As per title, this build has been a work in progress for a while, looking for hacks to get >4 controller support working. I should've put this in a beta branch first, oh well let's hope this works hehe.
[ 2023-03-22 10:51:49 CET ] [ Original post ]
Some nice updates I think some people will like
-
Fixed some issues with the controller join screen
- Escape key to go back
- Labels to show B/X to go back as well
- Labels to show when locked in, press A/Z to confirm Other Stuff
- Escape to quit from main menu
- Volume control settings persist in game and get saved!
- The internal settings and stats file now upgrades itself gracefully without losing data
- Green select pane reduced transparency so you can still see player colour well enough
[ 2022-10-23 04:13:15 CET ] [ Original post ]
Oops Just realised a slightly bad issue with the last update (v0.30). It would overwrite the internal statsdb file with one in my game project folder! It stores player statistics, kills, deaths, etc. Not great, sorry for those who got it and played it. I've removed the StatsDB file, but it will likely remove it again for you, thus losing stats. I will have to work this out soon.. How to persist stats between updates. Perhaps cloud saves. In the mean time, unfortunately player stats will be clearing between updates. Sorry! I intend to fix this as soon as I can. I want to make sure you're able to build up these stats! It will not affect achievements, as these achievement stats are stored on Valve's end as well. So you won't lose that progress.
[ 2022-10-13 12:58:24 CET ] [ Original post ]
Version 0.30 New changes:
- V-Sync enabled (no screen tearing)
- Discord link is for the "welcome" channel
- Certain achievements only get rewarded after a full round, not when you quit (like play X rounds)
- Fullscreen state gets saved to settings db file, sot the value persists
- Additional thanks in credits
[ 2022-10-13 08:17:48 CET ] [ Original post ]
🎮 Full Controller Support
- Death Leak Content [95.91 M]
You play as robots that have been built for testing in an environment where the gravity strength changes randomly over time.
Shoot at other player to get kills!
Get the most kills to win!
When gravity changes, the gameplay changes, so it becomes less platforming, instead more flying around.
Features:
- 3 levels (more planned)
- Full controller support
- Windows, MacOS (latest) and Linux support
- Player statistics that you can see in-game
- More features, like AI, new weapons, and per-person stats are planned.
First made at a local Tasmanian game jam in 2018, the game has been expanded into a full game.
Very simple, but addictive!
Please see my Discord server or contact page if you have any issues or feedback.
- Graphics: Intel HD 4000. Support for OpenGL 2.1
- Graphics: Intel HD 620. support for OpenGL 3.3
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