Also made a main menu and made connecting to twitch (hopefully) a bit easier. Press escape to enter the main menu. VSync not being able to turn off caused some issues when GPU drivers would try to force it off
Live Maze has updated to version 1.11 Hi everyone, Thanks for tuning in. I know it has been a while. I have been working on projects, hoping to make a living out of this indie dev journey. It has been hard. The reason Live Maze hasn't received any more updates after the last one is because it's not earning me any money. I wish I had more time to work on it, but the reality is that other projects have priority. I still wish to develop Live Maze much more, I have great plans for it. However I first need to make sure that I have a steady source of income, before I spend more time on Live Maze. As both an apology and a thank you to everyone who has played Live Maze over the last year, I have now allowed all Twitch emotes to be used for those who own the DLC. If you wish to show me support, the best way to do so is to purchase the DLC or to buy me a coffee on https://ko-fi.com/baasbase Thank you everyone, you're all a-maze-ing!
Live Maze has updated to version 1.10 Patch Notes:
- The first custom themes have been added. Choose between default, desert, retro or random
- The streamer auto join feature would not work for everyone, this has hopefully been fixed
- Popups have been added for when you have not entered a twitch channel or want to start without viewers or AI. This is to hopefully prevent any confusion that new players might have who have not read the Steam store page
Live Maze has updated to version 1.9 Patch Notes:
- Players can now write !play x if multi-join is enabled
- Added an option for moderators to change the game speed using !speed x
- Added an option for the streamer to automatically join the game when it starts
- Smoothened the movement for smooth and roll
- Removed the teleport movement option, added Glitch instead
- Fixed a bug where the leaderboard wouldn't properly disappear after a game
Live Maze has updated to version 1.8 Patch notes:
- Beta cosmetics have been implemented. If you have claimed a cosmetic before the official launch of the game, your player will now wear a crown
- Added a player counter before the scrolling text
- Fixed a bug where connection to Twitch was not possible, click in the channel name field and out of it to connect to Twitch, if connection failed the first attempt
- Fixed a bug where the camera would get stuck in space when following a player after the game ended
- You can now unequip an emote by writing just !emote
Patch notes:
- When generating a maze, the camera will be zoomed out if the maze wouldn't otherwise fit on screen
- When zoomed out too much, the sprites would tear up and cause artifacting. As a temporary workaround, the cameras movement is now less smooth when zoomed out (apologies)
Live Maze has updated to version 1.7 Patch notes:
- Added an option to auto start the game when a certain amount of people has joined
- Changed the multi-join option into a slider, you can now set how often people can join (up to 15)
- Added tooltips for every option with more information on what each option does
- When the game is started through the auto-start method, it will also automatically end once everyone reached the finish
Live Maze has updated to version 1.6 Patch notes:
- The camera should not be super zoomed in on 1080p monitors
- Added a transparency option, to make this work use a Game capture in OBS and tick the "Allow Transparency" box
In one of the earlier patches, the tutorial was accidentally disabled. It has been re-enabled now. Unfortunately, if you have played the previous patch, then the first time tutorial will not show up for you. For all new users however, the tutorial should show on their first time playing the game. Apologies for the inconvenience! A written "how-to" is also available in the official discord https://discord.gg/7Nc66HR69S
After each round, when the leaderboard is shown, the game will now also write the results to a CSV file. The format of the lastMatchResults.csv file is: position, playername, steps, kills The CSV will be saved to Windows: %userprofile%\AppData\LocalLow\Base Software\Live Maze Linux: $XDG_CONFIG_HOME/unity3d or $HOME/.config/unity3d Mac: ~/Library/Application Support/Base Software/Live Maze
Patch notes:
- Added options for fullscreen/borderless/windowed
- Hopefully fixed a bug with camera movement that got stuck
Live Maze:
- Hopefully fixed a resolution bug on Ultrawide monitors
- Game is now resizable
- When someone uses !emote
it will now change immediately (instead of after the next round)
