




Hi everybody! Here is a new update, we hope it will make your journey through the world of Isbarah more enjoyable than ever! Improvements:
- Out of screen Railguns are now indicated with a small icon on the edge of the screen
- Cleared Bullets now have a disparition transition
- Spell finisher countdown now have an animation
- Designless spike attack now have its sound effect
- Father can now hurt you in the tutorial
- The level design of the tutorial has been improved
- Maras difficulty has been rebalanced
- Kyliox difficulty has been rebalanced
- Amalgams difficulty has been rebalanced
- Deaths difficulty has been rebalanced
- Iria cant double jump anymore when the jump key is pressed twice in a row.
- Rebinding inputs now instantly updates the corresponding popups in the tutorial
- Various bugs fixed
- SFX now prevail over musics with the default audio mix
- Tutorial dialogs are a bit faster
[ 2015-10-20 07:17:49 CET ] [ Original post ]
Hi everybody! Here is a new update, we hope it will make your journey through the world of Isbarah more enjoyable than ever! Improvements:
- Out of screen Railguns are now indicated with a small icon on the edge of the screen
- Cleared Bullets now have a disparition transition
- Spell finisher countdown now have an animation
- Designless’ spike attack now have its sound effect
- Father can now hurt you in the tutorial
- The level design of the tutorial has been improved
- Mara’s difficulty has been rebalanced
- Kyliox’ difficulty has been rebalanced
- Amalgam’s difficulty has been rebalanced
- Death’s difficulty has been rebalanced
- Iria can’t double jump anymore when the jump key is pressed twice in a row.
- Rebinding inputs now instantly updates the corresponding popups in the tutorial
- Various bugs fixed
- SFX now prevail over musics with the default audio mix
- Tutorial dialogs are a bit faster
[ 2015-10-20 07:17:49 CET ] [ Original post ]
- Barrier bug fixed: Iria should not fall through the barrier anymore when placing it underneath her feet just after releasing the Down key.
- Walter Fight: big bullets are now correctly drawn behind small ones.
- Some useless platforms are now deactivated in Spell Phases.
- Minor bug fixes.
- Balance.
[ 2015-03-26 16:52:20 CET ] [ Original post ]
- Barrier bug fixed: Iria should not fall through the barrier anymore when placing it underneath her feet just after releasing the “Down” key.
- Walter Fight: big bullets are now correctly drawn behind small ones.
- Some useless platforms are now deactivated in Spell Phases.
- Minor bug fixes.
- Balance.
[ 2015-03-26 16:52:20 CET ] [ Original post ]
Major changes:
- Railguns now have a better indicator to show you their location.
- Lost lives will now correctly be given back during Barrier tutorial.
- Some high score Ranks have been rebalanced (Designless, Jackal & Mara)
- The achievement You have no power here! has changed: you now have to defeat the Bird of Time without using either the Slow motion nor the Barrier power. Have fun!
- Scores will be reset once on the first level (and so will be the corresponding leaderboard) due to the 7th Hell score exploit on this level.
- Minor bug fixes.
[ 2015-03-12 13:09:59 CET ] [ Original post ]
Major changes:
- Railguns now have a better indicator to show you their location.
- Lost lives will now correctly be given back during Barrier tutorial.
- Some high score Ranks have been rebalanced (Designless, Jackal & Mara)
- The achievement “You have no power here!” has changed: you now have to defeat the Bird of Time without using either the Slow motion nor the Barrier power. Have fun!
- Scores will be reset once on the first level (and so will be the corresponding leaderboard) due to the 7th Hell score exploit on this level.
- Minor bug fixes.
[ 2015-03-12 13:09:59 CET ] [ Original post ]
Hi there! Alongside some minor bug fixes and general game balance, heres what changes in this update:
- Loading time has been shortened when you restart a level. We hope it will be more comfortable for those who aim at the perfect run ;)
- You should now be able to bind extra mouse buttons in the Input Settings.
- Achievements descriptions have been made more precise.
- The 7th Hell bonus score on tutorial bug is fixed.
- Invisible barriers should not randomly stay activated on final boss fight.
- The difficulty selection screen wont appear anymore when restarting the tutorial.
- Rank is now correctly updated on the Score screen when Challenge points are added to the score.
- The Barrier tutorial should now correctly be launched each time you fight Walter, unless the Skip barrier tutorial checkbox is ticked.
