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Game update v353.39449

Hi everyone. We hope you have been enjoying Isonzo so far. We are still actively monitoring your input and today, we present the second bigger update addressing several topics like saving stability and bots. This patch raises the network version, which means you should update before playing online, in order to play with the majority of players.

Balancing


We are collecting your feedback regarding balancing and we are planning adjustments. This is a sensitive process, so we want to make sure we have the correct picture of the situation before making big changes. Today, we have focused on adjustments for the Fior map based on our findings.

Saving


We have made saving more robust, providing fallback opportunities if anything goes wrong, and saving more often than before. This is to make sure you don't lose progress when the game closes abruptly.

Bots


We made slight adjustments to bots in the last patch and this one, and wanted to see how they feel now. Mainly we reenabled a measure that reduces their lethality, that was also active in Verdun and Tannenberg, so we hope they will feel better balanced again. Let us know what you think!

Patch Overview


  • Fixed players not swapping to correct weapon in third person
  • Fixed Static weapons breaking if equipping them while aiming down sights
  • Fixed getting stuck in a bleeding state
  • Fixed players sometimes getting stuck in a slow state from bandaging
  • Fix for sometimes not being able to bandage self or others
  • Fixed players sometimes not dying from artillery when they should have
  • Fixes for spawning in objects (ongoing)
  • Bots should no longer vault into the second story of the fort on Cengio
  • Reduced bot lethality slightly, similar to Verdun and Tannenberg
  • LMGs will no longer auto deploy while the player is moving
  • Fixed missing sound for Lanciarazzi Very
  • Fixed Glisenti and Steyr 1912 clipping through the hand
  • Fixed sometimes being unable to spawn after switching from an Armour perk
  • Fixed corpses sinking into the ground too much
  • Fixed players sometimes being able to join as a third Officer without abilities
  • "Call-in boosting" by shooting two flares is now tracked per Officer, so that one Officer cannot use up the other Officer's bonus
  • Fixed all players calling out officer call-ins instead of just the Officer
  • Removed unobtainable "Best player" medal
  • Players should no longer lose their match progress if they abruptly quit the game
  • Fixed "Play now" not working correctly in Offline mode
  • Pathing improvements for first sector of Fior
  • Various visual improvements and fixes for maps
  • Data saving improvements
  • Performance improvements


[ 2022-09-22 13:40:32 CET ] [ Original post ]



Isonzo
M2H
  • Developer

  • M2H
  • Publisher

  • 2022-09-13
  • Release

  • Indie Strategy Simulation MMO Singleplayer Multiplayer
  • Tags

  • Game News Posts 161  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (10705 reviews)


  • Review Score

  • https://www.ww1gameseries.com/isonzo/
  • Website

  • https://store.steampowered.com/app/1556790 
  • Steam Store



  • K Station Windows Content [17.84 G]

  • Public Linux depots

  • World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.

    From the makers of Verdun and Tannenberg

    The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory - cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.



    Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.


    Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.



    Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.

    Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key - the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.

    Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!

    Isonzo key features include:
    • Mountain warfare: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
    • Tactical multiplayer FPS: Choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
    • World War One Gameplay: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
    • Build for victory: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
    • Faces of war: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
    • Authentic WW1 atmosphere: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy


    More Games in the Authentic WW1 Game Series
    Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
    MINIMAL SETUP
    • OS: Requires a 64-bit processor and operating system
    • Processor: Intel Core 2 Quad Q9550Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 640
    • Storage: 20 GB available space
    RECOMMENDED SETUP
    • OS: Requires a 64-bit processor and operating system
    • Processor: Intel i7-4770Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050
    • Storage: 20 GB available space
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