






Gelatine is a 2D sandbox game with a heavy emphasis on combat and moment-to-moment gameplay.
Build a colony, protect it from invaders, defeat sophisticated bosses, and experience a wide range of game-breaking bugs that you would expect from an Early Access title.
Build a colony, protect it from invaders, defeat sophisticated bosses, and experience a wide range of game-breaking bugs that you would expect from an Early Access title.
- Dive right into action without wasting time on mundane activities.
- Forget about tedious inventory management with a village-wide storage and a skill system that doesn't take up inventory space.
- Experiment with unique, carefully crafted abilities, where no two skills are the same!
- Grow a colony of NPCs and protect it from invading armies.
- Defeat challenging bosses, then defeat them again with extra modifiers.
- Free content updates, including brand new bugs and balancing issues!
Somewhat significant performance improvements

Performance improvements
- Some of the code responsible for lighting and world chunking has been rewritten in C++ (instead of Godot Engine's scripting language), which should (hopefully) result in considerable performance gains, especially on lower-end CPUs
- This should also eliminate the micro-stutters when moving quickly through the world, along with the occasional freezes when using any kind of teleportation - both caused by inefficient loading/unloading of the world

Poor slime blast got reworked again
- In an attempt to make the main ability more satisfying to use, it's been reworked to fire many small projectiles at a fast rate
- Overdrive remains unchanged and still increases the fire rate by 400%, allowing you to fire insanely fast

Other news
- Frostfire Pineapplemental got a small update and feels slightly less disgusting to fight, but only slightly
- Fixed an issue that was causing the character to stick to walls and ceilings (although I could've pretended that it's intended)
- The raccoon has somehow found a second trash can. This is getting out of hand, now there's two of those!
[ 2024-06-22 01:42:01 CET ] [Original Post]
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