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Dear Gobbo Games Community, We regret to announce that Gobbo Games is shutting down, and as part of this process, all our games will be permanently removed and retired from Steam. This was not an easy decision, but after much consideration, we have decided to close this chapter. We sincerely appreciate everyone who has supported and enjoyed our games over the years. Thank you for being part of the Gobbo Games journey. We appreciate you all. Sincerely, The Gobbo Games Team
Dear Re-Spawn Tournament Community, We want to keep you informed about an important development regarding Re-Spawn Tournament. We are currently in the process of a significant upgrade, transitioning our game to Unreal Engine 5. This ambitious endeavor involves migrating a substantial portion of our systems from C++ to ensure a smoother and more immersive gaming experience for all. While we had initially anticipated a swifter transition, we've decided to prioritize quality and precision over speed to ensure that the transition is seamless and delivers the best possible gameplay.
Dear Re-Spawn Tournament Community, We are thrilled to share some exciting news with you - Re-Spawn Tournament is taking a massive leap forward by upgrading to Unreal Engine 5! This is a monumental step that will unlock new possibilities, enhance your gaming experience, and ensure that our game continues to deliver cutting-edge quality.
[ADDED] CTF maps back in to server rotation [ADDED] Round Timer to all game modes [ADDED] End Game Timer to Free For All games [ADDED] Toxic and Inferno grenade [ADDED] Feature to take Fire damage on base character [ADDED] Inferno Explosive Barrel that creates fire which causes damage over time [ADDED] XFireManager to all maps [ADDED] XFire plugin [ADDED] Simple SciFi props [ADDED] Toxic Explosive Crate that causes damage over time [ADDED] Game Flow Map Metrics [FIXED] Bug where Inferno and Toxic crates were not setting the instigator correctly [FIXED] Bug where Inferno grenade was not allowing respawn on death [FIXED] Bug where Toxic grenade was not setting the instigator correctly [FIXED] Defect with audio and effects on Toxic and Inferno explosives [CHANGED] Rebuilt lighting on all levels [CHANGED] Keyboard Binding icons [CHANGED] Refactored code [CHANGED] All skies in maps to be different to each other for variety [CHANGED] Added icons to the various gear screens to help new player [CHANGED] Default Keyboard Bindings
[CHANGED] Regeneration timer to kick in after 0.5 seconds instead of 4.0 [CHANGED] Loading screen tooltips [ADDED] Radar charts for Kills and Deaths for Modes and Weapons [ADDED] Radar Chart plugin [ADDED] More Game Flow features to new service
[FIXED] Defect where non-grenades were showing throwing indicators [FIXED] Defect where scopes were being shown when dropping class perk [FIXED] Defect where weapons were being shown when you quickly toggled grenade throwing [FIXED] Defect where Flags and Dogtags were spawning on roofs [FIXED] Defect where bots were running faster than the animation [FIXED] Defect where bots on Reactor Overload could not traverse the stairs [REMOVED] CTF maps from the automatic map rotation
[ADDED] New Weapon models [ADDED] Viper auto-pistol weapon [ADDED] Player Gear menu [ADDED] VOIP Chat system [ADDED] Throwing Prediction System [ADDED] Extra controls to the Input Mappings screen [ADDED] Support Gear options on Player Gear menu [ADDED] More Pro Tips for the loading screen [ADDED] Reactor Overload [FIXED] Defect where Game Flow server was not decoding heartbeat correctly [FIXED] Defect where VOIP icon was wrong colour in Free For All [FIXED] Defect where grenade throwing indicator did not match distance [FIXED] Defect where weapon attachments were showing during grenade throwing [FIXED] Defect where where lethals were showing equipped regardless of weapon equipped [FIXED] Defect where Spectator Mode still ran after you exited the mode [CHANGED] Knife weapon model [CHANGED] Duke and Duchess weapon models [CHANGED] Ryder weapon model [CHANGED] Disposition weapon model [CHANGED] Mamba weapon model [CHANGED] Lurker model, sounds, and effects [CHANGED] Ender model, sounds, and effects [CHANGED] Sector D re-worked map [CHANGED] Increased announcer volume [CHANGED] Sector D game mode images for Create Arena [REMOVED] Old way of adding sights to weapons
