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Hi everyone, Were thrilled to announce the latest Capes update, Holo Danger. This exciting new addition to the game offers four new combat missions, with the first unlocking at the start of Act 2. These new missions provide unique combat challenges for players of varying skill levels. Each mission is designed to be completed by all players regardless of experience and offers a modest challenge. However, meeting certain combat criteria through expert play causes each mission to escalate and unleash an additional layer of challenge. We look forward to seeing what strategies players come up with to overcome these missions. Thanks again for your continued support! Spitfire Interactive Check out the trailer here: [previewyoutube=8oLJVyGJceg;full][/previewyoutube]
Hey everyone, Its been great to see and hear from players enjoying the new Game Difficulty and Player Freedom update. Big shout out to our QA team who have done an amazing job to thoroughly test all of the new changes for that update. Todays update is a simple one and addresses two bugs:
Hey everyone, The Game Difficulty and Player Freedom update is finally here. This update adds a plethora of game improvements, including 2 new difficulty modes, mission specific balance changes, fewer hero specific optional objectives, improvements to stealth, the ability to fast forward during the players turn (incl. ultimates!) and much, much more! With this in mind we have endeavoured to maintain the core game experience we intended to make and a large portion of players are really enjoying, while also addressing the criticisms raised about the game. This is a large update and weve tried to include as much information and context as possible to be as transparent about our goals and approach. So without further ado lets get into the big changes! Best Regards, Spitfire Interactive & Daedalic Entertainment Since Steam Blogposts have a word-limit, we had to post the "short" version here. If you are interested to see the detailed explanations for the changes, CLICK HERE GAME DIFFICULTY New Difficulty Settings These settings are:
Hey everyone! The development team here at Spitfire has been working feverishly over the past several weeks, and is excited to deliver the Game Difficulty and Player Freedom update very soon. We've developed two new difficulty modes to help players find the right balance for their tastes. A range of missions, including Home Target and Heard on the News have had significant balancing adjustments that should help players complete them more intuitively. To make the game more approachable for a range of play styles, and allow players to feel more in control, we've removed most hero-specific optional objectives and re-tuned optional objective requirements across many missions. Additionally, some SP will be awarded for completing missions regardless of optional objectives. A new gameplay setting optionally moves the All In One Bonus SP reward to mission completion for players who don't enjoy trying to fulfil all objectives at once. Together, we hope these changes will make the game more approachable and comfortable for players who feel Capes is too puzzle-like. For players who have been enjoying Capes in its current state, we have worked to preserve the game as you know it in the Challenging difficulty mode (formerly "Normal" difficulty) while also bringing in level-specific balancing improvements. In addition to these changes, weve made a number of quality of life improvements. To speed up gameplay, weve updated fast forward to work during players turns (incl. Ultimates!). Initiative values have been added to the Turn Order when previewing abilities that affect Initiative to more clearly indicate what is happening. Also, for achievement hunters and those players chasing Hero Challenges, weve made the active teams Challenges list available from the Pause menu during combat. This is just a taster of the changes coming in the Game Difficulty and Player Freedom update, and we look forward to sharing it with you all on the 28th of June. Thank you all for your patience and continued support, Spitfire Interactive Important note: Some in-progress missions will be reset when the update drops. Affected missions include:
Heyho, Weve just released a hotfix for a crash that can occur when a Security Bot explodes next to a tech crate in the 'Tech Support' side mission. Best Regards, Daedalic Entertainment & Spitfire Interactive
Heyho everyone,
It's been now 48 hours (roughly) since we released Capes and even though we enjoyed your enthusiasm and support in the early hours, it is obvious that there are a few things we still have to fine-tune. Even though Spitfire Interactive consists only of a small team of 4 developers and this is no Early Access title, but a finished product - we still are working further on Capes to "make it right" in the end - yesterday's first patch was just the start,
Here is our look ahead:
Thanks again for your feedback and support - Please keep it coming, here on Steam or on Discord. Now it's on us to funnel that into the best version Capes can be.
Best Regards,
Daedalic Entertainment & Spitfire Interactive
Heyho, The dust of the Release day has settled and the first thing we want to get off our chest is surely thanking you for your support in the early hours of the release! We are already looking at the amount of feedback you have brought up so far - and since it's quite a lot and our core-dev team only consists of 4 people, there's surely no time to waste. We compiled a first list of fixes to tackle some of your issues already and finalized the first patch to come - including:
Hey fellow superheroes and those who want to become one! After a super-heroic effort were happy to announce that CAPES releases today! [previewyoutube=IrG9CPsT7LY;full][/previewyoutube] It feels like such a long time ago that the team first discussed the possibility of making a Superhero game set in a world where the villains have already won. Now it is time to fight back! Join Doctrine and build a new team of young super powered heroes to fight back and reclaim the city. Special thanks to everybody who has supported the game during development including those who downloaded and played the demo. We appreciate everybodys interest and support. Enjoy! Spitfire Interactive and Daedalic Entertainment Get your hands on CAPES here! https://store.steampowered.com/app/2081080 You want to support indie games even more? Then the King City Edition including CAPES and the Supporter Pack is for you! https://store.steampowered.com/bundle/40705/Capes__King_City_Edition/ And there's even more: The Superheroes and Knights Turn-Based Tactics Bundle https://store.steampowered.com/bundle/41507/Superheroes_and_Knights_TurnBased_Tactics_Bundle/ Since its always tactically advantageous to work together, CAPES celebrates its release by teaming up with Crown Wars! Double the fun with the Superheroes and Knights Turn-Based Tactics Bundle, offering 10% off on both Crown Wars and Capes! The bundle will be available for a limited time, from May 29th to June 6th. The Strategy Bundle https://store.steampowered.com/bundle/30775/Strategy_Bundle/ Strategic thinking is your cup of tea? Then get the gears going with our Strategy Bundle of 7 games including Iratus, War Pips, Partisans 1941, Inkulinati, Shadow Tactics, New Cycle and and its brand-new addition Capes!
Dear heroes of all ages and those who are still eager to become one, We've got exciting news for all of you! CAPES is going to release on May 29th! Watch our new, exclusive release date reveal trailer on IGN: [previewyoutube=V9Yn-Fg90PM;full][/previewyoutube] We are thrilled for what's to come! Soon we can take back the city and let justice win! Yours, Spitfire Interactive & Daedalic Entertainment
Dear heroes of all ages and those who are still eager to become one, Weve got exciting news for you today: A new demo and video series!
Put on your best cape, watch our stream and then jump right into the action with the free demo at the Steam Next Fest. Only a few hours are left so make sure to play the demo and wishlist for future news.
Put on your best cape, watch our stream and then jump right into the action with the free demo at the Steam Next Fest.
Hello people! We recently updated the Capes pre-release demo with a new version that better reflects the current state of the game and adds some additional content in the leadup to Steam Next Fest. Here's a look at the key items as at 0.0.1.11301!
Hello people! We recently shipped a small patch for the Capes demo with some minor improvements and fixes that we hope will make it a little more approachable. We've brought in some in-progress improvements to the readability of alerted enemies, which are part of larger stealth improvements that we're working on. A positional indicator is now shown for alerted enemies who are offscreen. Placing the cursor over a red "watched tile" during stealth will also put an icon above the head of the enemy (or enemies!) watching that tile. We appreciate the experiences that people have shared, and have taken a lot of feedback (both positive and negative) on board as we continue to develop the full game toward release. Thanks to everybody who's taken the time to check out the pre-release demo!
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