Name | GameZero | ||
Developer | Tomas | ||
Publisher | mas3d | ||
Tags | |||
Release | 2022-07-14 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Matthiola Reverie Verse (Steam Deck) [1.77 G] |
Game is not tagged as available on Linux on Steam.
added two new dungeons. clearing out all heavy workloads and putting them on instances to see how that helps performance. we shall see O_O |
new map! |
also took each of the 3 dungeons and made them instances so now you can party up and join with up to 5 players or go solo. |
16 |
16 |
11 |
11 |
emergency fix to add some items to the prefab manager |
also added a bunch of monsters to the ice cavern and volcano to go fight. desert has some scorpions and durahan models you can fight too. thinking about adding skeletons and ghosts to the forbidden city. took out halloween models til next year! |
added some pumpkins and candles for halloween. thinking about making holiday events and started a new folder for such cases. |
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0/1 |
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test |
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032 |
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25 |
really |
last one of the night |
doo da |
I think |
24 |
24 |
24 |
24 |
let's see if this works |
23. |
23 |
23 |
55656 |
22 |
test test |
probably |
hopefully this will show all entries |
22 |
sorry |
22 |
22 |
21 |
might use a paid asset after this |
-21 build |
gonna have to downsize, windows+linux is not at 10gb |
testing out new scoreboard |
testing out new scoreboard |
still wip but lots more to see! |
-16 |
-16 build |
also added some sound effects to some attacks. vague I know. |
more shark time! |
still needs some work but it's looking better and should allow for steam data loads more easily! |
this should server many purposes moving forward! |
2121 |
added vampire male, orc male, orc female, human female |
clothes weren't saving because of uma physics, now they are! |
also cleaning up some textures that went to the wrong shader |
lots of new changes, auction house/mail/transmog/item enchantments/redone character model. |
26 |
26 |
26 |
built |
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40 |
025 |
024 |
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04 |
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133 |
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8 |
051 |
47 build |
8 build |
8 build |
26 pm |
early morning build |
early morning tests |
pm |
pm |
0pm |
trying out some new syncvar hooks to get this partyid situation sorted out |
late late |
late night build |
party id tests |
tests |
test |
party id tests |
afternoon build, still trying to figure out this partyid situation |
first build of the day |
first build of the day |
of the night |
of the night |
late night build |
late night build |
test |
test |
30 |
working with syncvar hooks to handle this problem |
30 |
30 |
38 pm |
38 pm |
still can't quite get it right, but patience is a virtue |
still trying to figure out why the partyid doesn't update for all clients |
26 |
trying some things out |
25 |
haven't built in a few days, been playing a lot of wow. thought i"d try some things out. |
builds |
new build for the first time in days |
probably won't work, but worth a shot |
added it for this build |
haven't built for a few days, been playing a lot of warcraft XD |
figured I'd try some more configurations to get these parties working over the network! |
020 |
-9 |
same thing |
still trying to get these parties to work |
early morning? |
couldn't sleep |
one more day until tomorrow |
before nappy time |
of the day |
added new dictionary, maybe this will work |
build |
build |
morning build |
patch |
patch |
72 |
41 |
patch |
added another foreach to the party allocation system! |
hmhmhmhmm |
right now it take the most recent person to join instead of the person who clicked the button. |
early morning coffee |
trying something out |
late night |
-6 |
wiki wiki |
-6 build |
still trying to get these parties sorted out |
update |
late night build |
no more time left to do another today |
hopefully this works! |
trying |
trying new stuff |
very wrong |
woot |
casual |
keep on trying |
keep on trying my friend |
zug zug |
update |
party |
but worth a shot |
the mouse ran up the clock |
just trying |
patch |
patch |
cinco de mayo patch |
-5 |
-5 |
-5 fixed previews for clients |
maybe this will stop them from applying stances to other players |
trying to make it fair for all players so you don't just get one shot. converted all starting gear to 1 defense and made all weapons 1-9 damage. skills increase by 5 points each level and you get 20 hp each level so it should work out nicely for now. |
patch day |
patching all day |
happy lei day! |
happy lei day! |
what a crazy ride it's been |
-30 fairwell, new trading post comes out tomorrow probably gonna play with that |
build |
update |
testing out teams over the network |
23 pm |
yum yum |
still working out the logic and the 'feel' of how to get this incorporated. |
update |
building |
updates! |
added a new arena! |
should offer more clothing options now! |
should help a lot for newbies |
hopefully nothing goes wrong for a while |
but now they're back up and we can continue testing some more! |
this should work now with 3 arenas for everyone to play! |
but now we have new arenas to play with! |
updates |
-27 updates |
update |
changed a lot of behaviours related to the arena instancing, mainly trying to get it to work over the network. what was once 80 lines of code is now 400 and now there is a lot more functionality. these tests should determine whether or not the arena is functional for more than once client! |
should help in deciphering why the instance isn't created and why player 2 isn't ported with player 1 |
