Life never is what you expected it to be. Because of some circumstances involving finances, and a recent complete loss of said finances, Runeseeker will be delayed some. And the finished product is not going to be what is in the screenshots. I can promise it will be a better project though, although, it's going to change dramatically because of this new future I am in. It will either be moved to a new engine and made with very simplistic art - if I do this, there's going to be another game created that I will use to get myself used to the engine, which will also be released, probably for free. The end product would be more along the lines of a Zelda clone. The other option, and if I'm honest, a more exciting one despite the fact that it's not going to be commercially viable at all - is a text adventure. But not just any text adventure, it's going to be the Skyrim of text adventures. Think Runeseeker as it is today, but with this huge world to explore, all in text. Text adventures are not dead. But they are commercially non-viable. In this form, Runeseeker would be more like a single player MUD. But it'd be extensible enough to have possibly multiplayer support (in some way), as well as the ability for others to create their own quests. Without having a modern UI or graphics to worry about, there are a lot of options here. The battle systems would have to change, but fortunately, I've created a turn based text-based prototype of a battle system years ago. The nice thing about text adventures is that I can do a lot of really neat things. I'm a computer programmer by trade. My college education was all on theory - discrete maths, turing machines, whatever. I've been trained in such things such as computer accessibility. UX design. What makes things easy for people to use and understand. One of the pain points with text adventures is the parser. What if we removed this pain point and made a text adventure that was easy to play, but still provides the depth in games that people crave? And so my dillema - do I go for something commercially viable, or something that's in my heart? Something that I can create and fiddle with, or something that's...going to be done and judged? At least with the heart project, I can rest on my laurels that I'm doing something that's very rare these days, and attempting to make something unique and new out of it. There are a lot of things to consider, and it's a decision I'm probably not going to make today or tomorrow. But I wanted y'all to know that something's changing, and I'm going to have to nail it down.
Runeseeker
Lusoft
Lusoft
2023-02-01
Casual RPG Singleplayer
Game News Posts 1
🎹🖱️Keyboard + Mouse
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https://periphery-synthetic-ep.shiftbacktick.io/
https://store.steampowered.com/app/2124910 
At a Glance:
* Unique, retro-inspired gameplay
* A story where there is no chosen one and your choices do make a difference
* Adventure RPG where you can create your own character
* 17 party members who you can add to your party, featuring 2 secret characters
* Elements of rogue-lites and tactics-based RPGs, such as permadeath.
* A battle system where party synergy is important
* Beautiful and whimsical art
* Wonderful and catchy music
* A post-game featuring a unique dungeon
* Conversation system - talk to people in the tavern to learn the world around you
* 28 classes, each with their own unique style of gameplay and mechanisms. No two classes are completely alike.
* 101 traits
* Be able to switch your party member's classes and traits
* Customizeable difficulty - turn off permadeath, make enemies brutally hard, etc.
* Easy to play - requires no intense reflexes
Story:
In the world of Europa, six empires rule the world. The leaders of each empire climbed up the completed Tower of Babel, and drank from the waters of the Oasis, transforming these men and women into godlike beings. The empires are ruthless, always at war with each other and oppressing their people.
When you were young, your mother read you bedtime tales about mythical runes that were vital for the balance of the world and its elements, and gave their owner unbelievable power to change the world. It was heresy at the time, but your mother wanted to give you hope in such a broken world. Yours was a happy childhood, until your hometown was invaded by Gaulian troops. You were sent into the basement while your mother and father tried to defend their house, costing them their lives. You eventually ended up in the town of Kastelgrad, a city in the Neutral States, that are self-managed by mercenaries and adventurers, trying to make ends meet.
On the sunset of your 18th birthday, you have the opportunity to become an adventurer in your own right, and you decide to see if this heresy you grew up with is true or not.
Setting:
Runeseeker takes place in Europa, an alternate history version of Europe, Western Asia, Northern Africa and the Middle East, where the Tower of Babel was completed an old empires from the old age never died, with some fantasy elements.
Gameplay:
Runeseeker is a dungeon crawler akin to older text adventure games, as well as the more modern Etrian Odyseey and Persona Q games. Using a style more akin to a board game, you travel across the dungeon, getting into battles, solving events, getting items, hearing exposition, and collecting items.
Battles are akin to the Dragon Quest game with a unique twist - the actions that you and your party can take are given to you each turn in a hand of cards. Deck Management is an important part of the game.
You and your party members can be one of 28 classes. Each classes have their own passives and actions, which are given through level ups. Each character has one trait. You can create your character, choose a starting class, as well as any of 101 traits.
You will get items, equipment and special items called relics which you can equip that will give you more actions during battle, can change your stats, or can completely change the game in some cases.
- OS: SteamOS
- OS: Steam OS
- Processor: Any x64 CPU built after 2017Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Geforce 960 GTX or AMD equivalent
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