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Feature Friday - January 19, 2024
[ 2024-01-19 20:15:44 CET ] [ Original post ]
206.59
- Long trader names are now properly clipped on the trade screen.
- Gave lover's blossom a new tile.
- Autoexplore now avoids osseous ash.
- Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something.
- Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have.
- Qas and Qon are now immune to confusing gas.
- Glass doors are no longer opaque.
- The quest text of A Signal in the Noise no longer references Joppa.
- Made some tweaks to mid and late-game armor tables.
- Creatures with glotrot can no longer use Sticky Tongue.
- Thrown objects now use the proper unidentified tile if you don't know what they are.
- Multiple ejection seats can no longer lock in place in the same tile.
- Reaching loved reputation now only creates an entry in your chronology once per faction.
- Greatly improved the performance and memory utilization of pathfinding.
- Improved the performance of breeders.
- Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory.
- Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic.
- Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons.
- Fixed a bug that caused gigantic energy cells to never generate with more than half charge.
- Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl.
- Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot.
- Fixed a recurring bug where some legendary creatures had malformed titles.
- Fixed a bug that allowed the deployment of portable walls on the world map.
- Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200.
- Fixed a bug that prevented levels deep underneath Ezra from building properly.
- Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move.
- Fixed some grammar errors in books without titles.
- Fixed a text generation issue with sultan titles.
- [debug] Added "hobbled" wish.
- [modding] Added object, int, and float properties to factions.
[ 2024-01-19 20:15:44 CET ] [ Original post ]
Caves of Qud
Freehold Games
Developer
Freehold Games
Publisher
2015-07-15
Release
Game News Posts:
439
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
The Game includes VR Support
Public Linux Depots:
- Caves of Qud - Linux [214.01 M]
Available DLCs:
- Caves of Qud - Pet Pack 1
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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