just to see if this works |
for the dark overloard |
coming through 4-23 first build of the day |
test |
the manual says this will work on all clients! |
no other options are working :( |
-22 update |
-22 update |
hopefully this fixes the problem |
might need to take a break for a while. |
update |
update |
added new buttons to check which arena you want, 1 2 or 3 |
44 |
over and out |
update trail group east 33 thousand |
fox three bullseye |
earth day |
now with some sound! |
showing off at class today, wish me luck! |
just for future reference! |
the warps are commands but the creation is a regular method. that's the only way the server will take it. |
same thing as linux build |
still not working for anyone besides client 1 |
hopefully it works! |
it's way harder than I thought it would be |
really trying to push the deadline |
more news at 7 |
-20!! |
works just fine ;( |
234 |
moar moar |
:( |
do wop mm bop |
high quality stuff |
for the birds |
they're getting ridiculous |
arena test number 505 |
let's hope this works! |
human driven ai scripting at its finest |
while we update everything |
do do |
is good for the gander |
need the arena creation, party creation, party join, arena teleport to all line up for this to work |
and lice |
trying to make it functional for the lobby system |
testing out party allocation still. wawawa |
tomas |
update |
fixed that |
this works? |
herpa derp |
first test of the day! |
almost 4-20 woo |
added some player definitions |
minutes til another day |
patch notes for 4-16 |
player 3 player 4 |
trumbalone |
maybe? |
gogo |
still |
with 2 clients |
should create a party with the second member and first member then add additional members accordingly |
windows locally. sorry folks, for now |
let's see if that works |
yay |
testing |
test |
-16 |
linux build didn't load up properly |
update |
update |
28 |
27 |
test |
tips n tricks |
same thing all day |
trying to pass partytojoinid to all scripts that need it for functionality purposes |
stuff! |
in the other dimension |
chachacha |
test |
trying but no avail |
hope springs eternal |
rpcs don't do it for me baby |
from server |
so this patch will introduce server calls to rpcs |
test test |
trying out rpc methods now |
mega test |
let's see if this works |
fixed mass warping, now time to bring back all the uma goodies and double jump+skills |
had to make it a command to work over the network |
keep chuggin |
trying again! |
gonna see if linux works |
-13 |
something went wrong and we had to go back in time a little |
test |
linux |
windows |
just chillin |
update |
test |
so they say |
check |
check |
test |
test test |
test |
test number bojillion |
very sleepy |
getting sleepy |
33 |
test |
test |
testing |
naming conventions are so strict on windows |
laces out |
update |
update |
hopefully the new script works! |
the arena is finally porting people though! |
walk across the razor's edge |
I still have a few more attempts in me |
I promise! |
that I don't to type in patch notes for each build please let me know! |
getitng too late to continue |
final update of the day whether or not this works |
test |
work work |
let's see if this works |
comin to get ya |
and it tastes amazing! |
and the skin is chewy |
more tests will commence |
blerg |
we'll be winning! |
hopefully we won't get any more null references |
must keep trying |
but we have lots of stored patches! |
but windows version |
then you get hit by a rav 4 |
they said, sorry I'm just a robot |
any more models are greatly accepted! |
just wanna throw that out there |
thank you |
sorry windows users, we'll get back to you after these tests are complete |
if you're dead? |
if you're dead? |
this should work now that the computer is helping! |
ai induced coding at its finest! |
so many failed attempts lately, but if this works it's gonna be very nice! |
steps back |
lots of builds, but no way to go back |
also mirror lts support should end this year so there's always that |
so does youth |
trying the old way with new foreach loop |
just standard protocol |
this should sort out some id issues for the arena lobby system |
woah oh a oh |
woa wo a a woa |
testing out parameters |
testing out capabilities of different parameters |
build |
hopefully this works better |
for aiur |
we must construct additional pylons |
this should give us information to advance. |
these tests should provide information on whether or not warps have been setup properly on multiple players. |
linux build |
see through |
nuff said I suppose |
trying to do client rpc on port for all clients during start session |
me |
completely fried |
I should probably explore what the options are to turn off these patch notes |
I took this out and it started barking at me so I put it back in, let's see if that helps |
yay |
thinking about deleting all builds and then starting over and numbering each patch |
update |
fantastic |
cool |
good |
still working on the arena |
create a lobby |
so long dental plan! |
gotta compensate for that extra hour! |
let's see if this fixes it |
bob saget was abusive towards some children |
now running windows and linux builds, testing functionality on both. |
maybe |
... |
ribby ribby |
next comes linux |
trying to get a working linux build for testing purposes |
hopefully this works! |
broken builds are broken |
things that we will be working on are the gates open too fast, the map loads a little too slow, party needs to disband after you leave so you can join again instantly. other than that it is functional and playable at this time, so we are happy to announce the release of ARENA 1, 2, and 3 |
finally took some time to integrate heathen into the project. compressed 6 scriptes into one. This is the first step towards complete heathen dependency for all steam related capabilities within gamezero. |
