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Total Rendition is now on its first update since its Early Access release on Steam! Although a lot of work remains to be done, we hope this will make your experience more enjoyable and interesting and give you a better picture of our overall goals for Total Rendition. Apart from bug fixes, this update is also accompanied by some ever more slightly extra polish. We recommend you to start a new game and not use your previous save files, if you had any. Since Total Rendition has an anonymous protagonist (nowadays, at least), we felt it was apt to ensure you start with a tabula rasa: New games have the protagonist be granted 2 attribute points and 1 skill point. The idea is that your character really gives you an every(wo)man kind of vibe, at least when you start out. We also configured the in-game assets to give you XP (the code was there already, but it wasn't utilised until now). Now, for the bug fixes: we noted the complaints from frustrated players about the hitboxes concerning dead or knocked-out NPCs, making it very difficult to loot their bodies. To address these criticisms, we have made sure that it now works as you would expect, which will hopefully give you a more smoother experience. Screen resolutions were another things which did not really work well at all, although we now hope to have fixed the most serious issues surrounding the resolution settings. To date, the in-game settings are forgetful. We hope to fix that as well soon, although this is not a particularly high priority issue given Total Rendition's length is currently very short compared to what we have intended. By the next update, we hope to have the player inventory automatically drop excess items, as well as implement the ability to pick individual items when looting containers. Up until this point, this wasn't exactly high priority to be perfectly honest, because the in-game world of Total Rendition currently does not have that many potential items a player could carry, although we hope to change that eventually.
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