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Ultimate abilities, Bottled XP, improved questing, and more


Questing


  • Quests are now split into acts. Completing the final quest in the act will allow you to move to the next act.
  • Currently there's only one act, which will culminate in a final boss of this act (which is yet to be released in a future patch). Then, act 2 will begin.
  • The quest list is now shaped like a tree, which should make it easier to understand the progression path through the act.
  • Quests can be completed and turned in even if the quest hasn't been unlocked yet - for example, if you manage to defeat a boss without unlocking its quest, then the quest will be completed anyway and you will be able to turn in that quest.

Village invasions


  • Invasion soundtracks have been replaced with more thematically fitting music.
  • Invasions last just a little bit longer.
  • Some enemies during invasions have been improved, and some have been removed completely (and will be re-added after a total rework).

XP Bottler / a way to spend extra talent points


  • The XP Bottler is a placeable object that can be purchased from the Merchant
  • You can interact with that device to put a talent point in a bottle
  • Bottled XP can be sold to the merchant for coins, as a way to make XP useful when all talents have been learned
  • Bottled XP can potentially be used for crafting in the future (but not yet)

New craftable items


  • DPS analyser (crafted from AI modules): can be attacked to measure your average damage-per-second. Basically an advanced training dummy.
  • Portable freezer (crafted from Storm essences): freezes your slime blasts, turning them into shards of frozen slime that have a much longer range and do slightly more damage.
  • Potion of ultimate power: instantly resets the cooldown of your ultimate abilities, but places a cooldown on all potions depending on the remaining cooldown of your ultimates

Special rewards for challenging mode


  • In addition to more loot, defeating a boss on Challenging difficulty will now drop a boss-specific crafting station.
  • These crafting stations can be used to craft all of the items that are crafted from this boss' unique drops.
  • Some items will have a slightly reduced crafting cost compared to crafting them at NPCs.
  • (note: Frostfire Pineapple's crafting station is currently useless)

Frozen orb changes


  • Frozen orb is now considered to be an ultimate ability and shares a cooldown with other ultimate abilities.
  • It no longer costs mana.
  • The damage of the ice shards has been increased.
  • Added an upgrade that allows the frozen orb to be hit twice before it disappears.

Annihilation ray


  • Channels a powerful beam for 2 seconds that destroys all tiles in its path.
  • Is an ultimate ability (which means it shares a cooldown with frozen orb).

Various tweaks


  • Boss health was slightly increased, because the fights still felt way too short
  • Metal Core's rockets (in phase 2) will have a smoother launch animation, but will reach a much higher velocity over time
  • Storm elemental will no longer have a permanent rain of bullets on challenging difficulty, as it's challenging enough as it is
  • Frostfire Pineapple's dagger attack will now give the player more time to react
  • Slime Jackhammer's jump functionality works much more reliably, and the sound of jumping is a bit quieter
  • Improved the visual effect of Heal ability
  • Improved the visual effect of slime blast projectile explosion
  • Items will now be greyed out on the action bar and will not show a placement preview if you don't have the required item in your inventory.


[ 2023-03-31 00:20:00 CET ] [ Original post ]



Gelatine
Tactical Air Horse
  • Developer

  • Tactical Air Horse
  • Publisher

  • 1970-01-01
  • Release

  • Indie RPG Singleplayer
  • Tags

  • Game News Posts 34  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (23 reviews)


  • Review Score

  • https://store.steampowered.com/app/1848350 
  • Steam Store



  • DunGen VR Depot [220.06 M]

  • Public Linux depots

  • Gelatine is a 2D sandbox game with a heavy emphasis on combat and moment-to-moment gameplay.

    Build a colony, protect it from invaders, defeat sophisticated bosses, and experience a wide range of game-breaking bugs that you would expect from an Early Access title.

    • Dive right into action without wasting time on mundane activities.
    • Forget about tedious inventory management with a village-wide storage and a skill system that doesn't take up inventory space.
    • Experiment with unique, carefully crafted abilities, where no two skills are the same!
    • Grow a colony of NPCs and protect it from invading armies.
    • Defeat challenging bosses, then defeat them again with extra modifiers.
    • Free content updates, including brand new bugs and balancing issues!
    GAMEBILLET

    [ 5943 ]

    10.39$ (31%)
    25.47$ (15%)
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    16.39$ (18%)
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    17.59$ (12%)
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    15.87$ (36%)
    1.62$ (80%)
    24.89$ (17%)
    10.00$ (50%)
    16.24$ (35%)
    5.94$ (15%)
    5.98$ (80%)
    3.35$ (16%)
    8.27$ (17%)
    6.67$ (78%)
    19.69$ (61%)
    4.59$ (8%)
    12.44$ (17%)
    1.64$ (18%)
    9.89$ (34%)
    12.72$ (15%)
    8.47$ (15%)
    11.89$ (41%)
    25.47$ (15%)
    31.89$ (20%)
    0.83$ (16%)
    20.65$ (17%)
    GAMERSGATE

    [ 3178 ]

    1.13$ (92%)
    21.59$ (28%)
    14.62$ (51%)
    1.0$ (90%)
    3.75$ (62%)
    21.99$ (45%)
    0.6$ (80%)
    7.87$ (47%)
    5.25$ (74%)
    9.0$ (85%)
    3.99$ (20%)
    3.75$ (81%)
    1.46$ (89%)
    3.38$ (77%)
    5.64$ (53%)
    8.91$ (70%)
    31.5$ (55%)
    3.15$ (74%)
    6.75$ (77%)
    9.4$ (53%)
    8.24$ (59%)
    9.74$ (25%)
    2.5$ (75%)
    9.0$ (70%)
    9.0$ (77%)
    18.74$ (25%)
    2.0$ (75%)
    7.48$ (66%)
    3.0$ (85%)
    2.25$ (91%)

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