Amata
Zxyyr Developer
Zxyyr Publisher
in time. Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
7 user reviews
(7 reviews)
Amata 0.13.9Hey! I've signed up for the next Next Fest!
In anticipation of this, I've been working closely with a coterie of gracious gamers to eliminate as much chuff as possible. This is the result of those efforts. Special thanks to Slopcore for some amazing perspective!
General
- fix softlock during arbor fight in Muldahara (?)
- made enemy body collision a bit squishier
- line up timed platforms in 2nd hive histhana
- zyng projectile is destroyed on collide
- condense and streamline the collection sequence in anahata
- add checkpoint before ryx encounter
- increase speed of 2nd wall platforming challenge in anahata
- fixed mystery hitbox for lub in histhana
- widen final column in the path ov hum
- make hall longer before ragakeet
- make last platforming challenge in muldahara a little longer
- increase ground friction when not holding a direction
- added a new platforming challenge in muldahara
- reduced overall number of projectiles
- reduced difficulty in path ov visions
- raised default stick deadzone
- added new blocking sfx
- made all required switch sections permanent in main levels
- adjusted xp reward for most sources
- rebalanced almost every enemy
- changed how encounters spawn enemies
- made gun a little punchier (no change to stats)
Charlet
- nerf tackle stam damage
- boost hammer stam damage
- increase hammer speed
- you can now block to cancel the rolling animation
- you now hold block to lock facing while aiming weapons instead of some holding and some not
- you can now do short dashes while shielding instead of dashing out of shield
Moika
- spray duration, frequency and accuracy decreased
- reduce poise recovery
- increase damage recieved while stunned
- decrease gatling duration
- square up the walls in arena ( no more choke point at start of fight )
histhana
- removed 3/4th the enemies
- rebalanced the encounters
- reduced the number of spikes
- added a checkpoint before the final arena
UI
- fix the fight name for chamber of the aspirant
- unsquished input flags for xbox controllers
- shorten the checkpoint activation and add some charging sfx
- gave different realm types distinct portal sprites
- added boss hp bars
- added teleportals to warp the player around in a more friendly way
- removed the word fart from the file menu
- added stick deadzone options
- removed all portal tab from teleport menu
- added transparency to and extended duration of encounter and level curtain events
- fixed focus bug in inventory
- added images to every checkpoint in teleport menu
- reduced loudness of some music
- changed trauma shard image
- cleaned up some item description formatting
- reformatted the save file menu
- spiced up xp label
- reformatted IRC to more closely reflect modern chat apps
- fixed camera look not cancelling sometimes when sliding
[ 2024-02-11 23:20:13 CET ] [ Original post ] The path of broken stone is ended. The incursion of Amata is ended.
Charlet must now escape from The Memetic Expanse, where Amata was formed and found. Where Amata was ended.
Though Amata is gone its power remains. Agents of Amata are never ending. Charlet is never ending.
Amata is a fantasy 2D side scrolling action RPG platformer with an emphasis on elegance.
- Traverse vast and varied worlds with smooth, fluid and dynamic movement mechanics. An agent should have grace.
- Cut down enemies using the Memetic Blade, unbind them from their experience. An agent should seek knowing.
- Deftly block and parry enemy attacks. An agent should protect their self.
- Wear, wield and consume magical artifacts, items and charms. An agent should have options.
- Apply unbound experience to a suite of stats. An agent should choose their self.
- Move instantly between all known realms and checkpoints. An agent should feel freedom.
- Collect realm memories from the arcane contrivance of Amata. An agent should seek bounty.
- Unlock new realms, fight new foes, solve new puzzles, devise new routes. An agent should cut deep into the marrow.
- See the impact of Amata within its most ancient lands. An agent should use the past to inform the future.
- Endure your cybertronic companion, IAIA, and ignore its interjections. An agent should be wary of the wise.
- Try to forget about the path of broken stone. An agent should know what is ended.
MINIMAL SETUP- OS: Ubuntu 16.04
- Processor: 2.4 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon R7 Graphics / Intel HD Graphics 3000
- Storage: 1 GB available space
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