v0.8.6.0 ( October 11 - 2024 )
- New music tracks
- Changed height of lilypads
- Crown stone quest wrong starting condition fix
v0.8.5.0 ( September 27 - 2024 )
- Adjusting some music tracks volume
- Fixed missing swamp biome end tiles
v0.8.4.0 ( September 23 - 2024 )
- Player Raft jump bug fixed
- Enemy vehicle jump bug fixed
- Tile improvements
- Crown stone quest fix
- Vehicle float behavior fixed
v0.8.3.0 ( September 16 - 2024 )
- Several achievement stat tracking fixes
- Boss loot fixes
- New music tracks
- More navigation fixes
- Ice floe collision disabled
- Lilypads render correct season state
- Settlement interaction fixes
v0.8.2.0 ( September 10 - 2024 )
- Improved level streaming
- New dungeons
- New music tracks
- Fixing empty loot tables
- Skeletal mesh rendering fixes
- Update navigation mesh settings for new engine version
v0.8.1.0 ( September 08 - 2024 )
- Update to Unreal Engine 5.4.4
- Tile fixes
- New music
- Fixing interior lighting for exterior environments
v0.8.0.0 ( September 02 - 2024 )
- Update to Unreal Engine 5.4.3
- Performance improvements due to better muli-processing
- Fixing wind shader materials and reducing shader complexity
- Adding voices to audio master class
- New dungeons
- New dungeon music tracks
- New explore music tracks
- Implementing new Underworld biome generation system
- Difficulty changes for each river biome
- Mainquest implemented
- Remaining factions implemented
- Lots of optimizations
After more than one hundred patches, several thousands of bug fixes, tweaks and adjustments it is time to conclude Dreadful Rivers first year of being in Early Access. https://www.youtube.com/watch?v=bBHbkOh01zM Since the first release in February 28, 2023 a bunch of new content has found its way into the game:
- way, WAY better performance
- and still better graphics
- the SEARCH FOR THE CROWNSTONES mainquest branch is fully implemented
- a gateway town where the river branches into the three biomes was introduced
- there are now forts to conquer
- and more factions
- theres wildlife, hunting and fishing
- on land ruins, mines, caves, and ancient starling halls are waiting to be explored
- skill trees, including special crown skills
- more character classes for hire
- siege engines
- crew members can be positioned on the raft
- nicer to use inventory system
- more stuff to collect, use, craft and cook
- loads of general QoL and bugfixes
- Achievements
- the underworld biome
- more gear, spells, weapons
- additional crafting plans and cooking recipes
- new skilltrees
- various new enemy types
- new siege engine types
- new factions
- more dungeons
- overall more river
See you next time :)
v0.5.1.8 ( March 18 - 2024 )
- Shadow fix for distant lands
- Siratra sailboat change
- Crown stone river creature enemy detection fix
- Do no longer allow torch equipping in water
v0.5.1.5 ( March 15 - 2024 )
- Fixing blocking menu in dialogue
- Adding navigation hint keys to inventory menu
- Fixing raft teleport fade
- Adding EOS achievements
v0.5.1.1 ( March 10 - 2024 )
- Fixed Nembrest dungeon elevator shaft overlapping with river water
v0.5.1.0 ( March 10 - 2024 )
- New dungeon below the gateway town of Nembrest
- Clean up dungeon unload and increase performance
- Additional check to load forts before loading crew
- Additional check to load dungeons before loading crew
- Fixed some falling through elevator at loading save game issues
- Some starting quest tweaks
- Adjusted loot drops
- More stats
- Fixed priest units displaying wrong healing amount
- Made the river fish more visible
v0.5.0.0 ( February 28 - 2024 )
- One year EA update! YAY!
- New crew skills
- Four new crown quests
- Four new crown abilities
- Completed the crown quest
- Lyrit faction now roams the Swamplands
- Starling dungeon improvements
v0.4.190.0 ( February 15 - 2024 )
- Added crew skill tree
- Starling dungeon overhaul
- Fixed river blocking collision in the Deadlands
v0.4.189.0 ( February 12 - 2024 )
- Introducing the Paloss faction
- 2 new crown stone quests
- 2 new crown abilities
- New river tile
- Added the Nembrest elevator for future underworld addition
- Reduced possibility to get stuck between starling gears
- Fixing starling ranged units
v0.4.188.1 ( January 28 - 2024 )
- Fixing index selection problem with land skills
- Some crown skill cost adjustments
- Re-enabled river caves
v0.4.188.0 ( January 28 - 2024 )
- Some crown skills are now also available on land
- New crown stone quest implemented
- New crown stone skill implemented
- Quest S05 voice refinement
- Fixed swamp tile floating flowers
- Fixed continue button day label
- Added player insignia to continue button
- Map cloud layer behind player will close again
- Removed old temple maps from game
- Forkwart and Siratra faction are now roaming the Deadlands
- Music controller fixes
- Adding missing iron ore
- Some map tile overview fixes
- Reset trade services in Nembrest after some time
- Changed willow tree appearance
v0.4.187.0 ( December 29 - 2023 )
- Changed save system (rename your save games in \AppData\Local\DreadfulRiver\Saved\SaveGames\ from ***_SaveSlotNarrative_1.sav to ***_SaveSlot_1_Narrative.sav if you want to keep them, numbers from 1 to 6 are valid)
- Adding continue button to main menu
- Music system fixes
- Less navigation mesh update calculations for better performance
- New music track
v0.4.186.0 ( December 27 - 2023 )
- Fifth crown stone quest added
- Fixed overlapping potion and inventory menu
- Crown skills now consume glory points when used
- Music system fixes
v0.4.185.0 ( December 17 - 2023 )
- Fourth crown stone quest added
- Second crown stone quest ghost dialog improvements
- Rotate boat units towards enemy if spotted
v0.4.184.0 ( November 27 - 2023 )
- Third crown stone quest added
v0.4.183.1 ( November 25 - 2023 )
- Adding quest dungeon finished check to avoid loading finished quest locations again
- Remove arcane fire effect after death
- Some river tiles worldmap adjustments
v0.4.183.0 ( November 24 - 2023 )
- Fixed elevator not moving up if player knocked out in dungeon
- Second crown stone quest added
- Change unit positions for raft level 4
- Torch less bright in volumetric fog situations
v0.4.182.4 ( November 24 - 2023 )
- Basic avoidance AI for ranged land units
- Activator animation fixes
- Fixed tutorial system
v0.4.182.3 ( November 23 - 2023 )
- Disable crew teleport function when boarding raft
- Crew hunger adjustments
v0.4.182.2 ( November 23 - 2023 )
- Crew hunger reduced
- Labeled river gates
- Better enemy vehicle navigation
- Units will be teleported towards the player position in attack and follow stance if the player is too far away
- More Dreads roaming the Deadlands
v0.4.182.1 ( November 21 - 2023 )
- Increased sailing speed again.
