A tiny update addressing some immediate feedback: C H A N G E S Bullets now have reaction/ricochet effects when hitting walls Aliens now have less health An on screen prompt now shows when items can be used or interacted with Support added for more resolutions, vsync, fullscreen/windowed More audio options added, allowing for muting music or SFX specifically Some visual updates to the HUD F I X E S Removed an erroneous element of the HUD that would occasionally show a white square on the bottom left hand side
[ 2022-12-30 13:26:02 CET ] [ Original post ]
Release 1.0 is live, along with the first public release of INCOMER. Thank you for everyone who took part in the playtest. Most of the updates were done in the playtest branch previously, so this update is fairly small in comparison. Here's a rundown of everything that's in the Live update: C H A N G E S Grenades have been temporarily removed You can no longer pause the game while using a vending machine You can no longer buy health from a vending machine when youre already at max health The knife attack distance has been massively reduced Moved some computer set pieces in level 1 to make them easier to walk around The notification area has been resized and recoloured The amount of collected credits is now shown on the top bar The amount of starting ammo has been increased The game now pauses and mutes when you alt-tab out of the game You can now press enter to restart on the death screen F I X E S The Continue button the Level 1 briefing screen now displays correctly, as per the other briefing screens Fixed issue where pressing escape mutes the game, but does not bring up the options screen Fixed issue where pressing escape would fire the weapon Fixed issue where lights were causing sprites to show outline boundaries of their graphical area Fixed issue where the Restart button wasnt always triggering when clicked Fixed graphical issue on the Level 1 briefing screen related to lighting Following launch, I will be taking a few days to watch and listen to feedback. I expect one additional update before Christmas to address any immediate issues, with a second before end of the year. Although INCOMER launches as a complete title, development and support will continue into 2023, to continuously improve the game and add additional features beyond launch. Any and all feedback in that time is appreciated, and will be added to the list of updates for consideration. Thank you!
[ 2022-12-16 16:00:30 CET ] [ Original post ]
Although your gun can tear through enemies quickly, you are only human. Only a few hits may be enough to kill you. In INCOMER, you should always plan your approach carefully.
INCOMER uses a RPG system mechanic to roll enemy stats every time they spawn, meaning that no two enemies will ever be the same.
FEATURING,.,,
- Amazing graphics and sound
- An engaging single player campaign
- An array of atmospheric sound effects
- Written exclusively for Steam
- Six nail-biting levels of puzzles, traps, and a host of mean, ugly, and nasty alien creatures
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable
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