[url=https://play.google.com/store/apps/details?id=com.mozglabs.zcd2]
After 3 months of hard work, we've finally managed to port ZCD2 from PC to Android!
Differences with mobile are mostly in graphics optimization and a completely reworked UI. We've managed to leave core gameplay itact. It also has no in-apps or ADs.
Get it on Google Play
[ 2016-11-21 15:44:09 CET ] [ Original post ]
[url=https://play.google.com/store/apps/details?id=com.mozglabs.zcd2]
After 3 months of hard work, we've finally managed to port ZCD2 from PC to Android!
Differences with mobile are mostly in graphics optimization and a completely reworked UI. We've managed to leave core gameplay itact. It also has no in-apps or ADs.
Get it on Google Play
[ 2016-11-21 15:44:09 CET ] [ Original post ]
A small update that fixes some issues and adds basic auto-save system.
Also we're working on some cool new content so stay tuned!
Changelist:
- Features and changes
- Autosave system - saves your progress every day. If you'll just quit the game you'll be able to resume from the last save point.
- Cumulative damage is now called armor-piercing damage
- Unit icons are now a little bigger in VR
- Balance
- Last level is now a litle bit harder
- Disbanding units won't return any resources
- Fixes
- Negative slots during faction creation fix
- Pushable turrets
- Smoke grenades localization
- Industrial building textures fix
- Building LOD fixes (they will no longer disappear)
[ 2016-09-19 15:19:33 CET ] [ Original post ]
A small update that fixes some issues and adds basic auto-save system.
Also we're working on some cool new content so stay tuned!
Changelist:
- Features and changes
- Autosave system - saves your progress every day. If you'll just quit the game you'll be able to resume from the last save point.
- Cumulative damage is now called armor-piercing damage
- Unit icons are now a little bigger in VR
- Balance
- Last level is now a litle bit harder
- Disbanding units won't return any resources
- Fixes
- Negative slots during faction creation fix
- Pushable turrets
- Smoke grenades localization
- Industrial building textures fix
- Building LOD fixes (they will no longer disappear)
[ 2016-09-19 15:19:33 CET ] [ Original post ]
Improvements are constantly made for our game depending on your feedback. Finally we've reached version 1.1.0. It was a long road. From now on updates will be released with bigger intervals than before as we're starting to expand the game, not just simply tuning/bugfixing it.
Thanks again to everybody who helps us to improve it! Without you we weren't be able make such progress in just 10 days after the release.
Changelist:
- Features
- Units will prioritize targets now. So AT units will attack armored enemies first, for example.
- Balance
- AT units are a little weaker now
- Slightly changed armor values for many units
- Fixes
- Level 16 zones fix
- Level 14 bridge pathfinding fix
- AT units suicides fix
- A couple of small bugs
[ 2016-08-28 17:04:54 CET ] [ Original post ]
Improvements are constantly made for our game depending on your feedback. Finally we've reached version 1.1.0. It was a long road. From now on updates will be released with bigger intervals than before as we're starting to expand the game, not just simply tuning/bugfixing it.
Thanks again to everybody who helps us to improve it! Without you we weren't be able make such progress in just 10 days after the release.
Changelist:
- Features
- Units will prioritize targets now. So AT units will attack armored enemies first, for example.
- Balance
- AT units are a little weaker now
- Slightly changed armor values for many units
- Fixes
- Level 16 zones fix
- Level 14 bridge pathfinding fix
- A couple of small bugs
[ 2016-08-28 17:04:54 CET ] [ Original post ]
This update contains mostly UI improvements.
Changelist:
- Features
- Updated turrets display a little. Now you won't forget to deploy them.
- If unit has only one special (like dynamite) it will be displayed directly without circle menu saving you some clicks and time.
- You can easily tell if unit is in auto-scavenge mode by selecting it.
- Fixes
- Language fix
- Level 13 tasks fix
- Weather tooltip fix
- A couple of small bugs
[ 2016-08-27 23:04:07 CET ] [ Original post ]
This update contains mostly UI improvements.