v0.4.182.0 ( November 20 - 2023 )
- Update to Unreal Engine 5.3.2
- Adding first crown stone quest
- Simplified crown stone system and removed stone shards
- Adjust speech bubble additionally to character height
- Close opened menu if new dialogue line is started
- Improve battle system to support bigger enemies
- Stances can be accessed via hotkeys
- Less movement blocking triggerboxes
- Disable save option while in dialogue
- Sailing speed is now reduced
- No longer spawning exterior temple tiles, they will be put underground instead
- Saving persistence for more overworld actors
- Removed old system for saving item and trigger states
- First enemy encounter quest can now also be solved on land
- Stop fighting after player was knocked out
- Show item icons again after picking up static loot
- Fixed one wrong ruin dungeon stream in ID
v0.4.181.0 ( November 07 - 2023 )
- Reset stance when boarding raft
- Reduce torch sound area
- New enemy vehicle type
- Enemy vehicle navigation improvements
- Added system to in the future spawn quest locations
- New stream in object validation system to reduce load issues
- Swordfish is no longer valued as trash
- Removing fort invalid managers and unload fort levels correctly
- Adding audio reverb effects
- Reduced max crew amount for rafts (remove excessive crew members at the mercenary camp and save the game at land if issues arise)
- Removed navigation mesh issues in ancient ruins
- Speech bubble adjusts to zoom level
v0.4.180.7 ( November 02 - 2023 )
- Boat landing improvements
- Remove zero damage display notifications
- Item comparison and usable by widget improvements
- Fixed settlement multiple category selection
v0.4.180.6 ( November 01 - 2023 )
- Save selected unit stance
- Fixed broken hit animations caused by weapon speed update
- Unit targeting tweaks
v0.4.180.5 ( October 31 - 2023 )
- Hotfix: re-adding lost ancient artifacts
- Adding Dungeon
v0.4.180.4 ( October 31 - 2023 )
- Block some vehicles from landing
- River worm attack rate fixes
- Foliage shader optimizations
- Player weapon tracking improvements
- "Hold" text added to progress buttons
- New dungeon
- Adding voice feedback for fishing
v0.4.180.3 ( October 27 - 2023 )
- Enemy boats can now load off units at shore
- Fixing temple tile river load trigger not working
v0.4.180.2 ( October 26 - 2023 )
- New cave dungeons
- Fixing navigation mesh issues at ruin elevator entrance stone planes
- Fixing navigation generation issue at certain cave entrance levels
- Fixing some item comparison interface labels
v0.4.180.1 ( October 24 - 2023 )
- Adding new dungeons
- Fixing automated navigation mesh generation in ruins
- Repairing control key display labels
- Changing item attack speed and range value calculation
- Fixing several crew selection interface issues
v0.4.180.0 ( October 22 - 2023 )
- Update to Unreal Engine 5.3.1
- Fixing quest task for spawning advanced dungeons
- Increase navigable area to support more ambitious dungeon designs
- Fixing behavior tree unit behavior type for some enemies
- Implementing new key mapping system
- Option to reset controls to default
- Designated jump key added
- Landing possible while in dialogue
- Less stuck units when landing
v0.4.179.2 ( October 20 - 2023 )
- Adding new interior levels
- Fixing level file name typo
v0.4.179.1 ( October 20 - 2023 )
- Reduced the amount of birds spawning near the river
- New dungeons
- Some filler tile fixes
v0.4.179.0 ( October 17 - 2023 )
- Update to Unreal Engine 5.2.1
- More river tile variations
- Improved player swimming collision
- Added player animation for stance action
- Fixed huge world calculation issues for bird and fish flocks
- Landscape shader optimizations
v0.4.178.7 ( October 13 - 2023 )
- Changing river generation rule set
- Adding river tile replacement system
v0.4.178.6 ( October 13 - 2023 )
- Adding city guards
- Bird flocks no longer blocking enemy line of sight line traces
- Vehicle movement improvements
v0.4.178.5 ( October 12 - 2023 )
- Fixing Nembrest quest trigger not firing
v0.4.178.4 ( October 12 - 2023 )
- Torch now deals damage in combat
- Interior loading hotfix
v0.4.178.3 ( October 12 - 2023 )
- Saving dungeon activator states (doors, gates, levers)
- Doors can now also be closed
- Adding containers to activation prioritization rule
- Streamlined dungeon loading process after loading save game
- Set anchor after raft upgrade
- Adding more hitable surfaces
v0.4.178.2 ( October 11 - 2023 )
- Adding bird flocks
- Added system to spawn advanced ruin dungeons
- Reduced the amount of AI behavior calculation for calm units
- Fixed issue loosing raft slot unit connection after raft upgrade
- Activation prioritization for loot, landing site and locations
v0.4.178.1 ( October 09 - 2023 )
- Correct weapon rotation
- Collect stone plates quest fix for Swamplands and Deadlands
- Switched default weapon arm for maces
- Fixed blocked input when landing via settlement screen
- Adding the Forgotten faction
- New cave
- New ruin
v0.4.178.0 ( October 09 - 2023 )
- Follow, hold and attack stance added for unit land movement
- Landing at settlements is now possible from the settlement menu
- Fixing loot box visualization for sure
- More random playback of music tracks
- Rewrite settlement menu
v0.4.177.7 ( October 07 - 2023 )
- Increased texture sharpness/detail of rock surfaces
- Adding mace and axe items
