Feature Friday - July 12, 2024
[ 2024-07-13 02:56:02 CET ] [ Original post ]
207.78
- We updated some default gamepad binds.
- Walk to edge is now Y.
- Move to Point of Interest is now left-stick press.
- Ability page up and down is now left trigger + dpad up and down.
- Melee attack nearest enemy is now left bumper.
- Zoom in and out is now left trigger + dpad left and right.
- Added several item descriptions.
- Added some activated ability descriptions.
- Gave Dyvvrach an inventory so they can sell their credit wedges.
- Jellies and oozes now have default Ego and Willpower scores of 1 instead of 0.
- Rhinoxen now have a trio of single horns instead of a trio of double horns.
- Changed the indefinite article for leather armor and studded leather armor.
- Removed some tomb walls from dynamic encounters.
- Popups aligned to mouse position are now properly clamped to the screen.
- The Spindle channel now extends up to the z-level of Resheph's tomb.
- Added rolling session backups when you load a save game from the main menu. These can be manually restored from the <...>/CavesOfQud/Local/Session folder.
- Fixed a bug that caused Warden Indrix to sometimes corrupt your save game.
- Fixed a bug that prevented save games from being loaded if the info file was corrupt.
- Fixed incorrect damage in Shield Slam's description.
- Fixed a bug that caused zone stratum info to occasionally appear in the names of items you've named.
- Fixed a bug that caused tile clicks to incorrectly register on button down and when dragging.
- Fixed a bug that caused clicking on non-active buttons to activate the selected button instead.
- Fixed a bug in the display of keybinds in the menu bar of the keybinds screen.
- Fixed a bug in the stat shifts of clones affecting the original object when the clones vanish.
- [modding] Added GetLandingLocation to the ZoneManager for getting the arrival zone of a parasang.
- [modding] The GetTransitiveLocationEvent now supports prioritization of the selected portal and destination.
- [modding] More interface members of the Rack
collection are now virtual. - [modding] Fixed a bug that caused the AfterTravelEvent to sometimes be handled twice if the parent object moved.
Caves of Qud
Freehold Games
Freehold Games
2015-07-15
Indie Strategy RPG Singleplayer EA
Game News Posts 436
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7325 reviews)
http://www.cavesofqud.com
https://store.steampowered.com/app/333640 
The Game includes VR Support
Caves of Qud - Linux [214.01 M]
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?
You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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