Changelist:
- Features
- Updated turrets display a little. Now you won't forget to deploy them.
- If unit has only one special (like dynamite) it will be displayed directly without circle menu saving you some clicks and time.
- You can easily tell if unit is in auto-scavenge mode by selecting it.
- Fixes
- Language fix
- Level 13 tasks fix
- Weather tooltip fix
- A couple of small bugs
[ 2016-08-27 22:45:47 CET ] [ Original post ]
More UI and balance improvements! Thanks for your feedback.
Changelist:
- Features
- New and much more detailed tooltips during unit selection/researching
- You can now turn off animated HUD from settings
- You can now turn off unit's voices from settings
- Balance
- All droids now require 1 men to operate them
- Spike droids became weaker
- Militia now scavenges two times faster
- AI tries harder to spread among player's forces
- More small tweaks
- Fixes
- Achievements fix
- Removed "1EP" false reward display after ending level on Infinite
- A couple of small bugs
[ 2016-08-25 02:04:56 CET ] [ Original post ]
More UI and balance improvements! Thanks for your feedback.
Changelist:
- Features
- New and much more detailed tooltips during unit selection/researching
- You can now turn off animated HUD from settings
- You can now turn off unit's voices from settings
- Balance
- All droids now require 1 men to operate them
- Spike droids became weaker
- Militia now scavenges two times faster
- AI tries harder to spread among player's forces
- More small tweaks
- Fixes
- Achievements fix
- Removed "1EP" false reward display after ending level on Infinite
- A couple of small bugs
[ 2016-08-25 02:04:56 CET ] [ Original post ]
New version arrives! Thanks a lot for everybody who posting feedback and helps us to make this game a lot better.
Changelog:
- Features
- You can now hold CTRL to select additional units
- ESC now closes menu screen
- Tooltips for all resources on top.
- Improved AA
- Better positioning for tooltips
- Tiny balance tweaks
- Fixes
- Maps 5 and 6 - unreachable zones fix
- Damage to buildings is now applied properly
- Camera moving using keyboard is now much crisper
- Lots of minor fixes
[ 2016-08-22 19:51:48 CET ] [ Original post ]
New version arrives! Thanks a lot for everybody who posting feedback and helps us to make this game a lot better.
Changelog:
- Features
- You can now hold CTRL to select additional units
- ESC now closes menu screen
- Tooltips for all resources on top.
- Improved AA
- Better positioning for tooltips
- Tiny balance tweaks
- Fixes
- Maps 5 and 6 - unreachable zones fix
- Damage to buildings is now applied properly
- Camera moving using keyboard is now much crisper
- Lots of minor fixes
[ 2016-08-22 19:51:48 CET ] [ Original post ]
It's a small but very handy stability update. Lots of minor bugfixes and couple of huge fixes.
[ 2016-08-21 12:30:35 CET ] [ Original post ]
It's a small but very handy stability update. Lots of minor bugfixes and couple of huge fixes.
[ 2016-08-21 12:30:35 CET ] [ Original post ]
A first big update after the release! Lots of things fixed, more to come tommorow. Changelog:
- Features
- Rally Points - now you can set rally points for produced units
- Improved tutorial
- You can now switch overlays using TAB button
- Balance tweaks
- Small UI tweaks
- Lots of bugfixes and stability improvements
- Fixed click exploit
- "Click A button" appearing after selecting keyboard/mouse as primary device
- Lots of minor bugs
[ 2016-08-20 21:02:17 CET ] [ Original post ]
A first big update after the release! Lots of things fixed, more to come tommorow. Changelog:
- Features
- Rally Points - now you can set rally points for produced units
- Improved tutorial
- You can now switch overlays using TAB button
- Balance tweaks
- Small UI tweaks
- Lots of bugfixes and stability improvements
- Fixed click exploit
- "Click A button" appearing after selecting keyboard/mouse as primary device
- Lots of minor bugs
[ 2016-08-20 20:42:03 CET ] [ Original post ]
It's time for the release!
Thanks everybody who provided us with feedack and helped to make this game better.
We will be improving it further so stay tuned! More features to come.