- Three new explore music tracks
- Enemy speerman will carry faction banner
- Adding footstep sounds for wood, metal and stone surfaces
v0.4.177.6 ( October 06 - 2023 )
- Switched rendering of sail insignia to get less bright results
- Player swimming collision channel improvements
- Created different river file loading channel
- Adding ancient locations to swamp biome
- Some weapon calculation fixes
- Fixing a dungeon load bug
v0.4.177.5 ( October 05 - 2023 )
- Adding hair and cloth physics
- Adding cloak to player character
- Fixed spawning some wrong trade location actors
- Some voice line tweaks
- Additional unit avoidance in melee fights
- Added boss indicator to some boss enemies
- Some tile fixes
v0.4.177.4 ( October 04 - 2023 )
- Adding settlements to the Deadland and Swampland biomes
- Different ambient sounds for day and night, season and biomes
v0.4.177.3 ( October 03 - 2023 )
- Display materials in inventory
- Added more river tiles for biomes
- Fixing locked container icon display
- Urns will no longer be locked
- Show biome and crown stone in load save slot
- Fix crew alive counter for save slot
- Krev Dorun voice changes
v0.4.177.2 ( October 02 - 2023 )
- Adding voiced dialogues
- Updating quests
v0.4.177.1 ( September 30 - 2023 )
- Fixed crash caused by streaming in same location instance more then once
- Fixed issue causing new biome river sections not to load properly
- Improved several ruin location exteriors
v0.4.177.0 ( September 29 - 2023 )
- Additional banners added
- New biomes added, can be accessed via the river gates
- Rewrite river location spawn system (trader camps)
- Less loading lag due to new location streaming system
- Health display fix for units not regenerating health
- Resurrect game over screen refactored
- Restart game over screen refactored
- Set correct game state after respawn
- Boarding a raft from water will set the king movement state from swimming to walking
- Set default FPS to 30 if nothing was set in options menu
v0.4.176.5( September 24 - 2023 )
- Fixed referencing wrong actor to generate navigation when entering cave
v0.4.176.4( September 24 - 2023 )
- New banner added
- More hitable surfaces
- Save game optimizations
- River gate optimizations and fixes
- Remove initial teleport spell unlock state for new game
- Blend out unit UI stats over distance
- Fixing player water ripple effect spawn bug
- More god stone additions
- Fixing invisible loot boxes
- Adding different forest animal types
- Fixing winter snow amount
- River map tile adjustments
- Make river map accessible in caves
- Vines added to ruins
- Allow to save and load in dungeons
- Save player torch state
v0.4.176.3 ( September 17 - 2023 )
- New banner added
- List ingredient items in inventory
- Added ingredient item tab in inventory menu
- Saving torch key
- Removed some blocking sand in river
- More reliable dungeon clearing script
- Some world object weapon impact effects
v0.4.176.2 ( September 14 - 2023 )
- New banner added
- Loot box sound restored
- Default key binding for sprint is now Shift Left
- Tree foliage adjustments
- Player characters movement speed fix after landing
- Player torch key added to equip the torch whenever needed (F by default)
v0.4.176.1 ( September 12 - 2023 )
- Set birch tree leaf color in autumn
- Dynamic tree camera distance fade re-implemented
- Enable river sidearms swim behavior
- Reset teleport spell when opening a new river gate
v0.4.176.0 ( September 11 - 2023 )
- Performance improvements
- Art overhaul (new foliage, will be further refined)
- Spawn god stones (they are just pretty at the moment)
- Fix enemy run speed update
v0.4.175.2 ( September 09 - 2023 )
- Properly save cleared state of ruins
- Show cleared marker for ruins
v0.4.175.1 ( September 08 - 2023 )
- Some more map icon adjustments
- New cave type added
- New cave added
- Cave grub enemies added
- Cave crawler enemies added
- Fixed issue sometimes not initializing quest controller at game start
- Faction fights adjustments
- Changed statistics distance traveled format
- Changed achievement server communication
- Some achievement unlock fixes
- Sprint animation for ancient spider
v0.4.175.0 ( September 05 - 2023 )
- New banner
- Show trader camps near on map
- Show new locations on map only if they are near
- Fixed changelog spam in main menu after returning from play session
- Added game statistics
- Achievement fixes
- Faster fort spawn system
- Vehicle movement tweaks
v0.4.174.2 ( August 31 - 2023 )
- New cave
- Added map marker for player position on land
- Show enemy indicator only for visible enemies
- Added map icons for forts and mines
- Mines can now be captured and dungeons track cleared state
- Some save game optimizations
v0.4.174.1 ( August 28 - 2023 )
- Special cave loot
- Cave ambient effects
- New cave added
- Fixed bug of spawning already owned crafting plans after loading a save game
- Display rebound keys on interface again
- Some more loot randomization
- Dungeon memory added to avoid spawning same dungeon twice in a row
- Some mesh collision fixes
v0.4.174.0 ( August 26 - 2023 )
- New player banner added
- Fixing cost display disappearing after checking out crown skills
- New walkable cave system added
- Swapped river caves with land caves, river caves will be reintroduced at a later stage
- Fixed shallow water for river tile
- Fixed saving too many fort data entries
- New cave added
