The exosuit that protects you greets you: Welcome to Alpha Periphery. You were hired by the system's licensed corporation as a surveyor to assess its value. As you walk the shifting desert beneath you, it becomes clear there are more mysteries than rare metals to uncover.
This is your strangest job yet.
Key features
- Explore a procedurally-generated desert planet
- Enjoy relaxing ambient music
- Collect materials to craft new and improved abilities
- Find artifacts and abandoned structures
- Tune in for free content expansions
Explore musical playgrounds
Situated at the edge of explored space, Alpha Periphery is the brightest star of its cluster. It's home to many interconnected worlds to freely explore, including a desert planet, an ocean world, and its icy exomoon.Synthesize new abilities
Equipped with only a scanner and limited cargo space, the surveyor must gather materials to synthesize and upgrade their suit components. These confer new abilities that assist their travels and breathe life into old locations.Uncover a mysterious past
To complete their primary objective, the surveyor notes scientific observations and significant discoveries in their codex. Piecing together artifacts and abandoned structures, they infer the true purpose of Alpha Periphery.Stay for a while
Every destination in the Alpha Periphery system is an ephemeral space with distinct musical and visual themes. No two moments are quite the same with its procedurally-generated terrain and ambient music systems.Greetings surveyors!
[p align=\"start\"]Im excited to share another batch of improvements as I work on the final expansion. This addresses your feedback since the last release, and continues to polish the EP with a handful of other enhancements and fixes.[/p][p align=\"start\"]Unfortunately, the expansion will not release until the new year. The new world is fully playable and can be completed in a few hours. Most recently, I overhauled its terrain generator, made some graphical enhancements, and created its Steam achievement icons. Im currently in the middle of its nearly 1000 words of new text, with more details to share soon.[/p][p align=\"start\"]Enjoy![/p]v4.1.6 changes
Fixed a hard lock in the demo.
[/*]Improved the destination guide around and inside caves.
[/*]Faced mountains when fast traveling to their foothills.
[/*]Improved audibility of thruster recharge progress notifications.
[/*]Prevented thruster recharge when thrusters are not installed.
[/*]Ducked scanner sounds when the game is paused.
[/*]Added a visual effect to leaving the atmosphere of The Interstice.
[/*]Reduced atmosphere height within The Interstice.
[/*]Allowed the Danger Zone screen to be entered when the game is paused.
[/*]Added support for time dilation to fast travel time calculations.
[/*]
Minimum Setup
- OS: Ubuntu 12.04. Debian 8. or Fedora 24
- Processor: SSE2 capableMemory: 2 GB RAMStorage: 196 MB available space
- Memory: 2 GB RAMStorage: 196 MB available space
- Storage: 196 MB available space
Recommended Setup
- Processor: 3.5 GHz Quad-CoreMemory: 4 GB RAM
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