
In the first episode you take on the role of a young girl in the 1600's who is wrongly accused of witchcraft and is burned at the stake. She's resurrected by an unknown force and seeks revenge.
In the first episode:
- Utilize an explosive mix of early modern period weaponry and magic
- Movement is key - dash, slide, teleport and slow down time in order to survive
- Eat the flesh of the newly deceased to regain health so you may continue on your path of rigorous vengeance
- Explore villages, temples, forests and cities to uncover the secrets of the old gods
- Slammin' tunes by John S. Weekley aka Primeval
More episodes will release during early access. Each set in a unique time period.
With Episode 2 comes new and improved enemy meshes, as well as a much improved gore system both visually and performance wise. Meet the new base villager mesh:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41381250/1db2efedebe382304aad810acb57f30b155ff6b6.png\"][/img]
[p align=\"start\"]Previously you could do damage to 3 areas of an enemy, the head, torso and legs. You could also cut them in half vertically or horizontally which was just a mesh swap. In Ep.2 you\'ll be able to do damage to specific areas of limbs, 4 areas of the head, upper/lower torso, upper/lower arm and upper/lower legs. This means you\'ll be able to immobilise enemies in new ways, such as blowing off their forearm so they no longer have a weapon to attack you with, instead they\'ll try to beat you with their bloody stumps.[/p][p align=\"start\"]I\'ll be using a combination of blend shapes and bone scaling, along with some more intricate decal related stuff/things for an overall much more juicy combat feel.[/p]\"What is a man? A miserable little pile of colliders.\"
Dracula, probably
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41381250/6c1f9bf9c693696228b504d97d7767e1ffe7653d.jpg\"][/img]
[p align=\"start\"]This system will be brought to Ep.1 at some point as well most likely as the new base enemy setup is much cleaner than the enemies in Ep.1. Performance will be improved as well as the fun gained from a more granular gore system. Though I\'m not sure when, as it will be a lot of work and I\'m mainly focused on getting Ep.2 out currently.[/p][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41381250/a3262fec9e5e7e9a08041c333537e0658088c3b5.jpg\"][/img]
[p align=\"start\"]As well as an improved gore system I\'m also going to take what I learned from Ep.1 regarding AI and make the enemy behaviour much more dynamic and less \"run at enemy, try to hit enemy\". With more varied enemy behaviour patterns and attack cycles. COVEN Ep.1 was my first attempt at making enemy AI and it shows tbh.[/p][p align=\"start\"]It does mean Ep.2 will take a wee bit longer (not aaaages, don\'t worry) but it\'s for the greater good.[/p][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41381250/5a13e94d37d77f613850683639cb9efb3dc9acb1.png\"][/img]
[p align=\"start\"]Cya.[/p][ 6376 ]
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