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Dev Blog #33 - Moving Up!

The movement system and associated animations have all received some extra love in the making of Isonzo. With steep slopes and height differences being more common, it's an important part of the overall atmosphere. Here's what we've been doing Updated movement & vaulting The ability to vault over low obstacles and more effectively clamber up on low rises gives everyone more tactical flexibility in their movement. The Italian landscape is filled with all sorts of hard obstacles, walls, cliffs thus being able to quickly navigate these was key in the design. Therefore we have introduced a vaulting & mantling system.
Ubiquitous stone walls like these can be quickly vaulted over Unlike the western front trenches which allowed us to create smoother entrances, the trenches and cliffs of the Italian front are unforgiving and require a system to help the player move around. The ability to vault over low obstacles and more effectively clamber up on low rises gives everyone more tactical flexibility in their movement.
climbing (mantling) out of trenches is important when going over the top! Updated movement locomotion Above all we wanted to improve the base walking animations, making everything feel more weighty and grounded. Putting extra emphasis and weight into the character when walking regularly, really showing that the soldiers carried around heavy equipment and therefore had a strong impact when planting their feet. To complement this, characters now also kick up dirt and dust depending on the surface they walk on, grounding the character more.
Soldier carrying his heavy rifle lower, heavily stepping from side to side, kicking up dirt Additionally, we made many adjustments to the prone animations. When prone, your body is dynamically aligned with the ground. The image below shows you how the game now prioritizes keeping your head (as the player) exactly where the first person camera is. This feels more natural and leads to fewer glitches. Connected to this, the aiming has improved as well. In Isonzo, you no longer rotate your entire body when aiming to the side (which was the case in our previous two games).
Aiming is now much smoother and dynamic We've also made the regular movement tighter, whether you're crossing rocky uneven ground or moving steeply uphill. When walking up or down hill the cadens and point of weight of the character is adapted, only for the steepest of cliffs.
Here you can see the special animation for walking up and down a mountain Third person foot placement and IK Inverse kinematics (IK) is a fancy technical solution to the problem of getting characters to position their limbs appropriately for the terrain and situation without contorting themselves into inhuman shapes, or requiring thousands of bespoke animations! This also appears in first person - you're enjoying IK when your character reloads close to a wall, for instance.
Reloading while sheltering behind rocks, as seen in the gunplay blog. IK in combination with further technical tweaks from our coders allows for soldiers in Isonzo to keep their feet more firmly planted on the ground, even when scaling steep slopes. This can give quite dramatic poses as soldiers look to physically be leaning on the sides rocks, putting their weight onto it, while shooting. Foot-placement in general is now procedural with the soldiers now accurate stepping back after moving.
Alpini dynamically placing feet on the rock surfaces Updated third person animations We have also overhauled a lot of our third person animations. There are lots of new ones for the new actions you can take in Isonzo (like construction, operating mortars and mountain guns, wire cutting), but that didn't stop us going back to the basics and adding even more polish where necessary. The most dramatic of which is changing stances from sprinting directly to sighting. This actually maintains player weight momentum a little and thus the character will lean back to compensate as he comes to an abrupt standstill. We wanted to give specific love to this as this is one of the most common actions players take and would look unnatural otherwise.
Sprint to sight, the body leaning back, feet sliding a little In a future post we will look at how death animations and ragdolls were improved. Firearms Expert Reacts To Isonzos Guns! Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the weaponry of Isonzo. Have a look at the arsenal and all its details. [previewyoutube=WqwQ767avbM;full][/previewyoutube]

3 days till release day!


Isonzo releases on September 13th, and you can already wishlist it. Stay tuned for our final map reveal - it's a very special one! Remember buying the game in the first week will unlock the special launch-exclusive Avanti Savoia pack! https://store.steampowered.com/app/1556790/Isonzo


[ 2022-09-10 14:26:51 CET ] [ Original post ]



Isonzo
M2H
  • Developer

  • M2H
  • Publisher

  • 2022-09-13
  • Release

  • Indie Strategy Simulation MMO Singleplayer Multiplayer
  • Tags

  • Game News Posts 161  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (10705 reviews)


  • Review Score

  • https://www.ww1gameseries.com/isonzo/
  • Website

  • https://store.steampowered.com/app/1556790 
  • Steam Store



  • K Station Windows Content [17.84 G]

  • Public Linux depots

  • World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.

    From the makers of Verdun and Tannenberg

    The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.



    Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.


    Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.



    Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.

    Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.

    Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!

    Isonzo key features include:
    • Mountain warfare: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
    • Tactical multiplayer FPS: Choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
    • World War One Gameplay: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
    • Build for victory: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
    • Faces of war: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
    • Authentic WW1 atmosphere: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy


    More Games in the Authentic WW1 Game Series
    Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
    MINIMAL SETUP
    • OS: Requires a 64-bit processor and operating system
    • Processor: Intel Core 2 Quad Q9550Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 640
    • Storage: 20 GB available space
    RECOMMENDED SETUP
    • OS: Requires a 64-bit processor and operating system
    • Processor: Intel i7-4770Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050
    • Storage: 20 GB available space
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