Greetings surveyors! This release brings a vertical slice of new features, enhancements, and fixes based on your feedback from the first week since release. It includes three new milestones to gauge your progress, auto-targeting for the scanner, a new visual status bar, and a lot more! Following this larger update, I will be taking a short break from the project to recharge for its next phase of expansion development. Thanks again for your feedback and support as I work through your feedback and make performance optimizations. In the meantime, I'd love if you could write an honest review just in time for Steam's Space Exploration Fest, beginning on September 2. Enjoy!
v3.2.4 changes
- Core Gameplay
- Added milestones for collecting artifacts.
- Reinstated scanner auto-targeting with some improvements.
- Decreased deceleration while drifting with wheels repulsors.
- Increased effects of thruster gimbals at lower levels.
- Increased minimum range of attractors casters.
- Core Audio
- Increased clarity of multiple sounds.
- Core Graphics
- Required collectables to be scanned to be drawn at full distance.
- Animated in faraway collectables when scanned.
- Increased default draw distance for Steam Deck to maximum.
- Core Interface
- Added toggle on Graphics screen for displaying status at bottom of screen.
- Switched toast notifications to a monospaced font.
- Moved world seed to bottom of the Status screen.
- Fixed focus order on Graphics screen when graphics are off.
- Fixed exiting pointer lock interfering with pausing with escape key.
- Fixed a potential hard lock on the Destinations screen.
- Alpha Periphery B
- Added more ways to perceive a certain object.
- Revised some perceptions text.
- Alpha Periphery C2
- Added more ways to perceive certain terrain features.
- Reduced particle limit.
[ 2024-08-29 02:20:22 CET ] [ Original post ]
🎮 Full Controller Support
- [0 B]
The exosuit that protects you greets you: Welcome to Alpha Periphery. You were hired by the system's licensed corporation as a surveyor to assess its value. As you walk the shifting desert beneath you, it becomes clear there are more mysteries than rare metals to uncover.
This is your strangest job yet.
Key features
- Explore a procedurally-generated desert planet
- Enjoy relaxing ambient music
- Collect materials to craft new and improved abilities
- Find artifacts and abandoned structures
- Tune in for free content expansions
Explore musical playgrounds
Situated at the edge of explored space, Alpha Periphery is the brightest star of its cluster. It's home to many interconnected worlds to freely explore, including a desert planet, an ocean world, and its icy exomoon.Synthesize new abilities
Equipped with only a scanner and limited cargo space, the surveyor must gather materials to synthesize and upgrade their suit components. These confer new abilities that assist their travels and breathe life into old locations.Uncover a mysterious past
To complete their primary objective, the surveyor notes scientific observations and significant discoveries in their codex. Piecing together artifacts and abandoned structures, they infer the true purpose of Alpha Periphery.Stay for a while
Every destination in the Alpha Periphery system is an ephemeral space with distinct musical and visual themes. No two moments are quite the same with its procedurally-generated terrain and ambient music systems.- OS: Ubuntu 12.04. Debian 8. or Fedora 24
- Processor: SSE2 capableMemory: 2 GB RAMStorage: 196 MB available space
- Memory: 2 GB RAMStorage: 196 MB available space
- Storage: 196 MB available space
- Processor: 3.5 GHz Quad-CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
[ 6138 ]
[ 3464 ]