The day is finally there! Live Maze is out of Beta. This does however not mean that there are no more bugs, it just means we leveled up! The game is now also available for everyone to download and install. The DLC has also been published! Thanks everyone for all the support and feedback I got while in Beta, on to the next chapter of Live Maze! Reminder: Please join the discord if you want to suggest features or if you found bugs <3
The final beta build has been uploaded! After today, we will enter Early Access. At August 31, 4pm CEST, the game will go live. This is the first indie game I've ever published, to support me financially and get a cool new feature in return, you can buy the DLC Patch notes:
- Some bug fixes and polishing
- Screen resolution fix, the game should work better on different size resolutions
- A connection indicator next to the channel name field
A beta build has been uploaded which is only available for those with a beta-key. Patch notes:
- Added a post-game leaderboard which tracks kills and steps
- Added another easter egg
- Fixed button activation by controller
A beta build has been uploaded which is only available for those with a beta-key. Patch notes:
- Fixed a bug that would generate double mazes at once
- Improved the camera size when generating the maze
- Improved the menu navigation
A beta build has been uploaded which is only available for those with a beta-key. Patch notes:
- Fixed bugs when setting the AI count to 500 and back a few times
- Fixed a couple of bomb bugs
- Improved maze size algorithm a bit
- Players can't use bombs when they are finished
Patch notes:
- Added options for moderators to start/end a game If the streamer is AFK, moderators can write !start or !end
- Made everyones name size smaller
- AI now has a 5% chance to drop a bomb if they have one
- Players can't use items and will stop rotating when they are dead
- Fixed a controller bug when navigating the options menu
- Added some easter eggs in the world
A beta build has been uploaded which is only available for those with a beta-key Patch notes:
- Added new movement options (smooth/teleport/roll)
- Improved the maze size algorithm
- Made it more clear when someone is holding a bomb
- Dead players can't bomb anymore
A beta build has been uploaded which is only available for those with a beta-key Patch notes: - Significantly improved performance - Added a tutorial step explaining movement controls - Added a speed slider that can be adjusted while in a maze
A beta build has been uploaded which is only available for those with a beta-key In this build you'll find a working version of the game that can be live streamed to an audience. In the version 1.1 update a tutorial was added the first time you play the game. Further bugs in the first beta build should be fixed too, including one where the game would not connect to Twitch on a first launch. Thanks to all beta-testers for providing me with feedback! Reminder that a link to the Discord can be found on the Steam store page. In the Discord you will find a changelog, a to-do and channels for bugs/suggestions/feedback. Hope to see everyone in this update!
Live Maze
Base Software
Base Software
Aug 2022
Indie Simulation F2P Racing Singleplayer EA
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(37 reviews)
https://store.steampowered.com/app/2063430 
[84.63 M]
Let your viewers navigate through a procedurally generated maze, in order to be the first to the center.
Twitch integration
This game is fully Twitch integrated. All that viewers have to do is type !play and they'll be entered into the lobby!Gameplay loop
Once the streamer decides that there are enough players in the lobby, they will start the game.Players are then placed into random positions in the maze, and will automatically start navigating. No further interaction is required from the viewers end!
This is not a game you will play for hours on end, but it is sure to deliver a lovely distraction for anyone who is watching your livestream.
Live Maze can also function as a raffle system! Have the first person to reach the center of the maze win something, or host a grand-prix.
Gameplay features
- Find randomly placed weapons and fight off other players
- Find bombs and other power ups!
- Each player gets to pick an AI through twitch commands, if they choose to do so
- Each maze will be procedurally generated, with the size based on the amount of players in the lobby
- Lots of customisation options for the streamer to create a unique experience every round
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 1 MB RAMStorage: 250 MB available space
- Memory: 1 MB RAMStorage: 250 MB available space
- Storage: 250 MB available space
[ 5951 ]
[ 3198 ]