- Dungeons are now persistent and won't change and save current status
- Locked containers behave as intended
- Loot changes
v0.4.173.2 ( August 21 - 2023 )
- Fixing some quest issues
v0.4.173.1 ( August 19 - 2023 )
- Opening locked containers without key is no longer possible
- Some mesh collision fixes
- Moved some not reachable unit spawn positions
- Fixing not frame independent river drag
- Fixing skills not showing costs
v0.4.173.0 ( August 15 - 2023 )
- Smoother avoidance push of player raft
- Only trigger main quest update for the settlement of Nembrest
- Loading screen texts added
- Added temple ruins
- Removed glory points granted if unrelated vehicles are destroyed
- Some mesh collision fixes
- New player banner
- Siratra faction starts appearing
- Sandcastles
v0.4.172.0 ( August 11 - 2023 )
- Radial menu fixes
- Improved player swimming transition
- Added crown stone menu and implemented system for further crown stone additions
- Removed item removal in case of game over event
- Removed slow down movement near interactive objects
- Quest fixes
v0.4.171.4 ( August 6 - 2023 )
- Reduce key item drop chance
- Set the correct lifetime for spark particles
- Some tile changes
v0.4.171.3 ( August 5 - 2023 )
- Some loot system improvements
- Fixed fort spawning regular unit instead of boss
- Adding weapon impact hit effects
- Adding river rapids
v0.4.171.2 ( August 3 - 2023 )
- Better performance due to improved tree cluster lLOD
- New fort added
- Fix dead king health display
- Do not auto save if king died
v0.4.171.1 ( August 2 - 2023 )
- Enabled gravity for boats to prevent them from floating in air
- Added some clutter loot
v0.4.171.0 ( August 2 - 2023 )
- Changed first inventory tab
- Some new boss enemies
- Improved floating movement of boats
- AI boats will start roaming the river
- Physics added to vehicle movement
- Boat AI will try to get closer to the player raft
- Range of some spear weapons increased
- Health indicator fix for units
v0.4.170.8 ( July 28 - 2023 )
- Filter out already owned crafting blueprints from loot drops
- Block player from falling over the edge of the world
- Fixed unit boat slot reservation issue
- Fixed remaining fort system issues
- Banner fix to display the correct symbol after game load
- Additional clutter loot
- Update health bars after game load
- Fixed autosave system no longer blocking river generation
v0.4.170.7 ( July 26 - 2023 )
- Restoring scroll wheel functionality
v0.4.170.6 ( July 26 - 2023 )
- Restore underground navigation volumes due to new system not working in shipping build
v0.4.170.5 ( July 26 - 2023 )
- Separate customizable controls for every player profile
v0.4.170.4 ( July 26 - 2023 )
- Removed all now unnecessary underground navigation workarounds
- Particle effects for some ancient weapons
- Key mapping save fix version two
- Fort type saving fix version two
v0.4.170.3 ( July 25 - 2023 )
- Keep dead vehicles from spawning again
- Another attempt at frame rate independent boat movement
- More fort system spawn related fixes
- Fixed underground navigation issues
v0.4.170.2 ( July 24 - 2023 )
- Some tile changes
- Rewrite key binding system
- Fix key rebinding for movement controls
v0.4.170.1 ( July 24 - 2023 )
- Diagonal character movement added
- Input system changed to make it possible
- Some faction relation fixes
v0.4.170.0 ( July 23 - 2023 )
- Forts now spawn additional boss type units
- Fixed issue not saving fort type properly
v0.4.169.4 ( July 22 - 2023 )
- Fixing several fort system issues
v0.4.159.3 ( July 21 - 2023 )
- No longer spawn same river set twice in a row
- Additional menus not allowed to open in specific situations
- Clear previous river map icons on world map if new river gate opened
- Some loot system changes
- Some additional river tiles
- River forts added
- Added dynamic faction banner to forts
v0.4.159.2 ( July 19 - 2023 )
- Fixed selection sound spam in crafting menu
- Landing mode can be canceled with cancel button
- Making cliff actors walk-able without clipping in geometry
- Some tile changes
- Change grass color with season
- New fish type and recipe
- Fixed enemy health bar display refilled bug
v0.4.159.1 ( July 17 - 2023 )
- Fixes fade in and out of health bar
- Fixing river tangents causing several issues
- Additional is in water check for player
- Fixed spawning boats with undefined crew
v0.4.159.0 ( July 17 - 2023 )
- Replaced health bar
- Display hunger bar if 50%
- Changed several particle systems
- Added Starling steam boats
- New map tile
v0.4.158.5 ( July 14 - 2023 )
- Rewrite music system
- Iron, steel and starling arrows implemented
v0.4.158.4 ( July 13 - 2023 )
- Raft unit positioning fixes
- Saving settlement item data reimplemented
- Fort loot container fixes
v0.4.158.3 ( July 12 - 2023 )
- New river tiles
- New fort type
- Fixed map icons not displaying
- Fixed issue caused by rescue tile preventing loading tiles behind the river gate
- Fixed issue not generating new tiles behind river gate if no other tile to destroy available
v0.4.158.2 ( July 11 - 2023 )
- Changed map icon and cloud rendering
- Fixed forts changing to faction NONE
- Further removed now unused save game data
- No longer displays the whole unexplored river
v0.4.158.1 ( July 10 - 2023 )
- Tweaked item icons
- Removed more unused river data from save game
- Fixed possible crash caused by river gate tile reservation
v0.4.158.0 ( July 10 - 2023 )