Greetings, Re-Spawn Tournament players! We have some exciting news to share with you today. In our continuous efforts to enhance your gaming experience, we are thrilled to announce that Re-Spawn Tournament is getting a major upgrade to the newest version of the Unreal Engine! What does this mean for you as a player? Let's dive right into it: Enhanced Visuals: The new Unreal Engine brings a host of visual improvements that will take your gaming experience to the next level. From enhanced lighting and shadows to improved particle effects and realistic materials, get ready to be blown away by the stunning graphics in Re-Spawn Tournament. Performance Boost: We understand the importance of smooth gameplay, and this upgrade will deliver just that. The latest version of Unreal Engine comes with optimization enhancements, ensuring smoother framerates and reduced load times. Say goodbye to any performance hiccups and enjoy seamless action-packed battles. More Immersive Sound: Sound is a crucial aspect of any game, and with the upgrade to Unreal Engine, we're taking sound design to new heights. Prepare to be fully immersed in the intense battles of Re-Spawn Tournament, as the improved audio engine delivers high-quality, realistic soundscapes that will keep you on the edge of your seat. Advanced Physics and Interactions: The new Unreal Engine introduces enhanced physics simulations and interactive elements, making the game world feel more alive and dynamic. From destructible environments to realistic object interactions, every move you make in Re-Spawn Tournament will have a greater impact than ever before. Future-Proofing: By upgrading to the latest version of Unreal Engine, we're future-proofing Re-Spawn Tournament. This means that as the engine evolves and new features become available, we'll be able to integrate them seamlessly into the game, keeping Re-Spawn Tournament at the cutting edge of gaming technology. We're dedicated to providing you with the best possible gaming experience, and this upgrade is a significant step towards achieving that goal. We can't wait for you to dive into the enhanced world of Re-Spawn Tournament and experience the game like never before. Stay tuned for more updates as we progress with the upgrade. We value your feedback, so please don't hesitate to reach out to us with any questions or suggestions. Thank you for your continued support, and we'll see you on the battlefield! Best regards, The Re-Spawn Tournament Development Team
[ADDED] Auto Refresh when not finding any sessions [ADDED] The ability to set Bot Difficulty from the config file [ADDED] The ability to set win conditions from config file [FIXED] Defect where long server names could display over map information [FIXED] Defect where Dedicated Server was not updating heartbeat [FIXED] Defect where bot numbers were not being crrectly set on dedicated servers [CHANGED] Sector D Home spawn to be more balanced
Attention all players! We are thrilled to announce a new update for Re-Spawn Tournament is now live on Steam Early Access!
This update includes several exciting new features, including:
[ADDED] Basic Spectator Cam [ADDED] Components for Spectator System [ADDED] Advanced Spectator System [FIXED] Defect where config file was not setting max players [FIXED] Defect where walking speed was too high [FIXED] Defect where Walking Off Ledge could generate a warning [FIXED] Defect where interacting with Rush objectives could cause a warning [FIXED] Defect where Quantum had no ability cooldown [REMOVED] Spectator System [CHANGED] Maps to block Sniper Alleys [CHANGED] Volume of Impacts, Footsteps, and Weapons to be quieter [CHANGED] Increased volume of refill sounds
[ADDED] Tether plugin [ADDED] More graffiti to Abandon All Hope [ADDED] More graffiti to Acrophobia [ADDED] More graffiti to Industrial Action [ADDED] Feature where Servers can't be joined if versions are a mismatch [ADDED] Announcer Audio for the power ups [ADDED] UI sound for notification dialogues [FIXED] Defect where bots not using the lanes in Proving Grounds [FIXED] Defect where bots not using the lanes in Acrophobia [FIXED] Defect where bots not using the lanes in Sector D [FIXED] Defect where bots not using the lanes in Abandon All Hope [FIXED] Defect where bots not using the lanes in Industrial Action [FIXED] Defect where there was an invisible blocker in Industrial Action [FIXED] Defect where player colours were not showing on dedicated server [FIXED] Defect where grenades could fly through meshes [FIXED] Defect where support kits only added 1 grenade [FIXED] Defect where player scores were showing weird decimals under certain conditions [FIXED] Defect where loading screen was not displaying during server travel [FIXED] Defect where pickups were not clearing correctly [FIXED] Defect where certain player names were not being shown correctly [CHANGED] Button styles to match dialog boxes [CHANGED] Lighting to be less harsh on Industrial Action [CHANGED] Default Speed and Run Multiplier [CHANGED] Lurker to a single shot weapon when with a fire rate of 0.5 [CHANGED] Modified the AI Perception and Skill settings [CHANGED] Re-factored some code [CHANGED] Announcer Audio to not be so in your face
Version 0.3.3 released this past weekend saw us reach a major milestone in our development road map (Read More), the highly anticipated dedicated server support for both Windows and Linux. As of writing this update, we already have 3 dedicated servers running (1 in the UK, and 2 in the EU) and hopefully more will start spinning up in time.