Changelist:
- Updated tactical configuration UI
- Small VR UI updates
- Balance improvements
- Stability improvements
- Bugfixes
[ 2016-08-19 17:00:25 CET ] [ Original post ]
It's time for the release!
Thanks everybody who provided us with feedack and helped to make this game better.
We will be improving it further so stay tuned! More features to come.
Changelist:
- Updated tactical configuration UI
- Small VR UI updates
- Balance improvements
- Stability improvements
- Bugfixes
[ 2016-08-19 17:00:25 CET ] [ Original post ]
A small update to make UI even more polished. Changelog:
- Features
- Greatly improved details screen for buildings and units
- Improved objectives screen
- UI tweaking and aligning
- More tips
- Lots of bugfixes and stability improvements
[ 2016-08-16 22:34:57 CET ] [ Original post ]
A small update to make UI even more polished. Changelog:
- Features
- Greatly improved details screen for buildings and units
- Improved objectives screen
- UI tweaking and aligning
- More tips
- Lots of bugfixes and stability improvements
[ 2016-08-16 22:34:57 CET ] [ Original post ]
One more update and more polished things! Changelog:
- Features
- You can choose between keyboard+mouse and controller schemes in runtime
- Camera sensitivity settings
- More tips
- Lots of bugfixes and stability improvements
[ 2016-08-14 16:15:35 CET ] [ Original post ]
This updates focuses mainly on UI and usability improvements. Changelog:
- New overlays:
- Resources - shows buildings with scavengable resources
- People - shows people that are hiding in buildings and can be rescued
- Structure integrity - shows health of the buildings
- Weather forecast is shown during the mission selection. It will help users with their faction configuration.
- Improved building info screen
- During mission you will be able to see what kind of forces are gaining penalties from weather
- Ordering group to move in one point is now makes them scatter a little
- Added simple screen with mouse/keyboard controls
- New animations for smoke, acid and support weapons.
- Bugfixes and balance improvements
[ 2016-08-12 07:56:43 CET ] [ Original post ]
Time to start showing our game to the world! We've sent some keys to youtube/twitch players and eagerly waiting for first feedback! If you'll find any issues - fell free to mail us to mailbox@mozglabs.com and we'll fix them. Thanks!
[ 2016-08-08 18:33:10 CET ] [ Original post ]
🎮 Full Controller Support
- Zombie City Defense 2 Linux [1.35 G]
In a near future, the world has been devastated by a virus turning humanity into zombies. You are Iron Corps, the last defense of civilization traveling the world to find resources, help people and find answers.
Prepare your army before infiltrating a new area - choose carefully your set of infantry units, vehicles and special abilities.
Deploy your units on the field, build your base, invest abandoned building and fortify them to place your snipers, harvest old hospitals, restore special buildings to install a heavy turret or call a bombing raid to destroy a bridge or even the whole block!
- 7 Different units (engineer, scout, soldier, grenadier, flamethrower…)
- 2 Turrets (Rocketeer, gunner)
- 6 Vehicles (Tractor, armored car, amphibian, tank, artillery…)
- 7 General abilities (airstrike, ion cannon, groundbreaker, helicopters…)
- 9 different zombies (common, armored, invader, splitter, spawner…)
- 15 to 20 missions in the campaign
- Three difficulty levels
- Day & Night cycle
- Weather changing (snow, rain, fog, heat, hurricane)
- Land areas (Swamp, forest, cold, biohazard, Radiation)
- Dozens of different building to invest and adapt to your needs (barracks, depot, factory,
- hospital, farm....). All building and structure can be destroyed.
- Take advantage of the city (Huge Skyscrapers: give huge range bonus, especially to snipers. Living buildings: good for barricading in. Industrial buildings: may have material to scavenge and many more. Bridge: can be destroyed to force enemy to take another path. Reactors, fuel tank...).
- OS: Ubuntu 12.04+
- Processor: Intel Core 2 Duo or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
- Storage: 2 GB available space
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 6850/Nvidia GTX 460 or higher
- Storage: 2 GB available space
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