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Development of Total Rendition is currently at version 0.4.3.8, which we had originally planned to release as an update. However, 0.4.3.8's new features and bug fixes are on their own not particularly exciting nor high priority for that matter. For instance, 0.4.3.8 now boasts the technical capacity for dynamic footstep sounds that change depending on the surface you are walking on in-game, although since we are still in the process of figuring out a fitting sound design for it, we do not really have an ability to capitalise on it yet. This is not the only issue, but it is to give you an idea of how we are experiencing things on our end as developers. We really want to make the next update feel like a major leap in terms of development. This means that if we cannot deliver you that much new in-game content, we want to make sure you'll get nice new features instead. We definitely have noted the AI could use a lot of work, so programming-wise, that is likely going to be a top priority in the near future. Of course, a red thread that you may have noticed is that in-game art, environment design and level design do not really seem to be keeping with the programming progress, in that Total Rendition is intended to be significantly more expansive than it currently is, in terms of world-building. To address this issue, we will need to expand our team, as up to this point, our team has yet to include an environment and level design specialist, to name a specific example or two. We'll spare you the gory details, though let's say this involves a lot of a$$-kissing of techbros, because it's NOT the revenue we make on Steam that is going to pay for the production of what Total Rendition is ultimately intended to become... Until next time!
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