Originally when we released on Early Access, we did it as quietly as possible and mainly marketed to people we identified that we wanted to test the game and give us as much valuable feedback as possible. We always knew that 6 months on Early Access might not be enough and were always prepared to extend this if necessary based on the feedback and the time required to do the development.
Our game features have always be driven by the items below and we have received extensive feedback on how to tweak these and make the game even better.
[ADDED] Base Dedicated Server support [ADDED] Config options for Dedicated Server [FIXED] Defect where you were not able to shoot through power ups [FIXED] Defect where trains were displayed in Sector D map [FIXED] Defect where crows were too high on maps [FIXED] Defect where some stairs on Abandon All Hope were not climbable
[ADDED] More grafitti to Proving Grounds map [ADDED] Audio and Effects to Proving Grounds map [ADDED] Overgrown Ivy plants to Proving Grounds map [ADDED] Updated visual and audio effects to Proving Grounds map [ADDED] Flying ships to the Acrophobia map [ADDED] Steam Core Pro plugin [ADDED] Ambient audio to Industrial Action [ADDED] Ambient audio to Abandon all Hope [ADDED] Ambient audio to Sector D [FIXED] Defect where searching for arenas was not showing an indicator [FIXED] Defect with crashing on exit due to destructor order [FIXED] Defect where landscapes on certain maps were crashing the game [CHANGED] Ground texture and grass for Proving Grounds [CHANGED] Landscapes on all Proving Ground maps [CHANGED] Wind gusts on Acrophobia map [CHANGED] Refactored some old audio files [CHANGED] Ivy plants in Proving Grounds maps [REMOVED] All Steam plugins
[FIXED] Defect with notification widget [FIXED] Player Stats widget that stretches on wide screens [FIXED] Fatal crash when exiting the game
[ADDED] Quantum as a playable character [ADDED] Sector D map [ADDED] Ammunition Crates to Sector D [ADDED] Abandon All Hope [ADDED] Base Player Stats system [ADDED] Wins and Losses player stats [ADDED] Deaths player stats [ADDED] Kills player stats [ADDED] Shots and Headshots player stats [ADDED] Shots Fired player stats [ADDED] Games Played stats [ADDED] The ability to reset your stats [ADDED] XP System [ADDED] Level System [ADDED] Level Up notification and levelling system [CHANGED] Player spawns to indicate team colour
[ADDED] Game Flow Retrieve Heartbeat by Name for Join Server [ADDED] Game Flow Create Heartbeat for Create Server [ADDED] Game Flow Update Heartbeat for Next Level call [ADDED] Switch for Development on Game Flow Heartbeat [ADDED] Foot IK to make the player model animations look better [ADDED] Various Low Entry plugins [FIXED] Defect where Game Flow was not updating the arena entry [FIXED] Defect where Free for All End Game Scores had invalid entries [FIXED] Defect with Main Menu where lighting was not correct [FIXED] Defect with Input Mapping not compiling on Linux [FIXED] Defect with Pivot Tool not compiling on Linux [FIXED] Defect with Two Foot IK not compiling on Linux [FIXED] Defect with Mesh Bake not compiling on Linux [CHANGED] All decals to have a dirty value of 1.0 [CHANGED] Plugins whitelist settings [REMOVED] Spectate mode as it conflicts with the game menu
[ADDED] Ability to toggle aim with a different key [CHANGED] Locations of spectator objects on all the maps [CHANGED] Refactored various User Widgets [FIXED] Defect where an error message was not displayed if unable to create an arena [FIXED] Defect where creating an arena did not give you a visual indication
[CHANGED] Location of system maps [CHANGED] Refactored various User Widgets [CHANGED] All action map rebinding code [CHANGED] All axis map rebinding code
[ADDED] Some more Pro Tips [FIXED] Defect where multiple items in the server list were selected [FIXED] Missing floors in Hangar prefabs [FIXED] Defect where Proving Grounds landscape crashed the game
