added two new dungeons. clearing out all heavy workloads and putting them on instances to see how that helps performance. we shall see O_O
[ 2023-11-08 19:09:03 CET ] [ Original post ]
also took each of the 3 dungeons and made them instances so now you can party up and join with up to 5 players or go solo.
[ 2023-11-06 21:27:17 CET ] [ Original post ]
also added a bunch of monsters to the ice cavern and volcano to go fight. desert has some scorpions and durahan models you can fight too. thinking about adding skeletons and ghosts to the forbidden city. took out halloween models til next year!
[ 2023-11-01 10:16:01 CET ] [ Original post ]
added some pumpkins and candles for halloween. thinking about making holiday events and started a new folder for such cases.
[ 2023-10-31 17:59:31 CET ] [ Original post ]
also added some sound effects to some attacks. vague I know.
[ 2023-09-16 21:02:18 CET ] [ Original post ]
still needs some work but it's looking better and should allow for steam data loads more easily!
[ 2023-09-16 06:24:05 CET ] [ Original post ]
clothes weren't saving because of uma physics, now they are!
[ 2023-09-02 22:08:23 CET ] [ Original post ]
also cleaning up some textures that went to the wrong shader
[ 2023-09-02 19:53:43 CET ] [ Original post ]
lots of new changes, auction house/mail/transmog/item enchantments/redone character model.
[ 2023-09-02 10:26:47 CET ] [ Original post ]
trying out some new syncvar hooks to get this partyid situation sorted out
[ 2023-06-06 03:57:46 CET ] [ Original post ]
afternoon build, still trying to figure out this partyid situation
[ 2023-05-31 18:02:34 CET ] [ Original post ]
still can't quite get it right, but patience is a virtue
[ 2023-05-27 03:22:36 CET ] [ Original post ]
still trying to figure out why the partyid doesn't update for all clients
[ 2023-05-27 03:21:53 CET ] [ Original post ]
haven't built in a few days, been playing a lot of wow. thought i"d try some things out.
[ 2023-05-26 01:00:16 CET ] [ Original post ]
haven't built for a few days, been playing a lot of warcraft XD
[ 2023-05-14 20:14:11 CET ] [ Original post ]
figured I'd try some more configurations to get these parties working over the network!
[ 2023-05-14 20:13:40 CET ] [ Original post ]
right now it take the most recent person to join instead of the person who clicked the button.
[ 2023-05-07 11:17:51 CET ] [ Original post ]
maybe this will stop them from applying stances to other players
[ 2023-05-01 20:55:56 CET ] [ Original post ]
trying to make it fair for all players so you don't just get one shot. converted all starting gear to 1 defense and made all weapons 1-9 damage. skills increase by 5 points each level and you get 20 hp each level so it should work out nicely for now.
[ 2023-05-01 20:54:56 CET ] [ Original post ]
4-30 fairwell, new trading post comes out tomorrow probably gonna play with that
[ 2023-05-01 05:59:46 CET ] [ Original post ]
still working out the logic and the 'feel' of how to get this incorporated.
[ 2023-04-30 18:00:27 CET ] [ Original post ]
but now they're back up and we can continue testing some more!
[ 2023-04-28 22:30:24 CET ] [ Original post ]
this should work now with 3 arenas for everyone to play!
[ 2023-04-28 05:55:36 CET ] [ Original post ]
changed a lot of behaviours related to the arena instancing, mainly trying to get it to work over the network. what was once 80 lines of code is now 400 and now there is a lot more functionality. these tests should determine whether or not the arena is functional for more than once client!
[ 2023-04-25 21:56:04 CET ] [ Original post ]
should help in deciphering why the instance isn't created and why player 2 isn't ported with player 1
[ 2023-04-24 14:02:34 CET ] [ Original post ]
added new buttons to check which arena you want, 1 2 or 3
[ 2023-04-22 19:05:49 CET ] [ Original post ]
the warps are commands but the creation is a regular method. that's the only way the server will take it.
[ 2023-04-21 00:02:17 CET ] [ Original post ]
need the arena creation, party creation, party join, arena teleport to all line up for this to work
[ 2023-04-17 18:26:59 CET ] [ Original post ]
should create a party with the second member and first member then add additional members accordingly
[ 2023-04-17 01:28:42 CET ] [ Original post ]
trying to pass partytojoinid to all scripts that need it for functionality purposes
[ 2023-04-16 01:43:13 CET ] [ Original post ]
fixed mass warping, now time to bring back all the uma goodies and double jump+skills
[ 2023-04-14 19:07:55 CET ] [ Original post ]
something went wrong and we had to go back in time a little
[ 2023-04-13 23:02:04 CET ] [ Original post ]
that I don't to type in patch notes for each build please let me know!
