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- Changed tag labelling: Tags are being listed as "avoid, own and catch" in the top left and in the rest of the game now, instead of the previous "rock, paper and scissors"
- Added some air control (i.e. when you are in the air from jumping or falling, you have bit of control where you'll land)
- Decreased footstep sound distance, walls muffle them
[ 2023-06-25 14:02:47 CET ] [ Original post ]
The following changes have been made to the game:
- When using the target and distance ability, the distance is shown as a number now
- NPCs are turning more smoothly now
- Minor improvements to the first learn to play level
[ 2023-03-07 16:53:13 CET ] [ Original post ]
Thanks to the feedback of the past days (including Steam Next Fest), the following features have been added to the game.
- New setting whether to notify when NPCs catch NPCs
- Host can kick players from round setup screen
- Fixed texture alignment
[ 2023-02-19 19:32:02 CET ] [ Original post ]
Join us for the second livestream of the community and the developer playing A Catchy Game: IntraTag. Visit the Discord https://discord.gg/jMcjmUMMPb if you have any questions about the game.
[ 2023-02-11 23:13:07 CET ] [ Original post ]
Watch A Catchy Game: IntraTag Gameplay during Steam Next Fest
[ 2023-02-06 17:04:36 CET ] [ Original post ]
Join us for the first livestream of the community and the developer playing A Catchy Game: IntraTag. Visit the Discord https://discord.gg/jMcjmUMMPb if you have any questions about the game.
[ 2023-01-31 20:51:47 CET ] [ Original post ]
- To avoid language barriers and to prevent toxicity, A Catchy Game: IntraTag's communication system now features several emojis instead of a chat system. (If you'd like to chat with other players please feel free to use Steam chat or join the game's discord at https://discord.gg/jMcjmUMMPb.)
- Faster start in the first learn to play level
[ 2023-01-28 21:28:02 CET ] [ Original post ]
A Catchy Game: IntraTag has now entered the public alpha phase. The version which is available as a demo on Steam includes all current features. Version 0.3.0 updates: The experimental features which worked out well are listed as advanced features during round setup. The other two (spectate and character size) have been disabled for now.
[ 2023-01-26 19:48:01 CET ] [ Original post ]
In IntraTag you are catching other players. There are however not two, but three teams in this first-person game.
Three intransitive teams
One of the teams you should catch and one is looking for you. Each time you catch someone you gain two points and the other player loses a point. Whoever has most points at the end wins the round. A round ends either when the time is up or when one of the three teams has been eliminated.Caught players do not leave the game though, but simply join the team of their catcher.
A new maze every round
The game is played in a randomly generated maze, so you'll never know what's around the next corner. Additionally, it is completely black in the maze and the only light sources are the adjustable torches (flash lights) which each player carries. Using it exposes your location to other players, but without it you won't be able to tell friend and foe apart.However, the other players can also hear your steps, the faster you move, the louder you are.
Are you going to run around, torch blazing? Or are you going to hide in the shadows and ambush players? The choice is yours in IntraTag.
Lore and background
In a not too far future, humanity has started colonising the solar system. The third planet to have a permanent settlement was Mercury. Thanks to the eternal darkness, several polar craters have a moderate temperature year round, unlike the rest of the planet. Thus, they were ideal places to establish underground cities.The possibilities for physical entertainment are rather limited in confined corridors of these bases, however one sport that developed there was intransitive tag (or intratag for short), which is played with three teams.
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