- Changed jump location of end tile
- Speed up grass generation after loading a saved game
- New crafting plans for bone arrows
- More optimized settlement and fort save system
- New dungeon for ruin locations
- Fixed wrong target condition for target mode
- Rescue tile generation if end tile was not in layout due to a configuration mistake
v0.4.157.7 ( July 7 - 2023 )
- Display correct crafted number if perk was used
- Fixed overall wrong play time calculations
- Added end tile functionality
- Tweaked unit placement function
- Changed landing site actor
v0.4.157.6 ( July 5 - 2023 )
- Fixed wrong land loot containers spawning
v0.4.157.5 ( July 5 - 2023 )
- Added river worms
- Some stat fixes
- Reset item comparison interface offset
v0.4.157.4 ( July 2 - 2023 )
- Wake up sleepy crew members at game start
- Boat sink state improved
- Enemy boat navigation improved
- River shader improvements
- Added item comparison in trade menu
v0.4.157.3 ( June 30 - 2023 )
- More optimized river shader
- River foam added
- Added map icon for river caves
v0.4.157.2 ( June 29 - 2023 )
- New town location
- Added tutorial after sail upgrade
v0.4.157.1 ( June 29 - 2023 )
- Skill menu shows current glory points
- Stormy weather is less dark
- Fixed quest state
- Additional stats and stat fixes
- Another display fix for conquered forts
v0.4.157.0 ( June 27 - 2023 )
- Stat fixes and additional ones
- First iteration of the river caves system
v0.4.156.2 ( June 25 - 2023 )
- Quest tool general update
- Fixed crash while saving if quest state is no longer valid
- Fixed sink achievement not counting up
v0.4.156.1 ( June 25 - 2023 )
- Fixed stat tracking blocking elevator activation.
v0.4.156.0 ( June 25 - 2023 )
- Stat tracking for achievements
- River system rewrite, new river hub allows you to choose the next river arm to explore
- Quest system rewrite, your current raft will jump back to the begining of the river
- Fixed sleepy units
- Do not allow opening menus while in docking process
- Skill fix
- Several landscape fixes and improvements
- Demo version got some extra tiles to explore
v0.4.155.2 ( June 16 - 2023 )
- Reverted to old Steam API implementation
v0.4.155.1 ( June 16 - 2023 )
- Fixed empty item spawn
- Implemented new Steam API
- Fixed recruiting too many units bug
- Added skill not unlocked conditions
v0.4.155.0 ( June 15 - 2023 )
- Interface improvements
- Sprint fix for hired units
- Play location fade animation again
- First skill trees implemented
- Fort banner display fix
- Map menu enabled on land
- Some item drop changes
v0.4.154.0 ( June 09 - 2023 )
- Landing input key behavior changed
- Fort system implemented
A new month arrived and it's time for the latest updates. Steam has reviewed Dreadful River for Steamdeck and it is playable with restrictions. We are aiming for full support in the future. Also, we are now able to publish Steam Trading Cards for Dreadful River, which we will be addressing soon. Last month we focused especially on already implemented game elements to further improve them and fix bugs. This way new dungeons, loot, usability and performance improvements found their way into the current version.
The next features are
- first skills
- capturable fortresses
- and a new enemy faction
v0.4.153.4 ( June 05 - 2023 )
- Wandering NPCs added to settlements
- Time of day influences more world objects
- Navigation mesh fix for end tile
v0.4.153.3 ( June 04 - 2023 )
- Remove anchor state before docking at settlement
- New item containers in ruins
- Fixed floating swords of destroyed enemies
- Fixed static artifact
v0.4.153.2 ( June 03 - 2023 )
- Enemy units are now more focused and adjust their walk speed
- Vehicle movement tweaks
- Some item icon additions
- Fix for quest states
- New enemy type added to the ruins
- Some text changes
- New dungeon
v0.4.153.1 ( May 29 - 2023 )
- Reduced spawn amount of land items
- Fixed activation blocking when landing
v0.4.153.0 ( May 29 - 2023 )
- Several interaction related fixes and improvements
- Player automatically rotates towards attack target
- More ruin interior layouts
- Added more spear types
- Traders offer bigger assortment
- Removed the ability to save the game while streaming in level
v0.4.152.5 ( May 26 - 2023 )
- Recipes the player already own will not be sold or drop
- New fish recipe and food item
- Further unit navigation improvements
- Reduced unnecessary navigation computations
- Simulating offscreen unit attack animations (units will fight without you watching)
- Disabled friendly fire for throwables on land
v0.4.152.4 ( May 25 - 2023 )
- Throwables will also work on land
- RSS feed changelog implementation
- Village tile fixes
- Removed deprecated crafting plans
v0.4.152.3 ( May 24 - 2023 )
- Mission menu available in land mode
- Fixed overlapping pause menu on land
- Added end tiles
- Quest system fixes
v0.4.152.2 ( May 23 - 2023 )
- More land AI navigation improvements
- Quest system fixes
- Initialize weather effects correctly after loading a save
v0.4.152.1 ( May 22 - 2023 )
- Skrel Desis tower navmesh height fix
- Removed river sand underneath the ruin entrance
- Land AI navigation changes
- Ruin levers, grates and doors added
v0.4.152.0 ( May 21 - 2023 )
- Several new cooking recipes
- Ruin interior art asset implementation
- Hunger increase is less predictable
- Implementation of basic artifact collection quest mechanic
