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Final Feature Friday!

Hey folks, If you missed this announcement, tonight's Feature Friday will be the last one before our 1.0 launch later this year. We're going heads down to give full focus to the endgame. Thanks for observing this Friday ritual with us week after week, and we'll see you again soon! Live and drink. 207.100

  • Added a clickable close button to the status screens frame.
  • We changed how the procedurally generated, white-titled books work when read.
    • Most of the time, reading a generated book displays a short excerpt from the book instead of the full, several-page text.
    • You'll occasionally still find full-text books.
    • Due to this change, Ruin of House Isner secrets are still findable but rarer. To offset his, we've made the location secret appear more frequently when you trade for or discover journal secrets.
  • The gun rack and cathedra cybernetics can no longer rust.
  • Removed biome and stratum information from slynth sanctuary choices.
  • The "of terrifying visage" mod now shows the effect on cooldown for Berate, Intimidate, and Menacing Stare in the ability menu.
  • Removed "fast travels much faster" from the description of the flying effect since that bonus is no longer tied to the effect.
  • Horns now displays its to-hit bonus in the mutation description and on the Horns (or variants) natural weapon description.
  • Tweaked troll foal character level.
  • You know complete the Disable the Magnetic Field step of the Tomb of the Eaters quest after [redacted].
  • You can now enter the [redacted] without the Tomb of the Eaters quest without having the game lock up.
  • A sound is now played when your sharpened polyp crumbles to dust.
  • A sound is now played when you activate the Temple of the Rock platform.
  • World generation tier is now set correctly for objects generated at worldgen time such as lair owners.
  • Gave becoming nooks way more HP.s
  • Made the ingredient baskets and medical chests in the Yd Freehold unowned.s
  • Added missing grenades to some artifact tables.
  • Fixed Mass Mind not properly cooling down mental mutations.
  • Fixed a bug that caused the second golem spawned from using cloning draught as a catalyst to not be your follower.
  • Fixed a bug that caused ickslugs birthed by a snailmother to adopt a docile demeanor.
  • Fixed a bug with village apothecary stats.
  • Fixed an error in the display of the cleave amonut for gigantic axes.
  • Fixed an issue that caused mutations added from cooking recipes to not be applied properly in some cases.
  • Fixed an issue that caused cooking effects to not apply their effects but still remove the effect when wearing off in some cases.
  • Fixed an issue that caused skills added from cooking recipes to not be applied properly in some cases.
  • Fixed a bug with the tier of metal locker contents.
  • Fixed some issues with cybernetic credit wedge chests.
  • Fixed some description typos in Syphon Vim and some creature objects.
  • [modding] Added a RegionalObject part, which can place keyed groups from a population table based on the zone's terrain region.
  • [modding] Cleaned up the StreamingAssets folder.


[ 2024-09-21 02:08:25 CET ] [ Original post ]



Caves of Qud
Freehold Games
  • Developer

  • Freehold Games
  • Publisher

  • 2015-07-15
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 436  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (7325 reviews)


  • Review Score

  • http://www.cavesofqud.com
  • Website

  • https://store.steampowered.com/app/333640 
  • Steam Store

  • The Game includes VR Support



    Caves of Qud - Linux [214.01 M]

  • Public Linux depots

  • Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

    Who are you?

    Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


    You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

    You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

    What can you do?

    Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
    • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
    • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    41.49$ (17%)
    12.74$ (15%)
    16.59$ (17%)
    5.87$ (16%)
    16.00$ (73%)
    13.79$ (8%)
    12.44$ (17%)
    4.12$ (17%)
    27.88$ (20%)
    8.42$ (16%)
    4.80$ (60%)
    49.58$ (17%)
    12.99$ (48%)
    21.24$ (15%)
    16.18$ (19%)
    1.50$ (90%)
    13.79$ (8%)
    6.71$ (78%)
    26.09$ (13%)
    16.97$ (15%)
    22.98$ (23%)
    12.36$ (51%)
    7.49$ (25%)
    2.50$ (83%)
    16.57$ (17%)
    3.96$ (80%)
    16.57$ (17%)
    4.12$ (17%)
    10.00$ (50%)
    8.31$ (76%)
    GAMERSGATE

    [ 1903 ]

    8.44$ (66%)
    5.63$ (62%)
    1.5$ (85%)
    3.0$ (92%)
    0.56$ (81%)
    15.74$ (48%)
    0.56$ (81%)
    3.0$ (85%)
    9.38$ (81%)
    7.23$ (71%)
    3.83$ (77%)
    0.9$ (92%)
    1.31$ (81%)
    0.23$ (92%)
    7.34$ (48%)
    1.05$ (85%)
    4.5$ (70%)
    12.0$ (70%)
    0.38$ (92%)
    6.0$ (85%)
    6.75$ (66%)
    3.14$ (48%)
    6.0$ (85%)
    0.53$ (92%)
    1.88$ (81%)
    0.51$ (83%)
    7.5$ (85%)
    0.75$ (81%)
    0.79$ (89%)
    1.69$ (89%)

    FANATICAL BUNDLES

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    3 days, 9 hours, 40 minutes


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    HUMBLE BUNDLES

    Time left:

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    Time left:

    15 days, 3 hours, 40 minutes

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