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An update, i guess
The game was initially designed with just one "dimension" in mind, meaning that one savefile only had one primary world. The chaos rifts and the pineapple altar, under the hood, actually took place in the same realm, but in a small enclosed area that's normally inaccessible to players. As the development progressed, it became clear that having many realms as part of one world will become a core part of the game someday. Think of it as every biome having its own realm, where you can visit newly-added biomes without having to start over, and can even create multiple "instances" of a specific biome within the same world. Although this feature won't be noticeable right away (besides an extra-fancy teleporation effect), it will eventually allow me to add more dimensions and proper instanced content.
[ 2024-12-30 17:18:31 CET ] [ Original post ]
Realm system / what's taking so long?
The game was initially designed with just one "dimension" in mind, meaning that one savefile only had one primary world. The chaos rifts and the pineapple altar, under the hood, actually took place in the same realm, but in a small enclosed area that's normally inaccessible to players. As the development progressed, it became clear that having many realms as part of one world will become a core part of the game someday. Think of it as every biome having its own realm, where you can visit newly-added biomes without having to start over, and can even create multiple "instances" of a specific biome within the same world. Although this feature won't be noticeable right away (besides an extra-fancy teleporation effect), it will eventually allow me to add more dimensions and proper instanced content.
Other changes
- The size of player bullets and the intensity of their hit effects have been reduced for the sake of visibility.
- Added a trail to player's character.
- More of the game's code was rewritten in C++, which may or may not lead to some performance gain.
[ 2024-12-30 17:18:31 CET ] [ Original post ]
Gelatine
Tactical Air Horse
Developer
Tactical Air Horse
Publisher
1970-01-01
Release
Game News Posts:
35
🎹🖱️Keyboard + Mouse
Positive
(23 reviews)
Public Linux Depots:
- DunGen VR Depot [220.06 M]
Gelatine is a 2D sandbox game with a heavy emphasis on combat and moment-to-moment gameplay.
Build a colony, protect it from invaders, defeat sophisticated bosses, and experience a wide range of game-breaking bugs that you would expect from an Early Access title.
Build a colony, protect it from invaders, defeat sophisticated bosses, and experience a wide range of game-breaking bugs that you would expect from an Early Access title.
- Dive right into action without wasting time on mundane activities.
- Forget about tedious inventory management with a village-wide storage and a skill system that doesn't take up inventory space.
- Experiment with unique, carefully crafted abilities, where no two skills are the same!
- Grow a colony of NPCs and protect it from invading armies.
- Defeat challenging bosses, then defeat them again with extra modifiers.
- Free content updates, including brand new bugs and balancing issues!
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