- Elevator bottom activation widget correctly disabled
v0.4.151.0 ( May 17 - 2023 )
- Hunger system added (only influences health, mana and stamina regeneration at the moment)
- Added dungeons entrances at ruin locations for upcoming underground additions
- Increased texture sharpness for generic environment assets
v0.4.150.0 ( May 15 - 2023 )
- New explore music track
- Some locations changed
- Positioning units only works when choosing a target first
- Positioning correctly saved
- Crafting menu categories added (some crafting items are now deprecated and will be removed with later patches)
v0.4.149.4 ( May 13 - 2023 )
- Correctly refresh underground navmesh
- Stuck button will now also reset the raft position
- Upside down vehicle units fixed
- Fixed animation spam of berserker and warrior units
- New village docking position is now more dockable
v0.4.149.3 ( May 13 - 2023 )
- Fixed crew member world position
v0.4.149.2 ( May 12 - 2023 )
- Display siege engines amount on raft in trader screen
- Fix floating crew member placement on raft
- Additional out of level bounds generation of navmesh in dungeons
v0.4.149.1 ( May 12 - 2023 )
- Autosave before entering ancient ruins
- Remove sky light in dungeons
- Fixed faulty navigation generation
- Save anchor and sail state of the raft
- Vehicle crew will wake up again if being pushed
- Saved sleeping units will sleep again after loading
v0.4.149.0 ( May 11 - 2023 )
- Disable raft menu in case dialog is started
- Deactivate raft menu when zooming in from loadscreen
- Removed 24 FPS display option
- Music system fix
- Slowed down enemy boats a bit
- Some raft sail size adjustments
- Various river tile adjustments
- Set magician trader to the correct trader type
- Destroy visible equipment of sold units instantly
- Some ruin asset fixes
v0.4.148.3 ( May 9 - 2023 )
- General vehicle refactoring and optimization
v0.4.148.2 ( May 8 - 2023 )
- Fixed repositioning of melee units not working
- Fixed bug of two or more units using the same raft slot
- Lighting improvements
v0.4.148.1 ( May 8 - 2023 )
- Alchemists and Warriors now give glory points
- Vehicle movement fixes
v0.4.148.0 ( May 8 - 2023 )
- New tiles
- Raft menu also shows raft level and siege weapons
- Cleanup of unused raft repositioning save data
- Player raft can add siege weapons
- Enemy vehicles now use different speed values
- Changed world lighting system
- Implemented several methods to improve performance
- Throwing anchor in location menu without closing the trade
Two months have passed since the Early Access release. We are happy that you continue to explore the river and its surroundings and give us your feedback! Many new features have been added recently:
- You can now ride elevators to explore the dungeons in the Starling Ruins.
- On the raft, you can position crew members to better use their various combat skills.
- The inventory now has tabs.
- Healing potions can be activated directly from the inventory.
- Stamina and mana are displayed.
- You can hire priests to heal your crew.
- Another new class is the Berserker, which can fight with two weapons.
- On land you can now sprint.
The next major updates
- New enemy types
- Custom siege weapons
- More dungeons, cities and environments
v0.4.147.1 ( May 5 - 2023 )
- Tutorial responsiveness no longer influenced by time dilation and system will stop if nothing is tutorialized
- Fixed overlapping screen settings menu when exiting with Escape
- Removed some unnecessary vehicle components after destruction and movement improvements
v0.4.147.0 ( May 5 - 2023 )
- Introduced floating enemy siege towers
- Applied trade filter to all service types
- Additional inventory category
- Fixed priest healing the dead issue
- Enemy vehicles improved
- Music system improved
v0.4.146.3 ( May 4 - 2023 )
- Fixed not consuming consumables from the potion menu
v0.4.146.2 ( May 3 - 2023 )
- Fixed wrong ancient location spawning
- Added starling shield icon
v0.4.146.1 ( May 3 - 2023 )
- Trader now only buy specific items
- Removed lower sail board if no sail is available
v0.4.146.0 ( May 3 - 2023 )
- Some performance improvements
- Added categories to inventory menu
- Fixed empty item slots in inventory menu
- Consumables can now be used from the inventory menu
- Music system fix another try
v0.4.145.1 ( May 2 - 2023 )
- Fixed vehicle changes not correctly translating to shipping build
- Reducing player raft bounce
v0.4.145.0 ( May 1 - 2023 )
- Savegame optimizations
- Rewrite of the river unit spawner system
- Removed initial vehicle in range rotation
- Vehicles now follow their target again but slow down near it
- Other raft poles will not influence the camera
- Restored outline for player raft pole
- Another music system fix
- Floating explosives are now more bounceable, more chaotic and less dangerous
v0.4.144.0 ( April 28 - 2023 )
- Starling gear can be found in ancient places
- Adjusted Ancients exit elevator ramp to the correct height
- Display stamina mana next to unit healthbar if below 50%
- Some land AI adjustments for walking over obstacle movement
- Fixed enemy sail boat movement behavior
- New axe and shield models
- Roadmap now also shows playable but not fully implemented features
- Final music controller fix
- Display real time days played at save game slot label
- Gatehouses can now be walked through
- Reduced enemy units on sail boats
- Get off that bonfire!