[ADDED] The ability to spectate the game from the Character Selection Screen [FIXED] Defect where grenades bounced through objects [FIXED] Lighting on Industrial Action [FIXED] Borders on logo reveals [FIXED] Defect where some spawns in industrial action were out of the map [FIXED] Defect where you were unable to create arenas on Linux [CHANGED] Map and Mode screenshots
[ADDED] Industrial Action [FIXED] Defect where games were not resetting after the end round [FIXED] Defect with array builder script in Industrial Action [FIXED] Defect where settings menu crashed Linux client [FIXED] Defect where player character was not saving on Linux [CHANGED] Refactored Enums [CHANGED] Refactored Game Modes and Game States [CHANGED] Refactored some code
[ADDED] Some graffiti to the Acrophobia maps [FIXED] Defect where buffs were not triggering correctly
[ADDED] Regeneration buff and pickup [ADDED] Buff pickups to all Proving Ground maps [ADDED] Buff pickups to all Acrophobia maps [ADDED] All the required buffs to the game [ADDED] All code to trigger buffs to the controller and base character [ADDED] Double Points buff and pickup [ADDED] Speed Boost buff and pickup [ADDED] Support for Wide Screen Displays [ADDED] Wide Screen support to all menus and widgets [CHANGED] Loading screen to support wide screens now [CHANGED] Lighting on all Acrophobia maps [FIXED] Defect where buffs were not resetting correctly [FIXED] Defect where bots were no longer scoring points [FIXED] Defect where player character was saving on the server only [FIXED] Defect where pickups were not spawning on the server [FIXED] Defect where the selected character was not being set on the server [FIXED] Defect where pickup effects were not running on the server [FIXED] Defect where random colours were not working for Jester on the server [FIXED] Random colours not being set for Bots on Servers [FIXED] Random colours not being set for Starling on Servers [FIXED] Defect where pickup effects were not running on the server
[ADDED] Deployable Shield [CHANGED] Fixed the cycling of damage on the deployable shield [CHANGED] Deployable shield to destroy after 90 seconds [CHANGED] Reset grenade throw distances back to the defaults [FIXED] Defect with create match not working [FIXED] Defect where chat functions were not working consistently
[ADDED] Smoke Grenade as non-lethal option [ADDED] Death Zones to Proving Grounds to prevent players jump padding out the game [ADDED] New deployable Jump Pad [CHANGED] Increased player jump height [CHANGED] Increased player grenade throw distance [CHANGED] Containers to be built with random colors for variety [FIXED] Defect where weapons dissolving were not triggering in multi-player [FIXED] Defect with smoke grenade collision [FIXED] Defect where announcer audio does not match Flag Returned [FIXED] Defect where dead players / bots react weirdly to Kill Confirmed dog tags [FIXED] Jump Pad not appearing in multiplayer games [FIXED] Defect where CTF bots would crowd the flag carrier
[ADDED] Weapon Type behind Weapon Name on Character Selection [CHANGED] Reduced fall damage to be more lenient [CHANGED] Spawn Protection Zone on Acrophobia to be larger and thus prevent spawn camping [CHANGED] Increased character movement speed slightly [FIXED] Defect with wrong weapon names showing in Kill Feed [FIXED] Defect where end round scores didn't always match the actual scores
[FIXED] Defect where bots were spawning inside of walls [FIXED] Defect where you couldn't rejoin a new session after leaving the game [FIXED] Defect where quit game dialog after using settings was not cleared correctly [FIXED] Lighting in all maps [FIXED] Minor issues with Rush and Kill Confirmed objectives
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