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Feature Friday - Fixed a bug that caused every pariah to be a diplomacy droid.
[ 2023-08-12 07:55:27 CET ] [ Original post ]
204.100
- You are no longer informed that you have lost sight of your marked target after you kill them.
- Removed the steel plate mail and steel buckler from wardens of the Sanctum and protectors of the Stilt.
- Removed the strength bonus cap from the natural weapons of humors, gyrohumors, Rodanis Y, rhinoxen, molting basilisks, traipsing mortars, plastronoids, and the Bethesda trolls.
- Dismember can no longer be activated on the world map.
- Improved the grammar in the message when creatures fabricate things from the substance of their own bodies.
- The injector "apply to" action no longer notionally targets inanimate objects. (e.g., by representing that a wall does not want a salve injector applied to it).
- The injector "apply to" interaction is no longer available on the world map.
- Added tiles for albino ape heart, ogre ape heart, and black puma haunch.
- You now become lost upon taking a teleport gate to a zone you have not previously visited.
- Fixed a bug that caused duplicate messages about ceasing to be lost.
- Fixed a bug that made force bracelets activate then immediately deactivate.
- Fixed a bug that caused every pariah to be a diplomacy droid.
- Fixed a bug that caused girshworms not to be immune to their own poison gas, and for the gas discharges of girshworms, honey skunks, and worker ants to end earlier than they should have.
- Fixed a bug that caused errors when firing missile weapons at inanimate targets.
- Fixed a bug that caused some village merchants not to be properly titled.
- Fixed a bug that caused village dromad merchants to have their tile color set to gold instead of brown.
- Fixed a bug that caused creatures hidden by darkness to interrupt autoact with a claim that you could see them.
- [modding] Added 'removeinventoryobject' and 'removemutation' tags to object blueprint XML.
- [debug] Added 'destroy' and 'obliterate' wishes to remove targeted objects from play.
- [debug] The 'beguile' wish no longer targets you and then crashes the game.
- [modding] There are now events SubjectToGravityEvent and CanFallEvent that can be used to modify whether an object is subject to gravity and whether it can fall (e.g., elelvator platforms are 'yes' to SubjectToGravity and 'no' to CanFall).
- Fixed several occurrences of input spillover.
- Fixed input hang when using generic terminals.
- Fixed several issues where hotbar keys weren't working properly.
- Fixed 'F' not working in some menus.
- Fixed ESC not working on the main menu.
- Fixed a serialization hang when adding a bind with three modifiers.
- Fixed a bug causing the cancellation message for held movement to say "you stop waiting" instead of "you stop moving".
- Fixed the keybinding display on the legacy Continue screen.
- Fixed a bug causing an error message whne trying to read one of Sheba's books.
- Fixed the map editor "in use" toggle.
- Fixed a bug that caused the automatic ability bar bind to never be displayed for an ability that had its custom bind deleted.
[ 2023-08-12 07:55:27 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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