▶
One week until release!
The name Kinmoku is my own developer name. After initially trying a few fake company names, I finally rested on Kinmoku as, because of the evil, corporate connotations later in VIDEOVERSE, it felt best to make fun of myself! The name Shark is inspired by the codename Dolphin for GameCube; a name I was fondly attached to as a young teenager. Kinmoku Dolphin even makes an appearance in VIDEOVERSE as a successor to the Shark.
Even though its a fictional gaming system, the Kinmoku Shark needed realistic specs and a release history. It sports a 1-bit pixel art aesthetic, unusual in our real world gaming timeline, but perhaps not so strange for a portable console focusing less on graphical fidelity and more on functionality. Since the internet became popular in homes around 1995, and the Sega Dreamcast (thefirst consoleto include a built-in modem forinternetsupport) released in 1998, I decided 1998 would also be a good year for Kinmoku to launch the Shark.
Although the Shark was quite modern for its time (being portable with a rechargeable battery), I figured it would connect to the internet via ethernet cable, similar to old-school chunky laptops. However, this was something I only realised a little later, as my earlier designs were a lot like Nintendo handhelds with wi-fi functionality.
To match the 1-bit graphics the system supports, it needed to look older, chunkier and more unique, perhaps even taking 'Shark' literally in its design.
Inspired by the Vectrex, Sega Pico, Commodore and other retro machines, I tried many different designs incorporating a shark fin or sea motif. The console needed to have a cartridge slot, touchpad, stylus, keyboard, built-in screen, ethernet port and 2 controller ports. It also needed a webcam for the video chats the characters have in-game, but after a few sketches, I realised this should be a peripheral to match the era.
However, I still preferred the simplicity of the original handheld design, so I tried sketching a few variations of it with a webcam peripheral. I was super keen on the cartridge slot being on the front since that somehow feels more retro to mebut, in the end, I didn't think it made much sense alongside the two controller ports, so it got moved to the back.
But what about the controllers? I hadn't given them much thought up until this point (as can be seen by the rough sketches!). Whilst the Shark was designed with built-in buttons and touch screen, more complicated games would be better experienced on controller. So, should they have a shark/ sea motif, or match the latest console design? I tried a few ideas out:
The word "chonk" certainly comes up a lot in my sketches! I had a lot of fun designing these, but it was very important for me to remember that the controller would need to be drawn several times throughout the gameso a simpler, more practical design would be a better choice. Plus, it's important for it to feel like a genuine controller, too, which is why I went with the design console", which was similar in shape to the Kinmoku Shark.
Above is the final design with the chosen controller plugged in. However, I still hadn't come up with a design for webcam peripheral. I was still super keen on using the shark fin motif somewhere in the designso I subtly added it to the webcam's grip on the back of the console! You can only see it from a side-on angle. And, with that, the Kinmoku Shark console came into being! You can check it out yourself right now with the VIDEOVERSE demo...but this will only be playable for one more week until the full game's launch on Monday 7th August at 12pm CEST. I hope you enjoyed reading this design journey of a fiction video game console. I wouldabsolutely loveto make a real Kinmoku Shark with a Raspberry Pi one day, though! For now, I'll leave you with thisY2K magazine advert Would you have bought a Kinmoku Shark in 1998?
[ 2023-07-31 09:46:26 CET ] [ Original post ]
With one week to go until VIDEOVERSE launches on August 7th, I thought it would be fun to share the design process of the fictional video game console 'Kinmoku Shark' where the online social network 'Videoverse' takes place! To weave the games story, I needed a gaming system which would release around the time of the millennium; where video game consoles were beginning to meet The Internet.
Naming the console
The name Kinmoku is my own developer name. After initially trying a few fake company names, I finally rested on Kinmoku as, because of the evil, corporate connotations later in VIDEOVERSE, it felt best to make fun of myself! The name Shark is inspired by the codename Dolphin for GameCube; a name I was fondly attached to as a young teenager. Kinmoku Dolphin even makes an appearance in VIDEOVERSE as a successor to the Shark.
The history of the Shark
Even though its a fictional gaming system, the Kinmoku Shark needed realistic specs and a release history. It sports a 1-bit pixel art aesthetic, unusual in our real world gaming timeline, but perhaps not so strange for a portable console focusing less on graphical fidelity and more on functionality. Since the internet became popular in homes around 1995, and the Sega Dreamcast (thefirst consoleto include a built-in modem forinternetsupport) released in 1998, I decided 1998 would also be a good year for Kinmoku to launch the Shark.
