Hello everybody, just an update here regarding Coven and the future of the game. So I lost my job! The games industry is a bit of a shit show (putting it lightly) currently and I've ended up being fired due to this. Which sounds like bad news but it's actually good :D From the end of May I'll be jobless so I'll be moving to working on Coven full time for a good few months. I'll be living on savings and the goodwill of my partner so I can put in as much time into Coven as possible. For the last few years Coven has just been worked on in the evenings after work, well into the late hours and on most weekends/vacations. I'm very excited to be able to work on it full time and see how much progress can be made. Here's some tasters of where the game is heading:
Massively overhauled visuals:
I recently upgraded engine as well as the render pipeline so I've been able to add more visual effects and generally just improve the overall visual quality. I've also been upgrading a lot of assets which were pretty old and outdated compared to the newer ones I've made.
Upgrading the render pipeline means I have better access to shaders, so expect better water, volumetric fog/lighting/clouds, better post processing etc.
I've also been improving the particle effects for weather, explosions, blood, water, weapon impacts etc.
Improved AI/Enemy behaviour:
As well as all of this I've been improving enemy AI, allowing enemies to block your attacks as well as giving them the ability to dodge/jump out of the way when you're aiming at them or attacking.
If you'd like more regular updates I post often on the following pages: Twitter: twitter.com/GatorShins Patreon (a mix of free and paid posts): patreon.com/imaenith As always any support via patreon is massively appreciated, it helps me to fund development whether it's buying plugins for unity, sound effects or at this point just feeding myself
Coven
Gator Shins
Gator Shins
2023
Indie Adventure Singleplayer EA
Game News Posts 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
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In the first episode you take on the role of a young girl in the 1600's who is wrongly accused of witchcraft and is burned at the stake. She's resurrected by an unknown force and seeks revenge.
In the first episode:
- Utilize an explosive mix of early modern period weaponry and magic
- Movement is key - dash, slide, teleport and slow down time in order to survive
- Eat the flesh of the newly deceased to regain health so you may continue on your path of rigorous vengeance
- Explore villages, temples, forests and cities to uncover the secrets of the old gods
- Slammin' tunes by John S. Weekley aka Primeval
More episodes will release during early access. Each set in a unique time period.
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