v0.4.143.2 ( April 25 - 2023 )
- Fixed huge world coordinates for crew positioning target arch effect
- Fixed distant boat flickering rotation issue
- Made later player rafts less bulky
- Restores units not using the secondary item slot
- New icons for warlock and priest
v0.4.143.1 ( April 25 - 2023 )
- Fixed broken secondary equipment slot
v0.4.143.0 ( April 24 - 2023 )
- Some priest fixes
- Berserker class introduced
- New sword weapon models
- More responsive units
- Several fixes got fixes
v0.4.142.0 ( April 21 - 2023 )
- Priests will now start healing allied units
- Different visual effects for refilling health, stamina and mana
- Fixed music playback gap problem caused by the game time dilation
- New battle music track
v0.4.141.0 ( April 18 - 2023 )
- Character sprint movement implemented
- Basic land AI navigation avoidance system
- Do not allow crew to stand on the bonfire
- New ancient creature
- Several audio and art asset improvements for the ancients
- Animation system refactoring
v0.4.140.0 ( April 16 - 2023 )
- Using anchor from menu closes menu again
- Removed location distant docking bug
- Inventory controls work on land
- Request different tile system if something goes wrong loading old tile from save
v0.4.139.0( April 16 - 2023 )
- Item drops are now dependent on the game progress
- Introduced actor specific loot
- No underground weather effects
- Some new sound effects and assets for the ancients
v0.4.138.2 ( April 14 - 2023 )
- Fixed sail hoist bug
- Fixed too small icons bug
- Fixed spawning of invalid river tile
v0.4.138.1 ( April 14 - 2023 )
- Changed default save game path to fix write protected program folder issue. New folder is: ..\AppData\Local\DreadfulRiver\Saved\
- Refreshed all data assets to fix missing names and icons in build - hotfix
- Built game without debug systems (shipping configuration)
v0.4.138.0 ( April 14 - 2023 )
- All enemies deal 30% more damage
- Halls of the Ancients first sneak peek
- First dungeon music tracks
- Removed settlement distant docking bug
- Character texture adjustments
- Added wildlife wolf enemies
- Fixed sliding movement of hit actors
- Raft sail size scales more accurately with raft size
- More efficient despawn system for spawned actors
- Alert actors will no longer stop navigating if they can not see the enemy
- Fixed broken landscape material for village level
v0.4.137.5 ( April 4 - 2023 )
- Reset invalid saved crew positions - hotfix
v0.4.137.4 ( April 4 - 2023 )
- Fixed cattail generation
- Added another river tile
v0.4.137.3 ( April 3 - 2023 )
- Fixed internal crew slot overwriting issue - hotfix
v0.4.137.2 ( April 3 - 2023 )
- Boat slot can no longer be used by two crew members - hotfix
v0.4.137.1 ( April 3 - 2023 )
- Crew stuck on land after landing - hotfix
- Crew positions not saved before landing - hotfix
- Inventory screen reenabled on land
v0.4.137.0 ( April 3 - 2023 )
- Reposition crew members on raft
- Locked some menus on land
- Anchor no longer cancels fishing
- Fishing is not blocked by other actions
- Fishing key binding added
A month has passed since the Early Access release. Thank you for exploring the river and giving us your feedback! You can now fish from rafts and hunt wildlife on land. These features are still being expanded. In addition, you can now discover the ruins of the Ancients. You can see the latest updates here: latest changes Feedback and bug reports will continue to be answered and addressed as quickly as possible. Please keep it up! The next major updates:
- Positioning of the crew members on the raft
- Dungeons under the Ancient Ruins
- The first Crown Stone for the main mission
v0.4.136.0 ( March 31 - 2023 )
- Fixed camera stuck under raft issue
- Additional ancient tiles
- Spawn flint meshes on landscape
v0.4.135.2 ( March 28 - 2023 )
- Fixed in build not properly working mesh construction scripts - hotfix
v0.4.135.1 ( March 27 - 2023 )
- Fixed missing definition for ancient spawn set - hotfix
v0.4.135.0 ( March 27 - 2023 )
- Ancient locations added (later used to enter the underground)
- Less object construction tasks when doing level streaming to reduce loading hiccups
- Map icons improvements
- Updated some locations
- New river tiles
v0.4.134.0 ( March 24 - 2023 )
- Warrior melee units on land will start throwing stones if they can not reach their opponent
- Basic fishing (will be further refined)
- Added new environment assets which will further improve the visual quality of the game
- Changed some existing locations
- Update skylight after returning to main menu
- More shop slots
v0.4.133.0 ( March 21 - 2023 )
- Increased indirect lighting
- Fixed unit raft attachment issue when hiring crew on land
- Land loot can now be picked up from the raft
- Spearman now keeps his perfect distance to enemies
- Spearman stops attack when nobody is around
- Disabled landing while in dialogue
- Fixed landing sites positioning mode moving npcs around
- Removed lazy unit behavior introduced with 0.4.132.0
- Fixed landscape hole in farmlands environment
v0.4.132.0 ( March 20 - 2023 )
- Item usefulness rating added for crew members
- Crew members can equip stuff directly from the inventory screen
- Force garbage collection when docking at settlements
- Implemented forgotten interact key function for crafting menu
- Re-added specific interact sounds for some item equipping actions
- Added more item slots for potion, crafting and inventory menu
- Target mode only works on enemies
- Target mode also outlines wildlife actors correctly
- Boars now come with different fur tones
- Added some recipes that can be used for fishing (soon)
- Changed some crafting icons
- Off-loading units on land is now mostly more reliable
v0.4.131.0 ( March 17 - 2023 )
- Another battle music track
- Further AI pathfinding improvements for land units
- Caution: Player character will now also be attacked on land without hesitation
- Fix for upgrading your raft while on land
- Added audio fade when loading a game
v0.4.130.0 ( March 15 - 2023 )
- New battle music tracks
- Some enemy sound changes
- Trade menu deadlock fix
- Pick up river loot without using the raft
- Shopping at land locations without using the raft
- Smoother wind transitions to reduce vegetation flickering
v0.4.129.0 ( March 13 - 2023 )
- Reworked map menu cloud texture
- Increased grass loading speed after loading save
- Removed skybox recapture for more visibility
- Introduced boars, spawning on land (experimental)
- Added item drops for land units (experimental)
- Item pick up speed increased
Ten days since the Early Access release. A big thank you to everyone who is accompanying us on the journey on the river! During this time we've been busy and released some updates: latest changes We continue to try to process feedback and bug reports as quickly as possible. Please keep it up, we appreciate your messages! We need your input because we want to constantly improve your gaming experience.