now all vendors should be working as intended |
uinpctrading wasn't accepting non allocated npcs. this should fix that. |
heathen settings now properly setup. |
still failing on boot |
this should allow users to log in |
trying to setup fix asap |
this should fix the last 4 builds |
title wasn't registered on last 3 builds, this should fix that. possibly... |
recalculating error in configuration |
hopefully this will fix it! |
got any grapes? |
now with 14 sets of armor to obtain and many more helmets and weapons |
started adding clothing for the female model as well as cleaning up clothing for the male model |
changed uilogin screen |
previous navmesh was too large which caused system to lag, removed the ocean and rebuilt it and now it should be WAY faster. hopefully this works! |
something went wrong again! |
old patch wasn't updating, this should. |
trying to update patches but they keep reverting to old versions |
trying to fix login issues |
something went wrong |
testing out possibilities |
entire map has a new navmesh now |
fixed some errors which were preventing users from logging in |
this should allow users to login while servers are online. |
also trying out linux server development again. |
also fixed some graphical errors |
haven't touched the game for a few months, added a lot of cleaning to the armor sets so they should look better. started working on gun animations again. can't play wow til tomorrow so I thought I'd fire up a build and see where the game stands. |
added new female model, redid old male model with mixamo rig. |
new boar monster, but still no hair. |
no long will you start off in your underwear |
new navmesh to compensate for tide fluctuations |
recent tides have come and guards had to be moved around to compensate for the sudden shift on the vertical axis. |
also moved viridia and all townsfolk up on the y axis to compensate for this move. |
adding navigation to the forbidden city and the ice cavern. also fixed some issues with npcs falling through the ground. |
timers now restart after countdown is reached defaulting gates to open position, they only go down when you enter, with a timer set so you won't get stuck inside them anymore. still need to designate players in lobby and players in world, but this is a big start. |
pink/purple/blue colors now highlight the sunset in viridia |
vice colors |
added the forbidden city |
added tents to the south which will house sherpas to guid you through the harsh terrain. |
added array to player so multiple people can use the arena at once. |
array allocations should allow multiple players to utilize the arena |
more work on the backend. gates open but right away, text starts count down at start. Added a lot more helmets and masks to play with. |
while the arenas are down please enjoy the landscape of viridia! |
some of the recent models were captured with a camera and need to be remodeled |
reticulating splines |
lots of new terrain with 2 pagodas and a shrine in the mountains. |
the first arena has been implemented. the gates should open any day now and you can earn new rewards for honor and glory! |
changed the leader board stat positions. |
monsterkills still aren't registering properly, this is a test to determine where the error occurs |
fixed a bug that was giving experience and kill tallies for every hit on dead bodies. players were able to level up multiple times by attacking corpses with aoe skills. |
leaderboard update and still testing the lobby system |
added leaders boards with kill/death/gold/rank tracking, up to 50 players can be loaded at one time. |
exploring the steam lobby features to see what needs to be done for future patches. |
during this time player data may be lost. we are trying our best to get through this phase as fast as possible. |
mostly working on the back end, going to go back to lobbies and dps meters. |
added a retired dragon knight |
James Radcliffe will have quests available in viridia and Highlord Gleck lords over angel island 400 units in the sky above the starting zone. |
added some 4x tomes and black/red/blue/brown/skull capes along with some the spartan helmet, templar redo, funhelmet, and horned mask |
fixed an issue where uma wasn't registering character sex. |
the kings are now protected and durahan walks the plains ready to take on any enemies in their path! |
slight modifications to lighting and water reflections. |
darkknight idle animation set to loop |
swapped out target dummies for enemy target dummys, need to remove attacks |
added new monsters and some test dummies. also added Lancelot to protect bloodthirsty within the castle. |
removing linux builds for the time being |
added steam login so now you just click play to login. working on arenas |
... |
... |
running server on linux build |
added bootstrap scene to game logic to handle steam initialization as per recommended by the heathen documentation. |
won't work in the editor so we're giving this a shot |
no longer need to put in your username. still asking for password tho |
added leaderboard and lobby to buffer in the upcoming arenas. |
fixing compilation errors on last build |
testing out steamworks.net capabilities for arena |
new portals in preparation of the queiing system |
fixing bug that was produced during the creation of this patch |
portals weren't working over the network so we're going with teleports |
testing out portals |
added 3 new portals and opened up the pve portal. |
activated portal to the default dungeon |
might make a portal gun for fun |
still having problems with rex |
changed collider radius from .3 to .8 to make it easier to click players. |
we were using spherecasts to handle multiple target attacks but we're trying list driven attacks to test reliability. |
added 20 more mobs ranging from level 1-30 for combat simulation. |