[ 2023-04-10 03:31:29 CET ] [ Original post ]
sorry windows users, we'll get back to you after these tests are complete
[ 2023-04-06 14:06:49 CET ] [ Original post ]
so many failed attempts lately, but if this works it's gonna be very nice!
[ 2023-04-06 05:19:40 CET ] [ Original post ]
also mirror lts support should end this year so there's always that
[ 2023-04-06 05:00:25 CET ] [ Original post ]
this should sort out some id issues for the arena lobby system
[ 2023-04-06 02:28:15 CET ] [ Original post ]
these tests should provide information on whether or not warps have been setup properly on multiple players.
[ 2023-04-04 13:34:18 CET ] [ Original post ]
trying to do client rpc on port for all clients during start session
[ 2023-04-04 06:31:04 CET ] [ Original post ]
I should probably explore what the options are to turn off these patch notes
[ 2023-04-04 05:48:08 CET ] [ Original post ]
I took this out and it started barking at me so I put it back in, let's see if that helps
[ 2023-04-04 05:47:30 CET ] [ Original post ]
thinking about deleting all builds and then starting over and numbering each patch
[ 2023-04-04 04:13:06 CET ] [ Original post ]
create a lobby players join set ready group teams start session create instance port teams
[ 2023-04-04 03:03:15 CET ] [ Original post ]
now running windows and linux builds, testing functionality on both.
[ 2023-04-01 17:28:09 CET ] [ Original post ]
trying to get a working linux build for testing purposes
[ 2023-03-30 22:04:24 CET ] [ Original post ]
things that we will be working on are the gates open too fast, the map loads a little too slow, party needs to disband after you leave so you can join again instantly. other than that it is functional and playable at this time, so we are happy to announce the release of ARENA 1, 2, and 3
[ 2023-03-30 13:41:46 CET ] [ Original post ]
finally took some time to integrate heathen into the project. compressed 6 scriptes into one. This is the first step towards complete heathen dependency for all steam related capabilities within gamezero.
[ 2023-03-25 05:20:37 CET ] [ Original post ]
uinpctrading wasn't accepting non allocated npcs. this should fix that.
[ 2023-03-19 13:16:02 CET ] [ Original post ]
title wasn't registered on last 3 builds, this should fix that. possibly...
[ 2023-03-19 06:54:14 CET ] [ Original post ]
now with 14 sets of armor to obtain and many more helmets and weapons
[ 2023-03-15 13:40:38 CET ] [ Original post ]
started adding clothing for the female model as well as cleaning up clothing for the male model
[ 2023-02-25 23:19:32 CET ] [ Original post ]
previous navmesh was too large which caused system to lag, removed the ocean and rebuilt it and now it should be WAY faster. hopefully this works!
[ 2023-02-25 09:07:24 CET ] [ Original post ]
trying to update patches but they keep reverting to old versions
[ 2023-02-25 04:40:42 CET ] [ Original post ]
fixed some errors which were preventing users from logging in
[ 2023-02-23 22:30:54 CET ] [ Original post ]
this should allow users to login while servers are online.
[ 2023-02-23 22:24:38 CET ] [ Original post ]
haven't touched the game for a few months, added a lot of cleaning to the armor sets so they should look better. started working on gun animations again. can't play wow til tomorrow so I thought I'd fire up a build and see where the game stands.
[ 2022-12-20 01:15:31 CET ] [ Original post ]
added new female model, redid old male model with mixamo rig.
[ 2022-10-20 10:18:56 CET ] [ Original post ]
recent tides have come and guards had to be moved around to compensate for the sudden shift on the vertical axis.
[ 2022-10-06 17:49:42 CET ] [ Original post ]
also moved viridia and all townsfolk up on the y axis to compensate for this move.
[ 2022-10-06 12:17:21 CET ] [ Original post ]
adding navigation to the forbidden city and the ice cavern. also fixed some issues with npcs falling through the ground.
[ 2022-10-06 11:55:33 CET ] [ Original post ]
timers now restart after countdown is reached defaulting gates to open position, they only go down when you enter, with a timer set so you won't get stuck inside them anymore. still need to designate players in lobby and players in world, but this is a big start.
[ 2022-10-06 07:38:56 CET ] [ Original post ]
pink/purple/blue colors now highlight the sunset in viridia
[ 2022-10-06 03:14:17 CET ] [ Original post ]
added tents to the south which will house sherpas to guid you through the harsh terrain. added the old ummorpg temple and some alchemist.
[ 2022-10-02 13:10:34 CET ] [ Original post ]
added array to player so multiple people can use the arena at once.
