[ 2023-04-16 22:10:42 CET ] [ Original post ]
Hello, Hi. Today I have a small announcement for you.
World 3 is completely playable. All levels are designed around "Mimic" mechanic where you will be constantly mimicked by enemy blob like creature. It will be released alongside world 4 presumably April 2023.
What can you expect form that update? 20 new levels, 40 challenges and 2 bosses.
After adding the world 3 and 4 update, I'm going to raise the price of early access, so now is the perfect time to buy your copy if you want to play my game.
Move That Box! is off 50% on steam right now till 20.02.2023!
[ 2023-02-16 15:53:57 CET ] [ Original post ]
As I was finally able to get my hands on my Q3 Steam Deck, I ran some tests on Move That Box. Turns out I don't really need to change anything and game just works perfect on the Deck with Proton out of the BOX. lunar2019coolpig Text is visible, there are no problems with music or graphics and you can set buttons for Steam Deck layout in the menu. Simply. Move That Box! plays awesome on Valve's Steam Deck. There's a gameplay video: [previewyoutube=uQzs28kfRds;full][/previewyoutube]
[ 2022-08-23 12:09:48 CET ] [ Original post ]
Exercise your mind and get these achievements
Hi, everyone. It's me again. Happy to announce that achievements are live. You can get them by playing game normally.
How it works?
Everyone who have already beat early access should get achievements at first log on to a game and loading their save file.
Easy as that
I've added new, small window that will help you to navigate through levels.
Thanks Na!
Thanks to Na I was able (hopefully) fix a small bug where holes rendered in wrong places at some levels. I really appreciate the help! If you find any bugs please consider reporting them in discussions section. That's all for today. Have a lovely box pushing everyone! Crashykk
[ 2022-08-22 20:50:26 CET ] [ Original post ]
Every day we are learning something new:
Hi, everyone. I'm happy to announce that I figured out how to implement steamworks to RPG Maker MV and I'm working right now at adding achievements to Move That Box!
How it works?
To get some of them you might need to replay story elements with a new save file, but I'll try to figure It out, how to give them to player without backtracking.
When can you expect an update?
As I work daily and develop this game in free time, I can't give you any specific date, but I can say you can expect it till the end of the month. Might get a delay tho.
[ 2022-08-21 14:34:30 CET ] [ Original post ]
Demo and full game of Move That Box! have been updated. Mostly minor bugs in the game have been fixed.
[ 2022-08-18 00:05:44 CET ] [ Original post ]
🎮 Full Controller Support
Move that Box is a retro, arcade, top-down style action-puzzle game based on logical thinking, but also requiring reflexes. The game draws handfuls from Bomberman and Sokoban.
Player task is simple: get form point A to point B, by moving boxes and solving puzzles. Move, push, throw, melt and even blow up items to reach the goal.
Your love has been captured by aliens! She's stranded somewhere on their mothership! You must find her. But be careful - that ship is full of weird boxes!
Put on alien suit and push through levels!
Puzzle Style Gameplay - Mix of puzzles that require logical thinking, reflexes and blowing up stuff!
Bomb System - Bombs that explode destroying "everything" within one square - there are two types - static pre set on maps, but in full game you will be able to use them more Bomberman style,
Boxes - Various types of boxes that we can interact with. Wooden: Can be pushed through, Metal: only a bomb explosion will move them, etc.
Custom Graphics - Pixel art entirely prepared by me,
Music - https://ansimuz.itch.io/
Additional levels - With "Story Mode" completed you can try yourself in time and steps challenges,
Collectibles - You can unlock a special skins for your hero!
Retro style with modern piece pixel art game.
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