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This update is pretty modest, as I didn't have a lot of time to work this past week.
During a playthrough you can enable options to lower clutter and enable custom color-coding to improve visual clarity
During a playthrough you can enable options to lower clutter and enable custom color-coding to improve visual clarity
We're about to release Galaxy Survivors on Steam. It's our first game and we learned a lot along the way. There were a lot more bugs than we anticipated and a lot of things that needed changing, but I think as it stands we have a really fun game that'll last you a good while. Of course, we're not done yet with the game - we have a good amount of content planned before we're ready to leave Early Access. We'll depend a lot on your feedback in the coming weeks, to make sure the game is as fun as can be. Leave reviews (even if they're negative!), post on the Steam forums and let us know about your feedback on Discord. We want to hear about all your ideas and complaints - we'll of course have to pick and choose what we focus on, but the more ideas we have to choose from, the better. The game will release 3 hours and 30 minutes from the posting of this, hope ya'll have fun!
With the changes we've made to movement and shooting the balance of the game will have to be adjusted, but it seems like twin-stick style shooting will be the most fun for the game. Talents have been finally fixed up and re-added - these can be unlocked by maxing out a given pair of System Upgrades. They're all very powerful, but that power will be necessary to beat the later Multiverses. Other than that, there have been a lot of smaller fixes that are constantly happening before release. We have a lot of content planned in the hopper. Now that the game is a bit more stable, we'll be able to focus on actually adding new things, rather than just fixing stuff. See you on the 17th!
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