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Feature Friday - January 12, 2024
[ 2024-01-13 00:28:50 CET ] [ Original post ]
206.57
- Mountain and hill maps now have a little more unique character and no longer generate without any open spaces.
- Improved the generation of rivers in villages.
- When you get lost, you generally no longer get plopped down in a tile with spawn-blocking objects like fracti and pits.
- Santalalotze now has tier 8 wares instead of tier 7 (very similar population but slightly more weighted toward the highest-end stuff).
- Temple mecha are no longer included among a newfather's domesticants.
- The game no longer thinks the plural of 'human' is 'humen'.
- Tweaked the description of Short Blade Expertise to match other references to action cost.
- Molting basilisk husk now has the right description.
- The sacred well should be less flammable.
- Messages now refer to 'the' amaranthine prism instead of 'an' amaranthine prism.
- Improved the consistency of object placement inside of village buildings.
- Fixed several map generation issues due to reachability being incorrectly calculated.
- Fixed an issue with village generation that caused a bunch of random objects to appear in random areas, particularly in the upper left region of the map.
- Fixed a bug in village generation that caused partial, garbled WFC-generated buildings.
- Fixed a bug in village generation issue that caused extra holes in buildings.
- Fixed a rare world generation exception.
- Fixed a rare village generatione exception.
- Fixed an issue that caused garbage liquids to leak into system memory and cause crashes in Golgotha.
- Fixed the display name of small sphere of negative weight when it's offered as a reward for completing a village quest.
- Fixed some plurality issues in messages generated about identifying cybernetic implants.
- Fixed a capitalization issue with generated messages about pulsed field magnets interrupting autoact.
- Fixed a bug that caused the 'S' after an possessive apostrophe to be capitalized when naming an item.
- Fixed a bug that caused water ritual options to be disabled if you did not have enough reputation to afford them without the social coprocessor.
- Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II.
- Fixed a bug that prevented the Yd Freehold asterisk from affecting the reputation cost of pacifying nephilim.
- Tagged some objects as mass nouns.
- [modding] The DestroyContiguous part of nullray can now be used for melee weapons on hit.
- [modding] GiganticInventory now makes restocked inventories gigantic.
[ 2024-01-13 00:28:50 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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