The design
Although the Shark was quite modern for its time (being portable with a rechargeable battery), I figured it would connect to the internet via ethernet cable, similar to old-school chunky laptops. However, this was something I only realised a little later, as my earlier designs were a lot like Nintendo handhelds with wi-fi functionality.
To match the 1-bit graphics the system supports, it needed to look older, chunkier and more unique, perhaps even taking 'Shark' literally in its design.
Inspired by the Vectrex, Sega Pico, Commodore and other retro machines, I tried many different designs incorporating a shark fin or sea motif. The console needed to have a cartridge slot, touchpad, stylus, keyboard, built-in screen, ethernet port and 2 controller ports. It also needed a webcam for the video chats the characters have in-game, but after a few sketches, I realised this should be a peripheral to match the era.
However, I still preferred the simplicity of the original handheld design, so I tried sketching a few variations of it with a webcam peripheral. I was super keen on the cartridge slot being on the front since that somehow feels more retro to mebut, in the end, I didn't think it made much sense alongside the two controller ports, so it got moved to the back.
But what about the controllers? I hadn't given them much thought up until this point (as can be seen by the rough sketches!). Whilst the Shark was designed with built-in buttons and touch screen, more complicated games would be better experienced on controller. So, should they have a shark/ sea motif, or match the latest console design? I tried a few ideas out:
The word "chonk" certainly comes up a lot in my sketches! I had a lot of fun designing these, but it was very important for me to remember that the controller would need to be drawn several times throughout the gameso a simpler, more practical design would be a better choice. Plus, it's important for it to feel like a genuine controller, too, which is why I went with the design console", which was similar in shape to the Kinmoku Shark.
Above is the final design with the chosen controller plugged in. However, I still hadn't come up with a design for webcam peripheral. I was still super keen on using the shark fin motif somewhere in the designso I subtly added it to the webcam's grip on the back of the console! You can only see it from a side-on angle. And, with that, the Kinmoku Shark console came into being! You can check it out yourself right now with the VIDEOVERSE demo...but this will only be playable for one more week until the full game's launch on Monday 7th August at 12pm CEST. I hope you enjoyed reading this design journey of a fiction video game console. I wouldabsolutely loveto make a real Kinmoku Shark with a Raspberry Pi one day, though! For now, I'll leave you with thisY2K magazine advert Would you have bought a Kinmoku Shark in 1998?
[ 2023-07-31 09:46:26 CET ] [ Original post ]
VIDEOVERSE
Kinmoku
Developer
Kinmoku
Publisher
Coming soon - Wishlist now
Release
Game News Posts:
52
🎹🖱️Keyboard + Mouse
Very Positive
(154 reviews)
Public Linux Depots:
- [0 B]
Help Videoverse thrive and survive!
Take a trip back to the days of the early internet and fan forums, when the video game console "Kinmoku Shark" and its online social network "Videoverse" were still popular...
VIDEOVERSE is a 1-bit love letter to old-school social gaming networks where you play as Emmett, a video game-obsessed teenager. In this narrative adventure game, you’ll browse community pages, share artwork, make friends and report trolls to help this retro-inspired social network become a better place for everyone.
Will your actions help Videoverse thrive or will you get caught up in teenage dramas, video game fandoms and corporate conspiracies?
Videoverse features:
- A decision-based narrative adventure that can be enjoyed in around 6 hours
- A chill, retro-inspired soundtrack composed by Clark Aboud (Slay the Spire, Kind Words)
- A nostalgic throwback to retro social networks like MSN messenger, Miiverse and online message boards
- Original artwork and 1-bit pixel animations
- Choose your avatar and set your personal quote
- Unlock multiple side stories
- Accessibility options, including closed captions, self-voicing, sound and music volumes, colourblind friendly themes and clear fonts
MINIMAL SETUP
- OS: Linux x86/x86_64
- Processor: Intel Celeron CPU 1000M 1.80GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- OS: Ubuntu 18 or equivalent
- Processor: Intel Core i5-4570 or equivalent
- Graphics: NVIDIA GeForce GTX 950 or equivalent
- Storage: 200 MB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB