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Caves of Qud
Freehold Games Developer
Freehold Games Publisher
2015-07-15 Release
Game News Posts: 453
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (9827 reviews)
The Game includes VR Support
Public Linux Depots:
  • Caves of Qud - Linux [214.01 M]
Available DLCs:
  • Caves of Qud - Pet Pack 1
The Future of Caves of Qud

Hey friends,

For a long time we hoped we could keep working on Caves of Qud after its 1.0 release. Not just porting and localizing to other languages (work that is well underway), but adding new layers of game to the already 17-year layer cake things like new types of playable creatures, underground villages, new mechanics, and expanded lore. As weve hinted here and elsewhere, the success of the launch is allowing us to do just this! And now that weve had some time to take a rest, reflect on the release, and think through how we want to structure our future releases, were happy to share today the broad shape of our plans, even if details are yet to come.

[img src="https://clan.cloudflare.steamstatic.com/images/7472163/24a9a8f0b91962ef6cf1d0cd92c8f8536ef60427.gif"][/img]

Expansion Packs


Were going to be focusing development into a few big expansion packs thatll come out one by one over the next few years. Each expansion pack will be paired with a big update to the base game. The base game updates will be free, and the expansion packs will be purchasable as DLC. The first one will likely come out sometime next year. We have at least three sketched out, but time will tell what they look like beyond the first.

FAQ


What will go into the base game vs. the expansion packs?

Thisll be a call based on what makes sense, whether we feel the feature being added is core to the game (a better version of what already exists) or part of a new set of non-vanilla features. Both the expansion pack and its paired base game update will have a lot of stuff in them, though.

How much will expansion packs cost?

Still TBD, but since they will be big updates that take a lot of development time and energy to make, we plan on pricing them accordingly (i.e., definitely more than the Pets of Harvest Dawn pet pack).

Speaking of, what about future pet packs? Originally our plan was to release a cycle of pet packs Harvest Dawn was the first. Now we think it makes sense to just add more pets to the one pet pack, possibly paired with the timing of each expansion pack release. Everyone who owns the Harvest Dawn pet pack will get the new pets for free. We -may- slightly increase the price of the pet pack in the future to reflect this; we havent decided yet.

What will happen to Dromad Deluxe?

The Dromad Deluxe bundle (base game + OST + Pets of Harvest Dawn) will eventually rotate out to make room for new bundles. So if you want your main menu dromad badge, get the bundle before it goes! Well post a warning closer to when it makes its exit.

[img src="https://clan.cloudflare.steamstatic.com/images/7472163/71d67400f978c4bb665ce279ba0bf3e1167526bd.png"][/img]

r/Fantasy AMA


This Saturday, July 19th at 10 AM PST, well be hosting an AMA (Ask Me Anything) on r/fantasy. Come by and ask us a question, about expansion packs (maybe well answer) or anything else!

Hugo Awards


And if you are a Seattle Worldcon member or attendee and eligible to vote for the Hugo Awards, please consider voting Caves of Qud for Best Game or Interactive Work! Deadline to vote is July 23rd, 11:59pm PST.

Thank you, friends. Well have more to say about expansion pack #1 later on, and a few more surprises coming soon. As always, live and drink.


[ 2025-07-15 20:07:22 CET ] [ Original post ]

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Who are you?

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.


You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."

What can you do?

Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
  • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
  • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
  • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.
  • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: 1GHz or faster. SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3.2+. Vulkan capable
  • Storage: 2 GB available space

GAMEBILLET

[ 6448 ]

7.44$ (17%)
8.27$ (17%)
7.07$ (12%)
20.72$ (17%)
4.95$ (17%)
8.85$ (11%)
49.77$ (17%)
16.57$ (17%)
16.79$ (16%)
16.57$ (17%)
16.57$ (17%)
24.87$ (17%)
16.59$ (17%)
16.57$ (17%)
16.79$ (16%)
16.39$ (18%)
4.95$ (17%)
16.18$ (19%)
12.42$ (17%)
24.87$ (17%)
25.19$ (16%)
33.17$ (17%)
24.87$ (17%)
8.27$ (17%)
8.39$ (16%)
17.75$ (11%)
33.17$ (17%)
20.72$ (17%)
16.79$ (16%)
13.30$ (11%)
GAMERSGATE

[ 1610 ]

7.65$ (62%)
3.32$ (74%)
1.91$ (87%)
7.73$ (45%)
1.11$ (91%)
6.0$ (80%)
0.68$ (91%)
8.1$ (73%)
2.8$ (44%)
1.28$ (87%)
0.56$ (89%)
1.91$ (87%)
3.33$ (81%)
1.7$ (91%)
0.94$ (81%)
0.43$ (91%)
0.56$ (81%)
0.56$ (81%)
1.5$ (70%)
11.24$ (55%)
1.28$ (87%)
0.94$ (81%)
1.5$ (85%)
0.75$ (92%)
1.19$ (83%)
1.69$ (89%)
2.55$ (87%)
10.19$ (32%)
5.74$ (62%)
0.64$ (87%)
MacGamestore

[ 4124 ]

1.09$ (84%)
1.99$ (80%)
3.99$ (80%)
53.99$ (10%)
17.49$ (20%)
3.99$ (80%)
4.99$ (88%)
1.49$ (85%)
1.99$ (80%)
1.19$ (76%)
1.49$ (85%)
3.99$ (80%)
1.19$ (88%)
1.19$ (88%)
1.29$ (84%)
9.99$ (75%)
1.24$ (75%)
1.99$ (80%)
1.19$ (94%)
5.99$ (83%)
8.99$ (82%)
4.98$ (75%)
1.49$ (90%)
0.99$ (75%)
15.89$ (21%)
2.49$ (88%)
1.99$ (85%)
1.19$ (88%)
2.49$ (88%)
3.39$ (92%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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