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Hey friends,
Its been a while since weve had a big news post, so we want to give you an update as we head towards our 1.0 launch at the end of the year. We dont have a more specific release date yet, but we will let you know as soon as we do...
The team has reached some major milestones in completing the enormous amount of detail work it takes to get Qud to 1.0. We recently finished rewriting descriptions for the 2,000+ (!!!) objects in the game. Heres the last one we did: its trash.
We also finished activated ability descriptions, message log messages, sound effects for everything in the game (over 1,000). And we fixed some long-standing bug chains with cooking, cloning, and creature attitudes.
So what is left to do? Aside from more detail, there are two major pieces. First is the tutorial, which were designing specifically to teach the very basics of Qud and help new players get their footing. Were far along and will be making it available to Patreon backers and private testers soon.
Second is the endgame. How do you end a game like Caves of Qud? Well, weve had the outline for 15 years, and were finally making good on it. Endings are hard, we take the task very seriously, and to be frank: we are absolutely cooking! Cant say anything else yet, but were so excited to share it soon.
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