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Feature Friday - November 3, 2023
[ 2023-11-04 07:47:23 CET ] [ Original post ]
Note: this update breaks save compatibility with previous versions. 206.17 - 'beta' branch
- Added new cybernetic implants: stasis entangler, polyphase modulator, and precision force lathe.
- We made some refinements to temple mecha.
- Added special mechanics for infiltrating piloted mecha.
- Added a new requirement for piloting an unaccessed mecha.
- Mecha no longer heal on their own and must be repaired with 7 or 8 bits.
- Mecha now require a special type of energy cell to function: mecha power core.
- Piloted temple mecha now appear in dynamic encounters.
- Unpiloted temple mecha can now be found, very rarely, abandoned in caves.
- Gyre wights now sometimes camp on the Stiltgrounds.
- Added new legendary names and titles for gyre wights.
- Added new gyre wight dialog.
- The approaches to Girsh cradles are no longer considered holy sites to gyre wights. Golgotha and Bethesda Susa themselves stil are, however.
- Rank girshlings and plasmatic girshlings now occasionally leave corpses behind on death, like other girshlings.
- Neutral-temperature liquids now stabilize their containers' temperature, including in the case of liquid-cooled overloaded weapons.
- Holograms are no longer immune to normality fields.
- Granite and tangled mudroot are now treated grammatically as mass nouns.
- Sparking baetyls no longer ask you for things you have equipped and cannot unequip.
- Prevented some cases of named creatures being randomly assigned the same term in multiple elements of their name.
- Friendly creatures can no longer swap you out of their way.
- Fixed several issues with yes/no/cancel dialogs in console mode.
- Fixed a bug that caused no keybinding to be displayed for some popups in console mode when playing with a gamepad.
- Fixed a bug that sometimes caused a long pause when returning the application to focus.
- Fixed a bug that caused you to be unable to enter some interiors if the entrance was blocked.
- Fixed a bug that caused keyboard input not to register on prerelease inventory and trade screens. Note: Directional navigation of prerelease trade and inventory screens won't respect binds and only responds to arrows and numpad.
- Fixed a number of issues involving environmental power systems when entering a zone.
- Fixed some message composition issues in mimic, jilted lover, and livid creeper special attacks.
- Fixed some issues causing NPCs to interfere with and delay each other in combat by swapping positions.
- [modding] The Impaler part now has a field NeedsToBeHidden, true by default, which if set to false makes being hidden unnecessary for the impalement functionality to work.
- [modding] Added weights to water ritual secrets and journal entries, making secrets more or less likely to be shared and discovered.
- [modding] Added weight modifiers to interests in Factions.xml, specified via a Weight attribute. Ex: Weight="50".
- [modding] Added GetWaterRitualSecretWeightEvent, which can modify the final weight of secrets in the water ritual.
- [modding] Added BuySecretWeight and SellSecretWeight attributes to the water ritual xtag, which can override a creature's weighting of secrets by id.
- [modding] Added EntityID and EventID to factions, allowing retrieval of their historic entities and events, respectively, when they exist. Example use is to get the village inhabited by a given village faction.
[ 2023-11-04 07:47:23 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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