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Talent tree changes (Again?!)
The ability tree has been reorganized once again!
In addition to that, learning most abilities no longer requires any items - just the talent points.
The only nodes that still require items, are special "gateway" nodes that exist solely to lock certain upgrades behind killing certain bosses.
Hopefully the structure of the skill tree will now be more intuitive and more logical.
Corrosive Slime rework
The "Corrosive slime" ability has been completely reworked into a combat ability called Slimethrower.
It seemed to work well as a starting ability, so that's what it now is - with more complex abilties being unlocked later.
(if you have already unlocked the later abilities, they will stay unlocked - no need to worry about that!)
This ability also has an optional upgrade that lets you deal twice the damage by using your health as a resource.
Glider rework
The Portable glider accessory has been removed, and instead turned into a learnable perk in the talent tree.
Since there are now less accessory slots, other accessories will inevitably be more optimal than the glider, making it a tough choice between fun and optimization.
With this change, you can have both!
Flamethrower tuning
The Flamethrower ability now has a longer reach (as this was an issue on some boss fights), and the beam of fire was made slightly thinner, so that it doesn't block your view as much.
Alchemist's charm
This new accessory can be crafted by the Alchemist, and it might be useful if you rely on using potions often.
Bug fixes
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