Bigger updates coming soon
- Fishing from the raft
- Hunting wild animals on land
- The first Crown Stone for the main mission
v0.4.128.0 ( March 10 - 2023 )
- Additional river segment
- Fixed hovering Krev
- Start battle music only if player faction is involved in combat
- Don't start up next battle music track if battle is already over
- New explore music track
- Equipable items now show the character class that can equip them
- King stuck in lamp holding animation fixed
v0.4.127.0 ( March 9 - 2023 )
- Introduced new screen settings menu
- Added vertical vsync option
- Added set max frame rate option
- Further vehicle movement improvements
- Player character attack spam enabled
- First melee combat iteration
- Refactored some ai behavior
v0.4.126.0 ( March 7 - 2023 )
- Reduced landscape texture complexity to avoid checker pattern generation
- Closed most holes in landscape mesh
- Tab key no longer switches focus of viewport
- Another bunch of level streaming bugfixes
v0.4.125.0 ( March 6 - 2023 )
- Seasons now determine which harvestable plants grow on land
- Fixed the birch tree collisions
- River generation interval check to avoid loading issues
- Changed river loading/streaming settings to avoid generation bugs
- Some changes to the enemy boat movement, will be further refined
- Added audio menu setting to adjust footstep sounds
v0.4.124.0 ( March 4 - 2023 )
- King swimming behavior improved
- Collision fixes for several ruin assets
- Game will now auto save when reaching a settlement
- Some whoosh sounds for combat
- Footstep sounds for different surfaces
- Disable enemy weapons after death
v0.4.123.0 ( March 3 - 2023 )
- Character land movement controls improved
- Attack possible while moving on land and directional movement
- Zoom out when boarding raft
- target mode wakes up crew at night time again
- Fixed at times none responsive melee weapons
- Raft menu responsiveness improved
- Action menu for land actions introduced to access potion and crew functions
- New food items added
- Item tooltip positioning fix
- Krev now casts spell on raft and not on king
- Not yet implemented skill menu disabled
- Several minor level design and graphic fixes
Today our new game Dreadful River launches into Early Access. Join the journey! Survive and explore the river! Be part of the Early Access phase! [previewyoutube=quCRgMoMeuQ;full]https://www.youtube.com/watch?v=quCRgMoMeuQ[/previewyoutube] In case you want to play it before buying, we got you covered! Downloading the demo of the game is completely free and gives you an authentic first-hand impression of Dreadful River. As always, we'll be happy about your feedback! For quick bugfixes and fresh content, we're seeking to update the game on a weekly basis. Our next major project is still in the making, and by playing Dreadful River, you will support SureAI and its resources for future, possibly bigger, releases. Thanks to all of you for your support!
Dreadful River
SureAI
SureAI
Q4 2022
Strategy Adventure Singleplayer EA
Game News Posts 180
🎹🖱️Keyboard + Mouse
Positive
(40 reviews)
https://sureai.net/
https://store.steampowered.com/app/1807360 
[7.48 G]
Explore the vast winding river
Steer the raft along the river and its ever changing scenery. Watch your supplies and keep your guard while the weather and the cycle of day and night will affect your view. With each run of the game, the river will have a new course and lead you through different landscapes.
Fight enemies and protect the crown
Your raft will be attacked from the shores and on the water. Defend your vessel and its crew against archers, javelin throwers, spellcasters and many more threats. Choose the right tactics and decide if you want to charge enemies or quietly evade them by floating ahead while they‘re sleeping.
Acquire items and improve your equipment
Pick up flotsam, collect drops from defeated enemies or purchase items in settlements along the river. Merchants will have different selections, prices, trading choices and unique items.
Upgrade your vessel
Improve your raft: Increase crew capacity and inventory size and fortify your defenses.
Manage and hire new crew members
Manage your crew members and improve their strength. Stop your raft at settlements and mercenary camps. Hire crew members such as Archers, Mages, Spearfighters and more. Also discover new crew member classes on your journey.
Be sure to check out the early access section to find out what is planned for the future.
- Memory: 8 GB RAMStorage: 10 GB available spaceAdditional Notes: Latest drivers Vulkan: AMD (21.11.3+) and NVIDIA (496.76+)
- Storage: 10 GB available spaceAdditional Notes: Latest drivers Vulkan: AMD (21.11.3+) and NVIDIA (496.76+)
- Memory: 8 GB RAMStorage: 10 MB available spaceAdditional Notes: Latest drivers Vulkan: AMD (21.11.3+) and NVIDIA (496.76+)
- Storage: 10 MB available spaceAdditional Notes: Latest drivers Vulkan: AMD (21.11.3+) and NVIDIA (496.76+)
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