Hi friends, It's been two weeks since we launched Caves of Qud 1.0, and WOW what a stellar launch it's been! There's always some uncertainty when you press the release button for a game that's been in development for so long, but we've been floored by Qud's overwhelmingly positive reception. Glowing reviews, hilarious player stories, so many interpretations of the ending... And, wow, so many folks are playing. We 2.5X'd the previous record for number of players, and that was just a single day of activity; this has been going on for two weeks! Whether you've been with us since the beginning or you just discovered the game this December, thank you for being here and transporting with us to the vine-strangled arches.
1.01 Patch
Our 1.01 patch is live right now. It fixes some high priority issues from the 1.0 release. This patch isn't save-breaking and remains compatible with any mods made for 1.0. Full patch notes at the bottom of this post.
Designing Caves of Qud
We recently uploaded a video featuring commentary by Caves of Qud writer, designer, and co-creator Jason Grinblat and composer Craig Hamilton, going over some of the gameplay, narrative, and audio design behind the game. It's a casual video, comprehensible by people who have never played the game, so feel free to share it with your friends who may be curious. [previewyoutube=bJjuv9LqRhY;full][/previewyoutube]
Pre-order Qud merch
It's not too late to pre-order our official Caves of Qud launch merch from our partners at Mighty Merch. Show off your love for our esoteric indie roguelike with a Live and Drink t-shirt. Hang up a print of a fictitious sci-fi novel featuring a strange and wondrous vista from the world of Qud. The first wave contains t-shirts, stickers, posters, and pins, with more designs and items coming in future waves.
Break time + happy holidays!
We are exhausted from the endgame work & launch, so we're taking a break! In the new year we'll probably be posting a few more small patches with bugfixes, etc. Then, sometime after, we'll be back with our bigger plans for what's next... We at Freehold and Kitfox Games want to thank everyone for your continued support. We wish y'all a restful holidays, curled up with a glowsphere, a ray cat, and a mug of mushroom cider. Live and drink, Jason, Brian, & the team
Full Patch Notes for 1.01
- Added an advanced option to disable all control binding conflict checking (Options > Debug > Disable conflict checking when rebinding controls).
- Added an advanced option to toggle autohiding of the mouse cursor (Options > UI > Automatically hide mouse cursor when inactive).
- The Skills tab details pane now scrolls properly with the right thumbstick or shift+arrow keys.
- Books now scroll properly with the right thumbstick or shift+arrow keys.
- Hatters no longer sell quartzfur cloaks.
- Made it more obvious that the [redacted] can be [redacted] to.
- Added a clarifying message when you try to enter the [redacted] after [redacted] already [redacted].
- The Reverse Engineer description now clarifies you can reverse engineer mods.
- Restored the mod status alert indicator.
- Fix-it spray foam can no longer be used to repair things that cannot be repaired.
- Reduced the memory pressure from using Precognition.
- Fixed a bug that prevented Page Right and Fire Missle Weapon from sharing a control bind.
- Fixed a missing duration stat in the description of cave spider's Spin Webs ability.
- Fixed a bug that allowed you to begin the tutorial with the modern UI disabled.
- Fixed a couple more very rare input focus loss issues.
- Fixed a bug that caused invalid quest locations to prevent the quest screen from opening.
- Fixed a rare freeze when drinking warm static.
- Fixed a rare exception with templar phylacteries.
- Fixed a rare exception in status bar rendering.
- Fix an animation bug with certain late-game holograms.
- Fixed a bug that caused leaving the battlefield during Reclamation to not generate a warning if you completed Beast Slouching before defeating all the warleaders.
- Fixed a bug that caused some generated books to always generate as a single type.
- Fixed a bug that caused some factions to not be visible in the [redacted].
- Made the [redacted] plural instead of singular.
- Fixed a bug that caused rebuked robots to continue hostilities.
- Fixed an exception that prevented you from viewing gamepad binds with no active controller.
- Fixed a bug that caused an unendable conversation if you interacted with the Grit Gate intercom without a tongue.
- Fixed an issue with the Pets of Harvest Dawn DLC not loading properly on some OSX devices.
- Fixed a bug that caused 'Melee attack nearest enemy' to stop working without feedback.
- Fixed a bug that caused loss of input focus when viewing the Records screen without any records.
- Fixed a bug that caused the wrong endgame state to be logged in the Records screen.
- Fixed a bug that caused endgame Records to be saved twice.
- Fixed a bug that allowed you to recoil during the [redacted].
- Fixed a bug that caused [redacting] yourself to yield a [redacted] that was missing reactive objects.
- Fixed a bug on OSX that caused screen size to be reduced to 0 when toggling fullscreen mode.
- Fixed a typo in [redacted].
- Fixed a typo in the mod toolkit.
- Fixed a rare exception when objects were cloned.
- Fixed a tile flipping issue when charging.
- [modding] GetCyberneticRejectionSyndromeChance now returns 0 by default.
[ 2024-12-19 18:54:46 CET ] [ Original post ]
- Caves of Qud - Linux [214.01 M]
- Caves of Qud - Pet Pack 1
Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.
You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."
What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.- Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
- Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
- Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
- Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
- Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
- Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
- Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
- Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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