TUXDB - LINUX GAMING AGGREGATE
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MY AUGUST

in honour to introduce you - MY AUGUST august 1 post MY JULY steam event on three languages. post notifications about that in instagram, telegram, and etc making CARS for OFFERING APP august 2 over with CARS saving about ~170 animation frames of CARS unity. make unity animations, add cars on location. work with other gamedesign. august 3 reworked many things on location one almost touched to perfection with all triggers and objects positions made optimisation: cut location into seven accurate pieces. made up the balance of pixel per unit for each car. replace death animations frames and prologue cut scenes frames on new reworked frames make 27 Kara Errors sounds for KILLOC. get mastering of each track lost hours of work on unity by the crash august 4 record and montage new video/animation for Kill OC (it took five hours, which is not so long, but anyway) start reworking WAR HEAD art animation (prologue location) lost hour of work in photoshop by the crash august 5 almost end with war head. end with img file animation for Kill OC. work with doc for programmer august 6 rework (fourth time) Famous racer art and animation for prologue cut-scene. start making Offering app world map. work with programmer doc. august 7 over the map and map localisation. made another U death animation august 8 end with war head and famous racer animations. made Nemo flick animation for U death. work with settings panel in KILL OC. work with 3 documentations for programmer (main levels, code levels, card battler docs) august 9 end with: U animation controller versions. new Kill OC CONS files in unity, Kill OC commands, Nemo kill on level one, card battler if u win animation in unity, Nemo save quotes audio august 10 sleep paralysis august 11 remake petal art and animation made sound for U contriller one steps made OFFERING APP alphabet (command for Kill OC). work with main levels documentation SEND OFFERING APP FIRST PART .ZIP TO PROGRAMMER. FINGERS CROSSED august 12 work with main level documentation. add apply button for virtual keyboard in Kill OC. added sounds of defeat in HUMAN CARDS card battler. added animation for that. august 13 work with programmer documentation and content. august 14 work with programmer documentation and content. august 15 work with programmer documentation and content. august 16 work with programmer documentation and content. august 17 work with programmer documentation and content. I can't remember anything specific from such a bunch of things. august 18 work with programmer documentation and content. work with Human cards and card battler soundtrack. Made video montage of gameplay of card battler. physic version. add it to card battler programmer doc https://www.youtube.com/watch?v=CtoLsEFPhAs august 19 Worked on visual part for steam page of OFFERING APP OST. programmer finally should start work with offering tomorrow. (spoiler: it doesnt happen) august 20 polemic with the programmer. he barely answers me, and complains about the amount of work. First, he wants to charge $120 for transferring levels to a new project. making work and rework with FNG content in unity. solving questions about relocation at the same time. august 21 programmer stop answering me and disappears with the game archive making work and rework with FNG content in unity solving questions about relocation august 22 start looking for a new programmer (x12) work with OFFERING APP from level 0 to level 10 august 23 work with OFFERING APP from level 0 to level 10 august 24 start conversation about OFFERING APP with the Pair Of Slippers studio. they should give me the price for the first part of the game. start to CUTTING all big locations sprites into pieces for the best game performance. (1000fps 360 noscope deal with it). also work with animations and unity objects. august 25 another long conversation on the phone. They sent me the contract document and I send it to my best friend lawyer. Continue with CUTTING locations and other work with unity for new package. august 26 another long conversation on the phone. the contract what they send me turned out to be a contract for a counter strike map. I receive a new, normal contract document for my game and send it to best friend lawyer again. Continue with CUTTING locations and other work with unity for new package, solving questions about relocation along the way august 27 another long conversation on the phone. Now I got the time to material table about programming part of the first part of the game. 157 hours = 1717 dollars. I agreed with that but have some questions about some points. Like they have technical documentation about game but dont know what Kill OC is. I found that strange because they have enough time to meet with doc and game project in unity. Editing their contract doc with my best friend lawyer and send the result to them. Continue with CUTTING locations sprites and other work with unity for new package. solving questions about relocation along the way august 28 They saw the edits proposed by the best friend lawyer and said that I should build the new contract myself. Cool Continue with CUTTING location sprites and other work with unity for new package. solving questions about relocation along the way august 29 crucial conversation with programmers and studio lead on the phone. I add my best friend programmer to call, for the best understanding of their motives. what we got after half and the hour of tense talk: 1. they bit the work on iterations. first iteration will cost 1717 dollars and include program work with first part of the game. All this time I cant see the actual game but can check all of the mechanics on one scene by block system. 2. The second iteration is a visual. They should build levels, objects and animations using my unity project as the ref. instead of time of material system, they offered to work with cases. So one level is about $270. its another contract that we should sign after first iteration. and they cant name specific price for second iteration. just something about 270$ on each level. 3. In one moment we understand that, they dont know anything about the game. they thought game has only 5 levels, when my docs have descriptions about TWENTY levels and card battler game. Also they suggest add a dialogue system in most game monologues. But first part of the game have ONLY ONE dialogue and dont have unity texts, all game text is a PNG. All of that mean - they know nothing about game and its u know..a little bit suspicious. 4. also they talk about third iteration and third contract document, which include second part of the game. and at this moment of work I should be with only one programmer. because they have another contract on the october. 5. they dont want to name the specific price of the second iteration because studying the levels takes a lot of time. Great. But they gave me the PROMISE that they build a really AMAZING game with all of their best. Persuasive. After enjoyable conversation I really hard analysed all of this sh#t and decided to not make any business with them. Hahahah. Im tired. During the conversation and all other time Im CUTTING sprites into pieces and rebuilding levels in unity. august 30 search new programmers. CUTTING sprites into pieces and rebuilding levels in unity. solving relocation questions august 31 redraw animations CUTTING sprites into pieces and rebuilding levels in unity. work with doc. solving relocation questions. ALL THIS TIME I'M WAITING FOR GOD PLEASE HELP ME PROGRAMMER RESPONSE>


[ 2024-09-01 23:24:45 CET ] [ Original post ]



BURN THE WITCH
unvoid
  • Developer

  • unvoid
  • Publisher

  • May 2023
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • Game News Posts 2  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://linktr.ee/IMEVIL
  • Website

  • https://store.steampowered.com/app/2099730 
  • Steam Store

  • game on PRE-ALPHA stadia. you can see gameplay video what been recorded on may 2021.

    yes, indeed.
    BURN THE WITCH is a metroidvania in dark fantasy setting.

    • you can jump and also you can attack.

    • you can run and kill nasty witches. so cool.

    • we have some platforming elements and tree of skills. so cute.

    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: Intel Core 2 Duo E5200Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce 9800GTX+ (1GB)
    • Storage: 8 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: Intel Core i5Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 560
    • Storage: 8 GB available space
    GAMEBILLET

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    18.47$ (69%)
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    3.01$ (91%)
    1.00$ (80%)
    GAMERSGATE

    [ 3198 ]

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    11.24$ (25%)
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    17.49$ (30%)
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    3.0$ (85%)
    2.13$ (79%)
    0.64$ (87%)
    16.24$ (35%)
    7.49$ (63%)
    21.99$ (45%)
    1.05$ (85%)
    3.9$ (70%)

    FANATICAL BUNDLES

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