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Today you awoke from cryogenic sleep.
The exosuit that protects you greets you: Welcome to Alpha Periphery. You were hired by the system's licensed corporation as a surveyor to assess its value. As you walk the shifting desert beneath you, it becomes clear there are more mysteries than rare metals to uncover.
This is your strangest job yet.

Key features

  • Explore a procedurally-generated desert planet
  • Enjoy relaxing ambient music
  • Collect materials to craft new and improved abilities
  • Find artifacts and abandoned structures
  • Tune in for free content expansions

Explore musical playgrounds

Situated at the edge of explored space, Alpha Periphery is the brightest star of its cluster. It's home to many interconnected worlds to freely explore, including a desert planet, an ocean world, and its icy exomoon.

Synthesize new abilities

Equipped with only a scanner and limited cargo space, the surveyor must gather materials to synthesize and upgrade their suit components. These confer new abilities that assist their travels and breathe life into old locations.

Uncover a mysterious past

To complete their primary objective, the surveyor notes scientific observations and significant discoveries in their codex. Piecing together artifacts and abandoned structures, they infer the true purpose of Alpha Periphery.

Stay for a while

Every destination in the Alpha Periphery system is an ephemeral space with distinct musical and visual themes. No two moments are quite the same with its procedurally-generated terrain and ambient music systems.
Periphery Synthetic
shiftBacktickDeveloper
shiftBacktickPublisher
2023Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Positive (12 reviews)
Public Linux Depots:
  • [0 B]
v4.1.4: Side E progress update

Greetings surveyors!

[p align=\"start\"]Recently Ive hinted that Im focusing on the final expansion for Periphery Synthetic. Im excited to immediately release a handful of improvements that were developed alongside it. Continue reading for exclusive screenshots and details about Side Eas well as the full patch notes.[/p]

The final expansion

Beware! The price of Periphery Synthetic will increase by $1 USD when Side E is released. It will be a free update for all existing players.

[p align=\"start\"]Side E introduces a challenging new world: Alpha Periphery D3. Its objective is to provide contrast to the existing worlds of Periphery Synthetic. The result is an airless moon with a defining environmental feature.[/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42877321/ebef8a6181c4f826a9fdd365a3468da4075797ef.png\"][/img]

The lava labyrinth

[p align=\"start\"]Its dynamic lavawhich oscillates in altitude like clockworkis the focal point of its challenges. At its lowest, surveyors may descend into vertical calderas to retrieve and escape with their artifacts. Yet at its highest, only the tallest mountains peak out like islands in the lava. Between those extremes exists a timed puzzle of submerging and reemerging terrain.[/p][p align=\"start\"]Its effects are not limited to the terrain, but instead try to find a situational mechanical cohesion. When the lava is nearby, the haze of volcanic ash provides a thin atmosphere to recharge thrusters and distill materials. Yet resources are more scarce above this haze, with only a smattering of trinkets to collect and recycle. This provides an added tension of resource management not found in the other worlds.[/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42877321/a18f4602219d9e6d6a0a62db8758244e902b01aa.png\"][/img]

The creation myth

[p align=\"start\"]My earliest concepts of Alpha Periphery D3 date back to my first handwritten notes about the EP. Two years later, I had finally built its first prototype in July 2024, but had abandoned it to focus on the Side D expansion. Revisiting this unfinished world and applying the final touches over a year later reminds me of how good it feels to finish things![/p][p align=\"start\"]Its also a great opportunity to explore themes of inspiration, authorship, and closure. In the Side D expansion, I introduced a new character who is the author of the Alpha Periphery system. However, they lacked a certain complexity that is now relevant to explore across fifteen new perceptions.[/p]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42877321/86edb279ee678f6f82b2613d1a8675a2aa2815d9.png\"][/img]

The simpler approach

[p align=\"start\"]My approach toward developing this expansion has been quite streamlined due to its more limited scope. Unlike the Side D expansion, it doesnt aim to add new abilities or completely overhaul movement or the economy. Instead, it intends to provide closure to the EPs existing systems.[/p][p align=\"start\"]This approach has allowed me to develop it in parallel to more regular updates. For instance, Ive made a habit of cherry-picking everything-except-the-new-world from the expansion into the public branch as well. These include the recent additions of embryons, recycling trinkets, choosing from multiple endingsas well as everything in todays patch.[/p]

The next steps

[p align=\"start\"]Im excited to announce the title and release date for Side E soon.[/p][p align=\"start\"]In the meantime, Ill be wrapping up its music to share in an exclusive new build for MDEV 2025. After that, my focus will shift to writing the new perceptions coming in the full release. I hope to have it ready for you by the end of the year.[/p][p align=\"start\"]Thanks for playing![/p]

v4.1.4 changes

  • Added a button to recycle all trinkets to the Trinkets screen.

    [/*]
  • Prevented repeat keyboard events on the Trinkets screen.

    [/*]
  • Improved navigation between levels on the Trinkets screen.

    [/*]
  • Balanced criteria and bonuses for certain trinkets.

    [/*]
  • Used musical frequencies for trinket sounds.

    [/*]
  • Reduced the number of caches needed for the Cache Buster milestone.

    [/*]
  • Fixed a broken cache reward on Alpha Periphery D2.

    [/*]
  • Improved gain calculation and positioning of environmental sounds.

    [/*]
  • Improved consistency of sound channel routing.

    [/*]

[ 2025-10-20 00:46:35 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04. Debian 8. or Fedora 24
  • Processor: SSE2 capableMemory: 2 GB RAMStorage: 196 MB available space
  • Memory: 2 GB RAMStorage: 196 MB available space
  • Storage: 196 MB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • Processor: 3.5 GHz Quad-CoreMemory: 4 GB RAM
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