[ 2015-03-06 13:32:51 CET ] [ Original post ]
Hi there! Alongside some minor bug fixes and general game balance, here’s what changes in this update:
- Loading time has been shortened when you restart a level. We hope it will be more comfortable for those who aim at the perfect run ;)
- You should now be able to bind extra mouse buttons in the Input Settings.
- Achievements descriptions have been made more precise.
- The “7th Hell bonus score” on tutorial bug is fixed.
- Invisible barriers should not randomly stay activated on final boss fight.
- The difficulty selection screen won’t appear anymore when restarting the tutorial.
- Rank is now correctly updated on the Score screen when Challenge points are added to the score.
- The “Barrier tutorial” should now correctly be launched each time you fight Walter, unless the “Skip barrier tutorial” checkbox is ticked.
[ 2015-03-06 13:32:51 CET ] [ Original post ]
Hello everybody! First of all, wed like to thank you all for supporting Isbarah! Your encouragements are a great reward for us ;) As our main goal is to provide you the best gaming experience possible, your feedbacks really matter to us. This is why we would like to give you a preview of what is going to change / being improved in the next updates of Isbarah. The first of these updates is going to be released this Friday. Here is the list of what WILL be included in this update:
- Tutorial in 7th Mode bug will be fixed.
- Invisible barriers wont randomly stay enabled in the fight against the last Boss anymore (could be annoying, dont you think?)
- You will be able to bind extra mouse buttons to the actions in the Input Settings (left and right click will remain dedicated to the Dash and Barrier powers)
- We are also aware of the loading screen being too long when you restart a level, especially when its the 10th time... Well do our best to shorten this waiting time.
[ 2015-03-02 15:48:03 CET ] [ Original post ]
Hello everybody! First of all, we’d like to thank you all for supporting Isbarah! Your encouragements are a great reward for us ;) As our main goal is to provide you the best gaming experience possible, your feedbacks really matter to us. This is why we would like to give you a preview of what is going to change / being improved in the next updates of Isbarah. The first of these updates is going to be released this Friday. Here is the list of what WILL be included in this update:
- “Tutorial in 7th Mode” bug will be fixed.
- Invisible barriers won’t randomly stay enabled in the fight against the last Boss anymore (could be annoying, don’t you think?)
- You will be able to bind extra mouse buttons to the actions in the Input Settings (left and right click will remain dedicated to the “Dash” and “Barrier” powers)
- We are also aware of the loading screen being too long when you restart a level, especially when it’s the 10th time... We’ll do our best to shorten this waiting time.
[ 2015-03-02 15:48:03 CET ] [ Original post ]
- Isbarah Preview Depot - Linux [3.52 G]
In Isbarah, you have the standard platformer game controls and bosses will fight like in bullet hell games.
To survive, we have added three abilities to the gameplay:
- Slow Motion : Will enable a time slow down in order to give the player time to analyze the situation around them and to make a wise move.
- Dash : This ability allows you to make fast moves to any direction with perfect precision.
- The Barrier : you can use it as a shield or a platform, whether to protect yourself or to help you climb higher.
Players will need to fully understand the boss patterns. It’s built on smartly managing your powers and using them wisely to survive - everything in our game involves dodging and making smart movements.
- 90 unlockable contents
- 3 difficulty modes
- 18 epic fights
Live through the story of Isbarah with short comic strips in each level.
The Story
Playing Isbarah, you will be following Iria's journey through her lineage.
Iria is a goddess and in order to prevent this world from falling into chaos, her father rules it with an iron fist - and Iria is his only weapon and shield; he uses her to harshly punish anyone that bends the law, and there is no mercy granted.
Isbarah is bound to the imaginary world that all humans fantasize of - encapsulating all their dreams and nightmares into.
Every single thought made by human beings contributes to the shape and size of this world, creating an ever-changing universe full of creatures and landscapes.
These creatures are called The Designed; they all have different shapes and their behaviour depends on the people who have created them.
Alongside these creatures, live also the Designless.
These creatures are only concepts, they haven't been fully created by humans.
These Designless creatures are desperate to evolve and become full designs, therefore, they are constantly infecting other full designs to become more powerful and eventually takeover their shapes.
- OS: Ubuntu 12.04 LTS or later
- Processor: 1.7 GHz Intel Core i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1+. GLSL 1.2+. 256 MB VRAM
- Storage: 3500 MB available space
- OS: Ubuntu 14.04 LTS or later
- Processor: 2.8 GHz Intel Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600 GT or equivalent
- Storage: 3500 MB available space
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