[ 2022-09-30 02:34:36 CET ] [ Original post ]
array allocations should allow multiple players to utilize the arena
[ 2022-09-29 20:56:57 CET ] [ Original post ]
more work on the backend. gates open but right away, text starts count down at start. Added a lot more helmets and masks to play with.
[ 2022-09-29 07:19:53 CET ] [ Original post ]
while the arenas are down please enjoy the landscape of viridia!
[ 2022-09-28 14:00:25 CET ] [ Original post ]
some of the recent models were captured with a camera and need to be remodeled
[ 2022-09-27 13:21:11 CET ] [ Original post ]
lots of new terrain with 2 pagodas and a shrine in the mountains.
[ 2022-09-27 01:10:15 CET ] [ Original post ]
the first arena has been implemented. the gates should open any day now and you can earn new rewards for honor and glory!
[ 2022-09-26 19:04:16 CET ] [ Original post ]
monsterkills still aren't registering properly, this is a test to determine where the error occurs
[ 2022-09-24 16:08:31 CET ] [ Original post ]
fixed a bug that was giving experience and kill tallies for every hit on dead bodies. players were able to level up multiple times by attacking corpses with aoe skills.
[ 2022-09-24 05:38:57 CET ] [ Original post ]
added leaders boards with kill/death/gold/rank tracking, up to 50 players can be loaded at one time.
[ 2022-09-23 14:43:05 CET ] [ Original post ]
exploring the steam lobby features to see what needs to be done for future patches.
[ 2022-09-23 02:11:09 CET ] [ Original post ]
during this time player data may be lost. we are trying our best to get through this phase as fast as possible.
[ 2022-09-23 00:52:17 CET ] [ Original post ]
mostly working on the back end, going to go back to lobbies and dps meters.
[ 2022-09-17 06:48:45 CET ] [ Original post ]
added a retired dragon knight added viridian city guards inferno has been added
[ 2022-09-16 13:42:43 CET ] [ Original post ]
James Radcliffe will have quests available in viridia and Highlord Gleck lords over angel island 400 units in the sky above the starting zone.
[ 2022-09-16 07:44:37 CET ] [ Original post ]
added some 4x tomes and black/red/blue/brown/skull capes along with some the spartan helmet, templar redo, funhelmet, and horned mask
[ 2022-09-15 23:36:27 CET ] [ Original post ]
fixed an issue where uma wasn't registering character sex.
[ 2022-09-15 00:17:22 CET ] [ Original post ]
the kings are now protected and durahan walks the plains ready to take on any enemies in their path!
[ 2022-09-14 06:23:05 CET ] [ Original post ]
slight modifications to lighting and water reflections. new nav mesh on all static objects added lion1 and lion2
[ 2022-09-14 03:16:00 CET ] [ Original post ]
darkknight idle animation set to loop target dummies no longer attack
[ 2022-09-13 12:27:36 CET ] [ Original post ]
swapped out target dummies for enemy target dummys, need to remove attacks
[ 2022-09-13 12:10:55 CET ] [ Original post ]
added new monsters and some test dummies. also added Lancelot to protect bloodthirsty within the castle.
[ 2022-09-13 05:49:51 CET ] [ Original post ]
added steam login so now you just click play to login. working on arenas
[ 2022-09-11 12:11:10 CET ] [ Original post ]
added bootstrap scene to game logic to handle steam initialization as per recommended by the heathen documentation.
[ 2022-08-15 14:45:56 CET ] [ Original post ]
no longer need to put in your username. still asking for password tho
[ 2022-08-13 15:59:58 CET ] [ Original post ]
added leaderboard and lobby to buffer in the upcoming arenas.
[ 2022-08-11 06:03:27 CET ] [ Original post ]
fixing bug that was produced during the creation of this patch
[ 2022-08-09 23:25:10 CET ] [ Original post ]
portals weren't working over the network so we're going with teleports
[ 2022-08-09 23:17:31 CET ] [ Original post ]
-activated portal to the default dungeon -added portal options to 3 random arenas
[ 2022-08-08 08:11:59 CET ] [ Original post ]
-changed collider radius from .3 to .8 to make it easier to click players. -changed melee aoe attacks to hit monsters AND players
[ 2022-08-06 23:14:54 CET ] [ Original post ]
we were using spherecasts to handle multiple target attacks but we're trying list driven attacks to test reliability.
[ 2022-08-06 19:42:23 CET ] [ Original post ]
added 20 more mobs ranging from level 1-30 for combat simulation.
[ 2022-08-03 21:55:04 CET ] [ Original post ]
- Matthiola Reverie Verse (Steam Deck) [1.77 G]
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