Talent tree changes (Again?!)
The ability tree has been reorganized once again!
In addition to that, learning most abilities no longer requires any items - just the talent points.
The only nodes that still require items, are special "gateway" nodes that exist solely to lock certain upgrades behind killing certain bosses.
Hopefully the structure of the skill tree will now be more intuitive and more logical.
Corrosive Slime rework
The "Corrosive slime" ability has been completely reworked into a combat ability called Slimethrower.
It seemed to work well as a starting ability, so that's what it now is - with more complex abilties being unlocked later.
(if you have already unlocked the later abilities, they will stay unlocked - no need to worry about that!)
This ability also has an optional upgrade that lets you deal twice the damage by using your health as a resource.
Glider rework
The Portable glider accessory has been removed, and instead turned into a learnable perk in the talent tree.
Since there are now less accessory slots, other accessories will inevitably be more optimal than the glider, making it a tough choice between fun and optimization.
With this change, you can have both!
Flamethrower tuning
The Flamethrower ability now has a longer reach (as this was an issue on some boss fights), and the beam of fire was made slightly thinner, so that it doesn't block your view as much.
Alchemist's charm
This new accessory can be crafted by the Alchemist, and it might be useful if you rely on using potions often.
Bug fixes
- Fixed an issue with biome detection that caused enemies to either not spawn in their biome or spawn in a biome they weren't supposed to spawn in.
- Added an upper limit to XP requirements per level, to ensure that the increasing XP requirements don't make unlocking later talents too grindy.
Gelatine
Tactical Air Horse
Tactical Air Horse
1970-01-01
Indie RPG Singleplayer
Game News Posts 34
🎹🖱️Keyboard + Mouse
Positive
(23 reviews)
https://store.steampowered.com/app/1848350 
DunGen VR Depot [220.06 M]
Build a colony, protect it from invaders, defeat sophisticated bosses, and experience a wide range of game-breaking bugs that you would expect from an Early Access title.
- Dive right into action without wasting time on mundane activities.
- Forget about tedious inventory management with a village-wide storage and a skill system that doesn't take up inventory space.
- Experiment with unique, carefully crafted abilities, where no two skills are the same!
- Grow a colony of NPCs and protect it from invading armies.
- Defeat challenging bosses, then defeat them again with extra modifiers.
- Free content updates, including brand new bugs and balancing issues!
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