted default is now the first cell available.
- The remove cell option in the replace/install cell menu now shows what the currently slotted cell is.
- Took off the metal classification on psychodyne helmets.
- NPCs can now use Sweep.
- Sweep now sometimes traverses from right to left.
- Increased the animation speed of missile traversal using Akimbo and Sweep.
- Mind Over Body now lets you travel on the world map while famished.
- It's no longer possible for villages to build their habitats out of the non-existent 'bones' of plants.
- As improvised weapons, tonic injectors are now considered short blades. Injectors in saved games will not be affected.
- Burrowing Claws no longer extends its special behavior against walls to your other melee weapons.
- If Burrowing Claws is toggled on and you attack a wall, you now attack with your burrowing claws instead of your wielded weapons.
- Gave frogs some more frog-like characteristics.
- Creatures no longer attack force fields they own or can pass through in the attempt to reach their targets.
- Increased the default priority of the read interaction for books and scrolls once they've ready been ready.
- The cooldown of Ultra Fire is now affected by Willpower.
- If you're a telepath who is missing their tongue and you attempt to proselytize a creature who you can't make telepathic contoct with, the failure message is now clearer.
- Explicitly targeting a creature for a missile attack by placing the targeting reticule over them now switches your target, even if you already have one. Explicitly targeting an inanimate object now switches your target, only if your previous target was also an inanimate object.
- Made electrical discharges from power grids a little more corrigible.
- Figurines no longer rarely give you reputation with nonexistent factions.
- Improved the animation when petting creatures.
- Fixed some strange naming patterns when already-legendary creatures immigrated to villages.
- Fixed a bug that caused Sweep to have no action cost.
- Fixed a bug that caused creatures to use Sweep with non-heavy missile weapons.
- Fixed a bug that caused Hooks for Feet to not equip its hooks unless the mutant already had shoes on when they acquired the mutation.
- Fixed a bug that made autoexplore still try to burrow when your Burrowing Claws were toggled off.
- Fixed a bug that gave Kickback multiple chances to take effect when using Akimbo.
- Fixed a bug that caused Force Bubble to think it was still toggled on if the entire force bubble was destroyed.
- Fixed a bug that caused your evil twin to occasionally be friendly.
- Fixed a bug that caused crypt sitters to be leashed to the wrong tile when crossing zone boundaries.
- Fixed some incorrect broodpuff descriptions.
- Fixed a typo in the Donation Level: Kasaphescence achievement.
- Fixed some grammar in quest text.
- [modding] Added a serialized ModVersions dictionary to SerializationReader which can be referenced when overriding IPart.LoadData to preserve save compatibility.
- [modding] LiquidVolume.Fill() now calls Empty() with NoDestroy: true.
- Replaced the combat slash animation with a new one, with three grades of intensity for 1, 2-3 and 4+ penetrations.
- Changed the penetration SFX to match the 1, 2-3 and 4+ tiers.
- Input is now buffered, which should eliminate missed inputs when entering keyboard input very quickly.
- Rebinding menu navigation keys is now allowed.
- Added a new animation for bludgeoning damage
- Added a new block animation.
- Added modern VFX for abilities: flaming hands, flame breath, Aloe Pyra, flaming vents.
- Added modern VFX for items: flamethrower.
- Fixed an issue where input would sometimes become nonresponsive after binding a key.
- Fixed some bugs with rebinding a key forgetting all the defaults.
- Improved conflict checking logic for main keybinds and abilties screens.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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