Changing the release dateHello everyone,
So aye I'll be changing the release date from Halloween this year for Early Access to "when it's done" basically. Working full time and then on Coven in my spare time has gotten to be a bit problematic in terms of having a life and not being burnt out constantly. If I could drop my day job and just work on Coven I would of course but bills have to be paid steamfacepalm
The delay won't be too long, not like a year or anything. Most likely release in the first half of next year, possibly earlier. Just wanted to let you all know so you're not disappointed on Halloween when there's no release.
The original plan was to just crunch and pretty much not sleep for a couple months to get it out for Halloween but I've decided against that for two reasons. One being that I'd most certainly end up burnt out and going into early access already burnt out isn't great for me or the game. The second reason is that I don't think the quality would have been up to the standard that I want it to be if I was to work under those conditions and I'd really want the game to release in the best state possible even if it's an early access release.
So... The first episode will be out before summer next year, not 100% on when. It could be earlier in the year or closer to summer. We shall see.
- The first episode will consist of 10 levels set in the 1600's (at latest Summer 2024 release)
- The second episode will consist of another 10 or so levels set not too long after the first but in a different place entirely, so the general vibe and colour palette will be different. Will include new spells and weapons. (Q4 2024)
- The third episode will be set hundreds of years in the future and again consist of around 6-8 levels. Will combine old weapons from the first episodes with a bunch of newer modern weapons. (2025 release)
That's the road map for now. Thankfully with the way I've set up the gameplay systems, adding new weapons/spells and making changes to the player abilities isn't a massive ordeal so I can change things up and improve the gameplay while I make new levels. It's still quite a lot of work of course but certainly manageable. I've also been toying with releasing some interlude levels as well, which would be the odd standalone level here and there in between bigger releases to flesh out the universe and just give people some more Coven to play while they wait for the next episode.
Again, sorry for the delay but in the end it will make the game better and keep my mental health from falling into oblivion hunted
[ 2023-10-14 10:18:23 CET ] [ Original post ]
Coven
Gator Shins
Developer
Gator Shins
Publisher
2023
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(120 reviews)
Coven is a fast-paced retro fps/slasher which is heavily inspired by classic fps games such as Blood, Hexen, Unreal and Timesplitters.
In the first episode you take on the role of a young girl in the 1600's who is wrongly accused of witchcraft and is burned at the stake. She's resurrected by an unknown force and seeks revenge.
In the first episode:
- Utilize an explosive mix of early modern period weaponry and magic
- Movement is key - dash, slide, teleport and slow down time in order to survive
- Eat the flesh of the newly deceased to regain health so you may continue on your path of rigorous vengeance
- Explore villages, temples, forests and cities to uncover the secrets of the old gods
- Slammin' tunes by John S. Weekley aka Primeval
More episodes will release during early access. Each set in a unique time period.
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