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Community items are published. Badges, cards, backgrounds, avatars and emoticons. For those who have played for a while, the items should be given automatically into the steam inventory. I've been resting for the last few days after intensive release weeks, making these cards, sketching out a manual in word, etc. Now I'm preparing a patch.
- Reworked Hardcore and Normal modes - Fixed the flashback bug on the Tower. There was no any effect on its start in the latest build - Logical inaccuracy with the transition to the chapter 1 locations from the prologue and chapter 2 fixed - Some borders on some levels was added - Completely fixed the inventory issue on the last level - HUD for snow goggles was added. (It can be turned off in the HUD options menu) Some more minor fixes and additions. I remind you don't have to start a new game after updates if you don't want to. You can choose the version on which were made your saves in Beta Versions section on the game's preferences on Steam to continue playing through.
As I said earlier, the development of the game right after the release is only getting more intensified. During the first two days of the release, most of the major bugs were fixed. In the following days, more minor corrections will be introduced until the very end of the weekend. After that, I will focus on major content updates, which are also coming pretty soon.
! Your saves for sure will be corrupted after update. So, if you don't want to update the game and lose your saves you should save your current version of the game by copying the game's folder to another place on your computer and run it from there, ignoring updates. Frequent patches are needed now. I plan to release first day fixes until the end of this weekend. After that, I will do content updates. They will be large and rare.
Apocalyptic Viebs is out now. [previewyoutube=URGF-cKo96k;full][/previewyoutube] Now the work on the game is only intensifying. A lot of patches and hotfixes are coming in the next days. After them, the game is also waiting for major updates.
The new release date: March 1, 2023. Although, it is absolutely not okay to do so two days before the scheduled date, but I have to delay the release. The reason is my inexperience as a developer/publisher. As you understand, this is my first Steam release, excluding the demo. And I face a lot of nuances for the first time. So, Ive sent the games build to Steam for verification too late. About Feb 12-13. Now its obvious that they just won 't check it in time. And even if they do, after that may appear problems that cannot be solved in the remaining day or two. And announcing the delay on the day of the release would be even more wrong than today. The demo, by the way, was checked in the shortest possible time, although it came out for the festival, when, the Steam administration was more loaded, I thought. So I hoped for the speed of their work. The release of the game will shift by 12 days, until March 1. In theory, I could have moved it literally for a couple of days. But, firstly, fewer people would have had time to find out about the news. Secondly, I would have had to come out under several major releases. And thirdly, it is not known how long the verification will last. Extra 12 days, I think, would be enough in any case. In general, the news is extremely unpleasant, but there is no other way. On the other hand, A lot of content that Ive planned to add with updates after the release, will be in the game already at the start. Also 12 days of an extra polishing and tests will be really good for the quality of the game. In general, the new release date is March 1 (19:00 PST-time).
New trailer and the release date anounce. [previewyoutube=URGF-cKo96k;full][previewyoutube=URGF-cKo96k;leftthumb][/previewyoutube][/previewyoutube] The game is coming: February 17 (19:00 PST).
-Hardcore implies on checkpoints. After load you will spawn at the last active checkpoint. Even though, your saved progress will not be lost after that. -In both modes(Hardcore and Normal) you will lose the points of your maximum health after each death. However, you can recover that. -The flashlight on the Overpass-level was fixed. Now it warks there. -Has been added a new item. -Were fixed a radio control bug. Before the player was able to control a cassette-block(by pressing arrow-keys) even after exiting the radio-menu. It made a keyboard-view impossible when radio turned on. -Fixed a hardtack exploit. Now you can't drop it from your inventory. -Transition between levels is more smooth now. Other changes and small additions. On the picture is an old game's cover-image. It was on game's page on Steam before the ~March 2022 :)
! Your saves for sure will be corrupted after update. - So, if you don't want to update the game and lose your saves you should save your current version of the game by copying the game's files into the another folder and run it from there. - Or you can just turn off the auto-update option for the demo in it's properties on Steam and update the game when you'll be ready to.
the following new features are available now in the demo:
The first build of the demo for Linux is ready. Thanks to Garrett
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