The exosuit that protects you greets you: Welcome to Alpha Periphery. You were hired by the system's licensed corporation as a surveyor to assess its value. As you walk the shifting desert beneath you, it becomes clear there are more mysteries than rare metals to uncover.
This is your strangest job yet.
Key features
- Explore a procedurally-generated desert planet
- Enjoy relaxing ambient music
- Collect materials to craft new and improved abilities
- Find artifacts and abandoned structures
- Tune in for free content expansions
Explore musical playgrounds
Situated at the edge of explored space, Alpha Periphery is the brightest star of its cluster. It's home to many interconnected worlds to freely explore, including a desert planet, an ocean world, and its icy exomoon.Synthesize new abilities
Equipped with only a scanner and limited cargo space, the surveyor must gather materials to synthesize and upgrade their suit components. These confer new abilities that assist their travels and breathe life into old locations.Uncover a mysterious past
To complete their primary objective, the surveyor notes scientific observations and significant discoveries in their codex. Piecing together artifacts and abandoned structures, they infer the true purpose of Alpha Periphery.Stay for a while
Every destination in the Alpha Periphery system is an ephemeral space with distinct musical and visual themes. No two moments are quite the same with its procedurally-generated terrain and ambient music systems.Greetings surveyors!
[p align=\"start\"]Thank you all for a fun and successful release weekend. This release addresses your feedback, as well as a few things that I noticed in my most recent livestream. Enjoy![/p]v4.0.1 changes
Reduced the costs of Scanners subsystem upgrades.
[/*]Improved how the Ballasts subsystem behaves at lower levels.
[/*]Fixed unintentional bunnyhopping when jump control is not held.
[/*]Prevented the Invested milestone from unlocking too early.
[/*]Increased the volume of some quieter sounds.
[/*]Fixed the recharge sound for Mulligans subsystem not always firing.
[/*]Improved sun color calculations in low-atmosphere environments.
[/*]Improved how destinations/milestones/perceptions/trinkets are marked as read.
[/*]Adjusted some interface labels.
[/*]
v4.0.2 changes
Fixed a hard lock on the Trinkets screen when pressing the back button.
[/*]
v4.0.3 changes
Fixed world completion milestones gained too early.
[/*]
Minimum Setup
- OS: Ubuntu 12.04. Debian 8. or Fedora 24
- Processor: SSE2 capableMemory: 2 GB RAMStorage: 196 MB available space
- Memory: 2 GB RAMStorage: 196 MB available space
- Storage: 196 MB available space
Recommended Setup
- Processor: 3.5 GHz Quad-CoreMemory: 4 GB RAM
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